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Elder Evils

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CHAPTER 3<br />

FATHER<br />

LLYMIC<br />

34<br />

Illus. by J. Zhang<br />

way that sometimes they would change, taking on inhuman<br />

icy features before leaving the tribe forever. This<br />

plot can be set in any city that has a large mountain and<br />

other villages nearby. Ideally, the PCs worked for Tierad’s<br />

father in the past, making them the logical choice for his<br />

call for aid.<br />

EL 10 (Faint Sign): An icy glacier begins to creep down<br />

the mountain where Tierad was once held prisoner. A small<br />

town nearby is dealing with harsh winter conditions (regardless<br />

of the actual season). Any friends the PCs might have in<br />

this village call for their help as strange ice creatures begin<br />

murdering the remaining livestock and villagers. Although<br />

the threat can be beaten back, the town must eventually be<br />

abandoned to the grinding ice. The only thing left behind is<br />

the image of an old man who wanders the streets and never<br />

draws close to anyone, but always beckons onlookers toward<br />

the mountain.<br />

EL 13 (Moderate Sign): As the ice from the mountain<br />

spreads and the days grow noticeably shorter, darkness<br />

begins to settle over the land. Rumors from all around the<br />

area report ice creatures prowling the night and constant<br />

disappearances. One small town has gone completely silent.<br />

Drawn to the place, the PCs find it the home of horrible ice<br />

monsters, as if all the villagers have been transformed into<br />

mockeries of their former selves. The old man appears again,<br />

this time grinning with a maw of icy fangs, beckoning to the<br />

looming glacial peak in<br />

the distance.<br />

EL 16 (Strong Sign):<br />

The sun is barely visible<br />

in the sky, and snow and<br />

ice cover the land. Entire<br />

villages are empty,<br />

and terrible ice creatures<br />

roam the land.<br />

In one final desperate<br />

measure, the local lord<br />

entreats the PCs to solve<br />

this problem, giving<br />

them whatever resources<br />

he can muster. There<br />

is only one place to go:<br />

the mountain. While<br />

the characters climb<br />

its snowbound slopes,<br />

all manner of alien ice<br />

creatures try to slow<br />

their ascent, leading to<br />

a terrible conflict with<br />

the keepers of the summit:<br />

a tribe of converted<br />

frost giants (encounter<br />

3–1, page 42).<br />

EL 17 (Overwhelming<br />

Sign): As the PCs<br />

reach the mountain’s<br />

peak, the sun no longer<br />

rises and the temperature<br />

keeps dropping.<br />

There is no sunlight<br />

anymore, and those who<br />

Father Llymic<br />

don’t have darkvision are practically blind. At the summit,<br />

the PCs encounter the most powerful representatives of<br />

Father Llymic’s brood, including a transformed dragon. After<br />

braving these last challenges, Father Llymic’s icy form finally<br />

stirs. His gigantic alien bulk shatters the last sheet of ice and<br />

surveys the perfect darkness he has created (encounters 3–2<br />

and 3–3, pages 44 and 46).<br />

Only after Father Llymic’s defeat might the sun rise again<br />

and the world begin to thaw. What world is left, however, is<br />

for you to decide.<br />

FATHER LLYMIC IN EBERRON<br />

In Eberron, the Far Realm is known by another name: the<br />

Plane of Xoriat. When the plane was last coterminous,<br />

Xoriat bled all sorts of horrors into the world until the<br />

Gatekeeper druids altered its orbit and the taint began to<br />

wane. Father Llymic was one of the entities that managed<br />

to remain behind. The Gatekeepers entombed his body<br />

atop one of the highest summits of the Howling Peaks in<br />

present-day Zilargo.<br />

Father Llymic is a deadly threat to all Khorvaire. If<br />

he awakens, first Zilargo and Breland feel his icy touch,<br />

and then the entire world might be drawn into madness<br />

as Xoriat once again becomes coterminous. A few of the<br />

more powerful daelkyrs know of Father Llymic and form<br />

cults near the surface of the mountain in the hope of<br />

freeing their immensely<br />

powerful brother.<br />

FATHER LLYMIC<br />

IN FAERÛN<br />

The high elves are known<br />

for their skill in powerful<br />

elven High Magic. During<br />

the time of Myth Drannor,<br />

they opened a gate to<br />

the Far Realm and nearly<br />

brought disaster upon<br />

themselves. Although that<br />

threat was averted, Father<br />

Llymic’s body became a<br />

symbol of their mistake.<br />

His body has remained<br />

entombed in the Thunder<br />

Peaks to this day, waiting<br />

for the darkness to grant<br />

his freedom.<br />

Travelers making use of<br />

the Thunder Gap might be<br />

the first to notice Father<br />

Llymic’s menace, since<br />

that trail passes close to<br />

his glacial tomb. Once<br />

Father Llymic wakes, Cormyr,<br />

Sembia, and all the<br />

Dalelands would be the<br />

first to face his alien minions.<br />

A splinter group of<br />

Shar’s worshipers called<br />

the Black Ice has taken up<br />

the idea of freeing Father

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