Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
ENCOUNTER 10-2<br />
156<br />
D<br />
EN OF EXCESS<br />
Encounter Level 14 or 16<br />
SETUP<br />
Place the cult guards (G) as indicated on the map. The players<br />
place their miniatures in the hallway leading into the<br />
southernmost room. If Vanessa (V) has not been encountered<br />
elsewhere, she’s here.<br />
When the PCs open the door, read:<br />
Two tiger-masked men wearing long, red robes<br />
turn toward you with weapons drawn.<br />
Two rounds after combat begins, bring the thralls (J)<br />
into the room and read:<br />
Through the northern door burst two screaming<br />
men in ornate breastplates wielding morningstars.<br />
Their flesh glistens beneath a coating of slime.<br />
Four rounds after combat begins, bring the cultist<br />
(Z) into the room and read:<br />
Following the others is a gaunt humanoid wearing<br />
a red-faced rat mask. He curses in a guttural<br />
tongue as he levels a finger at your group.<br />
Vanessa CR 14<br />
hp 86 (14 HD)<br />
See page 149 for statistics<br />
2 Cult Guards CR 8<br />
hp 58 each (9 HD)<br />
Male Cynidicean warrior 9<br />
LE Medium humanoid (human)<br />
Init +6; Senses low-light vision; Listen +4, Spot +4<br />
Languages Undercommon<br />
AC 19, touch 12, flat-footed 17<br />
Fort +8, Ref +5, Will +2<br />
Weakness light sensitivity<br />
Speed 20 ft. (4 squares) in chainmail, base speed 30 ft.<br />
Melee mwk longsword +14/+9 (1d8+3/17–20)<br />
Ranged mwk light crossbow +12 (1d8/19–20)<br />
Base Atk +9; Grp +12<br />
Atk Options Power Attack<br />
Combat Gear potion of cure moderate wounds<br />
Abilities Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 12<br />
Feats Alertness, Improved Critical (longsword), Improved<br />
Initiative, Power Attack, Weapon Focus (longsword)<br />
Skills Intimidate +13, Knowledge (religion) +6, Listen +4,<br />
Spot +4<br />
Possessions combat gear plus masterwork chainmail,<br />
masterwork heavy steel shield, masterwork longsword,<br />
masterwork light crossbow with 10 bolts, animal mask,<br />
10 gp<br />
Light Sensitivity (Ex) Cult guards are dazzled in bright<br />
sunlight or within the radius of a daylight spell.<br />
2 Thralls of Juiblex (Raging) CR 10<br />
hp 108 each (10 HD); DR 1/—<br />
Male Cynidicean barbarian 8/thrall of Juiblex BoVD 2<br />
CE Medium humanoid (human)<br />
Init +1; Senses low-light vision; Listen +12, Spot +4<br />
Aura sickening slime (5 ft., DC 16)<br />
Languages Common<br />
AC 20, touch 9, flat-footed 20; improved uncanny dodge<br />
Fort +13, Ref +6, Will +4<br />
Weakness light sensitivity<br />
Speed 30 ft. (6 squares) in breastplate, base speed 40 ft.<br />
Melee +2 morningstar +18/+13 (1d8+7)<br />
Base Atk +10; Grp +15<br />
Atk Options Power Attack, Thrall to Demon (+1 luck bonus<br />
while performing evil act 1/day), corrosive touch +2d6<br />
acid, rage 3/day (7 rounds)<br />
Combat Gear 2 potions of cure light wounds<br />
Abilities Str 20, Dex 12, Con 18, Int 10, Wis 8, Cha 14<br />
SQ trap sense +2<br />
Feats Improved Unarmed Strike, Power Attack, Thrall to<br />
Demon, Weapon Focus (morningstar), Willing<br />
Deformity<br />
Skills Escape Artist +3, Intimidate +18, Knowledge<br />
(religion) +7, Listen +12, Spot +4, Use Rope +1 (+3<br />
bindings)<br />
Possessions combat gear plus +2 breastplate, +1 heavy<br />
steel shield, +2 morningstar, amulet of natural armor +1<br />
Sickening Slime (Ex) All creatures within 5 feet of a thrall of<br />
Juiblex must succeed on a DC 16 (14 if not raging)<br />
Fortitude save or take a –1 circumstance penalty on<br />
attack rolls and skill checks for as long as they remain<br />
within range.<br />
Light Sensitivity (Ex) Thralls of Juiblex are dazzled in bright<br />
sunlight or within the radius of a daylight spell.<br />
Corrosive Touch (Ex) Three times per day, a thrall of Juiblex<br />
can secrete a slime. The next time he makes an<br />
unarmed attack, that attack does not provoke attacks<br />
of opportunity and deals an additional 2d6 points of<br />
acid damage.<br />
When not raging, the thralls of Juiblex have the following<br />
changed statistics:<br />
hp decrease by 20<br />
Aura sickening slime (5 ft., DC 14)<br />
AC 22, touch 11, flat-footed 22<br />
Fort +11, Will +4<br />
Melee +2 morningstar +16/+11 (1d8+5)<br />
Grp +13<br />
Abilities Str 16, Con 14