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Elder Evils

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ENCOUNTER 9-3<br />

142<br />

T<br />

HE OBELISK<br />

Encounter Level 20 or 21<br />

SETUP<br />

The Worm that Walks is sealed within a great black obelisk.<br />

It looms above the shattered and polluted ground,<br />

pulsing with fell energy. Have the players place their<br />

miniatures along a map edge appropriate for the direction<br />

they are traveling.<br />

If the PCs arrive at the obelisk at any time before the<br />

Worm’s sign is overwhelming, Edwin is here preparing to<br />

direct the sphere of annihilation into the well of many worlds.<br />

Once Edwin completes this task, it takes 5 rounds for the<br />

Worm that Walks to emerge.<br />

When the PCs have placed their miniatures, read:<br />

At the center of the island rises a great black<br />

obelisk standing over 100 feet tall. Carved onto its<br />

surface are bright green whorls and wriggling<br />

lines shining with sick light. The ground all<br />

around it is broken and wisps of ochre mist spew<br />

forth from the depths.<br />

If Edwin is here and has not yet placed the sphere of<br />

annihilation inside the well of many worlds, read:<br />

A robed figure stands before the obelisk, though<br />

from its movements it’s clear something is not quite<br />

right. The being turns, revealing a porcelain mask<br />

in the shape of an elderly man’s face. You spot a<br />

mass of writhing worms as they squirm through<br />

the eyeholes. Behind the creature, hovering in the<br />

air, is a ball of utter blackness.<br />

If Edwin has already completed the ritual to release<br />

Kyuss, read:<br />

A robed figure stands laughing before the black<br />

pillar. The markings flare with life and then fade.<br />

The ground trembles, and spiderweb fractures<br />

spread across the obelisk’s surface.<br />

A great sucking noise rattles the earth as the air<br />

around you rushes toward a gaping black hole at<br />

the obelisk’s base.<br />

After 5 rounds, read:<br />

With a great shudder, chunks of stone fall away<br />

from the obelisk and into the sucking hole. Buried<br />

inside the rock is a squirming mass of maggots and<br />

worms, all crawling with filthy roaches and bits of<br />

old meat and bone. The thing pours out of the rock<br />

into a growing pile and takes the vague shape of a<br />

giant. Red eyes flare with malice as the maggots<br />

diverge to form a mouth. From the depths you hear<br />

rustling laughter.<br />

Edwin Tolstoff CR 18<br />

hp 155 (16 HD)<br />

See page 132 for statistics.<br />

Worm that Walks CR 20<br />

hp 412 (25 HD); regeneration 10; DR 15/epic and good<br />

See page 130 for statistics.<br />

TACTICS<br />

Edwin must direct the sphere of annihilation into the well of<br />

many worlds. He must succeed on a DC 30 control check.<br />

His check modifier, with the talisman of the sphere, is +36.<br />

Edwin then fights the PCs until his master emerges.<br />

He uses spells to cause trouble and prevent the PCs from<br />

drawing too close to the shuddering well, using waves of<br />

fatigue followed by insect plague.<br />

He then casts a mix of offensive spells such as disintegrate,<br />

enervation, wrack, and clutch of Orcus, targeting PCs<br />

who seem to take an interest in the well of many worlds.<br />

After 5 rounds, Kyuss bursts free, erupting from the obelisk<br />

as a flood of worms and maggots that quickly assumes<br />

the form of a giant humanoid. Edwin casts word of recall to<br />

a place of your choosing and Kyuss attacks the PCs. The<br />

Worm that Walks hammers at the characters with its slam<br />

attack, using its worm-smite ability on the first round.<br />

Kyuss then casts dominate monster on a melee combatant,<br />

instructing the PC to turn against his comrades. Kyuss<br />

fills out the next few rounds with maximized lightning<br />

bolts, waves of exhaustion, widened chain lightning, and a<br />

mixture of other offensive spells until he can use wormsmite<br />

again.<br />

If at any time Kyuss is reduced to 100 hit points or<br />

fewer, he discorporates and slithers off to re-form 1d6<br />

hours later.<br />

Although the procedure Edwin uses to release the<br />

Worm that Walks should succeed, it has other unforeseen<br />

consequences. The sphere becomes a “black hole,”<br />

annihilating everything in existence. If abandoned,<br />

it picks up speed and power, drawing the island, the<br />

waters, the air and everything else on the Material Plane<br />

into its dimensional fissure, erasing all existence in<br />

1d12+6 minutes.

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