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Elder Evils

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CHAPTER 2<br />

ATROPUS<br />

18<br />

Illus. by Izzy<br />

widespread death were to occur. She researches the apocalypse<br />

from the sky spell (see the sidebar, page 21), during which time<br />

she sends out her minions to collect a sample of angel tears she<br />

intends to use to complete the casting of the spell. The PCs<br />

might be drawn into the fighting on the planes, join the battle<br />

against Gorguth, or follow up their leads about Caira.<br />

EL 17 (Strong Sign): The undead outnumber the living,<br />

spreading like a cancer. Gorguth’s armies beat back the<br />

defenders, filling their depleted ranks by turning their fallen<br />

adversaries into undead. Gorguth marches toward the metropolis<br />

where he intends to greet the elder evil when it arrives.<br />

Meanwhile, Caira completes her research and begins the daylong<br />

casting from her hidden base beneath the city. From one of<br />

her captured minions or another ally they met along the way,<br />

the PCs learn of her horrible plan and must decide whether they<br />

will stand against<br />

the fast-approaching<br />

undead army or seek<br />

out the ur-priest in<br />

the hope of halting<br />

her fell magic.<br />

EL 20 (Overwhelming<br />

Sign):<br />

If the PCs stop Caira,<br />

it is a short-lived<br />

victory, for Gorguth<br />

approaches, and his<br />

hordes of demons<br />

and undead spill into<br />

the city, spreading<br />

death and destruction<br />

throughout.<br />

Alternatively, if the<br />

characters faced Gorguth<br />

and defeated<br />

him, Caira completes<br />

the spell and bathes<br />

everything in a 130-<br />

mile radius with fiery<br />

death, killing tens of<br />

thousands. This calamity<br />

is enough to<br />

awaken Atropus, and<br />

the moonlet begins<br />

to descend toward<br />

the planet. Surviving<br />

spellcasters cast gate<br />

spells to transport<br />

people to the Plane of Shadow, trying to save as many as they<br />

can, leaving the PCs as the world’s last chance to stop Atropus.<br />

They must travel to the moonlet, brave the void, and find<br />

and defeat the aspect of Atropus before the moonlet reaches<br />

the planet’s surface.<br />

ATROPUS IN EBERRON<br />

Given the elusive character of the gods in the EBERRON setting,<br />

it is not clear what or who Atropus is. The oldest mentions<br />

of this entity date back to the Age of Demons, marking<br />

Atropus’s appearance during the climactic sacrifice of the<br />

couatls in their attempt to rid their world of the demons<br />

and force them to their native plane. In the millennia that<br />

Aspect of Atropus<br />

followed, astronomers have commented on the passage of an<br />

anomalous comet that seems to appear whenever Dolurrh,<br />

Realm of the Dead, is coterminous with the Material Plane.<br />

Some theorize this comet is in fact Atropus of legend, and<br />

one day the World Born Dead will visit Eberron again.<br />

Outside of the dragons peering into the heavens to divine<br />

the future, few comprehend the significance of the movements<br />

of the celestial bodies. If mortals knew the evil far<br />

above their heads, they would quake in their boots and seek<br />

refuge in the bowels of the earth. Indeed, only the Argonnessen<br />

dragons know what doom awaits them all, for they have<br />

identified a celestial object whose appearance occurred at<br />

the same time that Cyre became the Mournland. It is an odd<br />

thing moving through the Ring of Siberys. Some suspect<br />

magical manifestation, maybe a planar anomaly, but a few know<br />

the truth, and they do<br />

their best to push such<br />

thoughts from their<br />

minds, lest they draw its<br />

attention by dwelling<br />

on what many believe<br />

is the inevitable end of<br />

the world.<br />

ATROPUS<br />

IN FAERÛN<br />

Those few sages who<br />

even know of Atropus<br />

debate the origins of<br />

this elder evil. They<br />

agree that Atropus was<br />

spawned when Ao created<br />

the first gods, but<br />

where they differ is<br />

in how Atropus was<br />

formed. Some claim the<br />

elder evil gained awareness<br />

from the divine<br />

amniotic fluid surrounding<br />

the first god<br />

of death, while others<br />

claim Atropus was the<br />

last god Ao created, but<br />

it was stillborn. Atropus<br />

has never come close to<br />

Faerûn, but those aware<br />

of him are ever watchful<br />

of the heavens, waiting<br />

for the day when the moonlet circles the tapestry of night.<br />

The moonlet is one of the drifting bodies forming the<br />

ring around the dull gray planet known as Glyth, one of<br />

the Five Wanderers that do not follow the ordinary paths of<br />

the stars. Little do the mortals of Faerûn realize the cataclysm<br />

affecting this distant world. Drawn by the widespread death<br />

and destruction meted out by mind flayer overlords, Atropus<br />

drew close, masking its approach behind the belt of debris<br />

forming the ring around the planet. While the illithids<br />

waged their interminable wars against the native humanoids,<br />

Atropus descended and wiped out all life, leaving Glyth an<br />

empty husk. Now Atropus turns its attention to Faerûn and<br />

begins its slide toward a world ripe for the taking.

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