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Elder Evils

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The bolt corrupts the life force of living creatures, affecting<br />

them as if by an empowered cure moderate wounds<br />

spell (CL 20th). Undamaged creatures gain temporary hit<br />

points instead; these temporary hit points last for up to 24<br />

hours. Each round, the target creature gains 2d8+10 temporary<br />

hit points or heals 2d8+10 points of damage until<br />

it successfully saves or the effect ends. Undead creatures<br />

instead take 2d8+10 points of damage per round.<br />

The initial strike corrupts 2 Hit Dice of an affected living<br />

creature, with 2 more Hit Dice corrupted in each subsequent<br />

round. The effects of multiple bolts of corruption are<br />

cumulative, but a single successful save ends all effects.<br />

When all a creature’s Hit Dice have been corrupted, it<br />

immediately transforms into an aberration as described<br />

under twisted life (page 98). Sentient creatures become<br />

progeny of Ragnorra.<br />

Nondetection (Su) As Ragnorra.<br />

Spell to Spore (Su) As Ragnorra.<br />

Skincasting (Sp) As Ragnorra.<br />

Anathematic Secrecy (Su) As Ragnorra.<br />

IRTHICAX VANE<br />

“Fear engulfs the mind, enflames the body.<br />

Great deeds are accomplished through<br />

it. To tire of fear is to tire of life.”<br />

—Irthicax Vane<br />

Irthicax Vane lost everything to<br />

Ragnorra. Years of meditation on<br />

the horror and chaos of the Mother<br />

of Monsters drove him to the edge<br />

of madness. Now he serves her<br />

horrible destiny.<br />

GOALS<br />

Irthicax Vane was a zenythri (MM2 171)<br />

whose world succumbed to Ragnorra.<br />

He stayed behind for a time, trying to<br />

aid pockets of resisters or assist<br />

stragglers to planar portals.<br />

Through his ascetic<br />

training, he frequently<br />

meditated in hiding between<br />

missions, struggling<br />

to understand the pure evil<br />

that Ragnorra represented.<br />

Ragnorra’s corruption eventually<br />

broke Vane’s mind, which<br />

has interpreted the horror in the form<br />

of a deep revelation. Ragnorra is hideous<br />

to behold, but she is awesome and, in her own way, perfect.<br />

And is not perfection a higher goal than mere beauty?<br />

Vane finally fled his ruined world and joined the<br />

Malshapers. He took up residence on the Plane of Shadow,<br />

unconsciously seeking a place whose physical nature mirrored<br />

his murky morality. He now sows the seeds of another<br />

world’s destruction in a painful quest for perfection.<br />

USING IRTHICAX VANE<br />

Irthicax Vane is a tortured soul who has given up his core<br />

zenythri values of perfection, law, and beauty. In their place<br />

he has erected a complex set of rules and rationalizations to<br />

let him live with a universe that would allow such a horrible<br />

creature as Ragnorra, and live with himself for failing to<br />

stop her. This construction is rickety, though, and it could<br />

collapse with the slightest nudge. Thus, he can serve several<br />

functions as a story element in the campaign.<br />

On the one hand, Vane is the agent of evil leading the<br />

Malshapers’ effort to guide Ragnorra to the campaign world.<br />

He works behind the scenes, a rumored menace, secretly pulling<br />

strings until the PCs finally confront and defeat him on<br />

the path to vanquishing Ragnorra.<br />

Vane is also a failed hero, someone who could have deep<br />

sympathy for the plight of the PCs. Characters might see<br />

Vane as a villain to be redeemed. If they try to contact him,<br />

he hesitates at first: He wants to believe they have a<br />

chance, but has horrific first-hand knowledge<br />

of how slim their chances are. The PCs need<br />

to convince Vane that his instincts have always<br />

been correct; Ragnorra might be an<br />

epitome, but of corruption—never perfection.<br />

Even as a shaky ally, Irthicax Vane can<br />

provide detailed information about the<br />

practices and powers of this elder evil.<br />

DESCRIPTION<br />

Dark, curly hair falls perfectly into place, framing<br />

strong, handsome features of deep amethyst. The chiseled<br />

body natural to a zenythri has been further tautened by the<br />

disciplined life of a monk. The clearest difference between<br />

Irthicax Vane and other zenythri is his face.<br />

The serenity typical of his kin has been replaced<br />

with sorrow and anxiety, and his expression betrays<br />

the measured calmness of his words. In<br />

a mad attempt to reflect Ragnorra’s twisted<br />

beauty in himself, he severed his lips and<br />

replaced them with flukelike creatures,<br />

whose wriggling does not always match<br />

the words he speaks.<br />

Vane dresses simply in<br />

the robes of his order,<br />

set with two gems as ornamentation,<br />

and wears<br />

three rings. One is a crystalline<br />

band, Gutterang, that<br />

sparkles with inner light.<br />

Irthicax Vane CR 18<br />

Irthicax Vane could not save his own world; hp 131 (17 HD)<br />

now he leads Ragnorra to others Male zenythri monk 17<br />

LE Medium outsider (extraplanar)<br />

Init +5; Senses darkvision 120 ft. (Gutterang); Listen +17,<br />

Spot +17<br />

Languages tongue of the sun and moon (all)<br />

AC 28, touch 28, flat-footed 25; Dodge, Mobility, Spring Attack<br />

Immune disease, poison<br />

Resist electricity 5, fi re 5, sonic 5, improved evasion; SR 27<br />

Fort +13, Ref +13, Will +17 (+19 against enchantments); +8<br />

against divine spells<br />

Speed 80 ft. (16 squares)<br />

Melee unarmed strike +14/+9/+4 (2d10+2 plus 1 vile) or<br />

Melee unarmed strike +14/+14/+14/+9/+4 (2d8+2 plus 1 vile)<br />

with flurry of blows<br />

Base Atk +12; Grp +14<br />

Illus. by F. Tsai<br />

CHAPTER 7<br />

RAGNORRA<br />

101

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