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Elder Evils

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CHAPTER 5<br />

THE LEVIATHAN<br />

68<br />

Aspect of the Leviathan CR 16<br />

hp 594 (33 HD); fast healing 5; DR 15/lawful<br />

CN Colossal aberration (aquatic, chaotic)<br />

Init +4; Senses blindsight 500 ft., darkvision 60 ft., low-light<br />

vision, true seeing; Listen +13, Spot +13<br />

AC 26, touch 2, flat-footed 26<br />

Immune anathematic secrecy (malefi c property), elder evil<br />

immunities (page 6), fi re<br />

Resist acid 10, cold 20, electricity 10; SR 28<br />

Fort +23, Ref +11, Will +19<br />

Speed 20 ft. (4 squares), swim 60 ft. (12 squares)<br />

Melee bite +32 (4d6+16) and<br />

4 slams +31 each (2d8+8) and<br />

tail slap +30 (4d6+8)<br />

Space 50 ft.; Reach 20 ft.<br />

Base Atk +24; Grp +56<br />

Atk Options Awesome Blow, Combat Reflexes, Improved<br />

Bull Rush, Improved Grab, Improved Overrun, Power<br />

Attack<br />

Special Actions chaotic surge, swallow whole<br />

Abilities Str 42, Dex 10, Con 30, Int 6, Wis 13, Cha 7<br />

SQ nondetection sign (eerie weather), true death (malefi c<br />

property)<br />

Feats Alertness, Awesome Blow, Combat Reflexes, Great<br />

Fortitude, Improved Bull Rush, Improved Grab, Improved<br />

Initiative, Improved Natural Attack (slam), Improved<br />

Overrun, Multiattack, Power Attack, Weapon Focus (slam)<br />

Skills Listen +13, Spot +13, Swim +32<br />

True Seeing (Su) As the true seeing spell; continuous; caster<br />

level 20th.<br />

Chaotic Surge (Sp) Once per day, an aspect of the Leviathan<br />

can release a burst of pure chaotic energy. All creatures<br />

in a 60-foot radius must make a DC 24 Fortitude save or<br />

suffer a random chaotic effect, as determined on the following<br />

table.<br />

d% Effect<br />

01–05 Dazed<br />

06–10 Blinded (50%) or deafened (50%) for 1d4 rounds<br />

11–20 Blinded and deafened for 1d4 rounds<br />

21–30 Fascinated for 1d4 rounds<br />

31–45 Stunned for 1d4 rounds<br />

46–60 Confused for 1d4 rounds<br />

61–75 Take 1d4 points of damage to a random ability<br />

76–90 Take 1d3 points of drain to a random ability<br />

91–95 Take 1d6 negative levels<br />

96–99 Paralyzed for 1d4 rounds<br />

100 Dead<br />

Swallow Whole (Ex) An aspect of the Leviathan can try to<br />

swallow a grabbed opponent of up to Huge size by making<br />

a successful grapple check.<br />

The swallowed creature takes 3d8+10 points of<br />

bludgeoning damage and 2d8+4 points of acid damage<br />

per round from the aspect’s gizzard. A swallowed creature<br />

can cut its way out by using a light slashing or piercing<br />

weapon to deal 42 points of damage to the gizzard<br />

(AC 22). Once the creature exits, muscular action closes<br />

the hole; another swallowed opponent must cut its own<br />

way out.<br />

The gizzard of an aspect of the Leviathan can hold<br />

2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or<br />

smaller opponents.<br />

Improved Grab (Ex) To use this ability, an aspect of the Leviathan<br />

must hit an opponent of up to Gargantuan size with<br />

a bite attack. It can then attempt to start a grapple as a<br />

free action without provoking attacks of opportunity. If it<br />

wins the grapple check, it establishes a hold and can try<br />

to swallow the opponent in the following round.<br />

Skills An aspect of the Leviathan has a +8 racial bonus<br />

on any Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on a<br />

Swim check, even if distracted or endangered. It can use<br />

the run action while swimming, provided it swims in a<br />

straight line.<br />

Anathematic Secrecy (Su) The Leviathan is immune to all<br />

divine divination spell effects.<br />

Nondetection (Su) As the nondetection spell; continuous;<br />

caster level 20th.<br />

True Death (Su) Any creature that dies within 1,000 miles<br />

of an aspect of Leviathan cannot be raised by any<br />

means. In addition, all spells and spell-like effects that<br />

have the death descriptor are cast at +4 caster level.<br />

This property does not come into effect until the Leviathan<br />

truly wakes (when its overwhelming eerie weather<br />

sign manifests).<br />

AXIHUATL<br />

“Long have the air-breathers plagued my people. Long have they<br />

interfered with our destiny. Their dominion over this world shall<br />

soon end, drowned beneath the mighty waters. The Leviathan shall<br />

rise, my people, and we shall be its masters!”<br />

—Axihuatl, priest of Demogorgon<br />

The vampiric ixitxachitl called Axihuatl is nearly three<br />

centuries old and has grown to enormous size and power.<br />

A faithful priest of Demogorgon, Axihuatl is an exemplary<br />

member of his species, which is to say he is cruel, hateful,<br />

violent, and nothing less than fanatical in his desire to rid<br />

the world of the hated surface-dwellers.<br />

GOALS<br />

The ixitxachitls always knew that the Leviathan exists—in<br />

the depths of the seas, it’s hard to miss such a vast creature—but<br />

they remained ignorant of the beast’s true nature and power.<br />

During his years spent studying ancient and near-forgotten<br />

lore, Axihuatl discovered how to harness the Leviathan’s<br />

chaotic energy for his people’s use.<br />

It is his intention to use rituals to rouse the Leviathan—but<br />

not to wake it completely, since that would end the world as<br />

well as Axihuatl and his people. In a state of semiwakefulness,<br />

however, the Leviathan is susceptible to at least partial control,<br />

and its enormous destructive powers can be channeled<br />

against specific targets. Axihuatl intends to turn it against<br />

the surface-dwellers and their hated continents, leaving<br />

the world under miles of water where the ixitxachitl can<br />

rule unopposed. Axihuatl finds it deliciously ironic that, in<br />

the guise of the human cult-leader Enshaddon, he uses the<br />

surface-dwellers to perform those portions of the ritual that<br />

must be carried out on land.<br />

USING AXIHUATL<br />

Axihuatl does not make his presence known immediately.<br />

For much of the time, the PCs see him as Enshaddon and<br />

believe that he is nothing more than a demented human

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