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Elder Evils

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FEATURES OF THE AREA<br />

Outer Circle of Binding: This area falls within the outer<br />

circle of binding, granting the following effects.<br />

Necromancy spells cast within the area are automatically<br />

extended without using up higher-level spell slots.<br />

Casting a conjuration spell within the area requires a Concentration<br />

check (DC 30 + spell level); a failed check results<br />

in the spell being lost.<br />

Inner Circle of Binding: This area falls within the inner<br />

circle of binding, granting the following effects. These effects<br />

override those of the outer circle. The outer circle’s effect resumes<br />

if the inner circle has been disabled or otherwise nullified.<br />

Necromancy spells cast within the area are extended and<br />

maximized without using up higher-level spell slots.<br />

All conjuration (calling, summoning, and teleportation)<br />

spells cease to function.<br />

All undead gain +8 turn resistance (which stacks with any<br />

other turn resistance they have).<br />

The Crystalline Prison: Floating over a 10-foot-diameter<br />

dais in the chamber’s centermost room looms a violet crystal<br />

10 feet tall and 5 feet across. The crystalline prison is nearly<br />

impervious to most attempts to damage it. It is affixed to its<br />

location by a permanent dimensional anchor spell (caster level<br />

30th). See the description on page 87 for its properties.<br />

If the crystal is reduced to 0 hit points, it crumbles into a<br />

pile of 1d10 slivers (see below) and worthless dust. At that<br />

moment, the mind of Pandorym is released.<br />

For every 10 points of damage dealt to the crystalline prison,<br />

a sliver breaks off. Each sliver provides the equivalent of 100<br />

XP toward the creation of any magic item incorporating it and<br />

has a market value of 500 gp.<br />

ENCOUNTER 6-3<br />

Obligatum VII or a mind shard. They focus on one or two<br />

physically weak foes (rogues, arcane spellcasters, and the<br />

like), using their Constitution-draining attacks to kill their<br />

opponents and swell their own numbers.<br />

Mind Shard of Pandorym: If a mind shard forms, it<br />

immediately defends Obligatum VII or any other creatures<br />

attacking the prison. It concentrates on heavily<br />

armored foes (such as fighters or other combat specialists),<br />

leaving physically weaker opponents to the dread wraiths<br />

and Lucather.<br />

Mind Shard of Pandorym CR 25<br />

hp 475<br />

See page 83 for statistics<br />

CONCLUSION<br />

If the PCs fail to stop Obligatum VII, it releases the<br />

imprisoned mind of Pandorym. The freed entity’s psyche<br />

is nearly impossible to defeat. It directs Obligatum VII to<br />

the dimensional prison housing Pandorym’s body, where<br />

the two parts of the alien weapon will be reunited. The<br />

journey to this location takes some time, and the gods<br />

might be convinced to intervene. If they cannot or will<br />

not, Pandorym will fulfill its contract and destroy the campaign<br />

setting.<br />

Even if the PCs are victorious, the crèche-forges of Mechanus<br />

churn out Obligatum VIII in 2d4 months. That kolyarut<br />

exceeds its predecessor in ability and bears an even more<br />

powerful weapon. Preventing further incarnations of the<br />

kolyarut might require a planar journey to destroy their place<br />

of origin.<br />

The influence of the circles of binding and the presence<br />

of the crystalline prison make this encounter substantially<br />

more challenging than the creatures’ Encounter Levels<br />

might indicate. A victorious party should receive 125% of<br />

the normal XP for the encounter.<br />

95

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