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Vile Feats<br />
Feat Prerequisite Benefit<br />
Apostate Wis 15 Gain one-half level as bonus on saves against divine spells<br />
Chosen of Evil Con 13, any other vile feat Take 1 Con damage to add bonus on one attack, saving throw,<br />
or check equal to number of vile feats<br />
Enemy of Good Chosen of Evil, Evil Brand Gain +2 to save DC for your spells and spell-like abilities when used<br />
against good creatures<br />
Slave to Evil Chosen of Evil Gain aura of evil, minimize effects of evil spells cast on you; gain<br />
abilities that increase as master’s sign intensifi es<br />
Master’s Will Chosen of Evil or Call upon elder evil for random results<br />
undead type, Evil Brand<br />
Dark Speech Base Will save +5, Use Dark Speech to inspire dread, aid in creating magic items,<br />
Int 15, Cha 15 damage objects, or command swarms (Fiendish Codex I 85)<br />
Dark Whispers Dark Speech Take 1 Con damage to inspire madness in nearby creatures<br />
Filthy Outburst Base Will save +7, Take 1d6 Con damage to deafen opponents and make them less<br />
Dark Speech<br />
resistant to evil spells and abilities<br />
Evil Brand — +2 bonus on Diplomacy and Intimidate checks made<br />
against evil creatures (Fiendish Codex I 85)<br />
Abyss-Bound Soul Evil Brand, Thrall to Demon +2 on saves against good spells<br />
Lichloved Evil Brand +1 bonus on saves against mind-affecting spells<br />
and abilities, poison, sleep, paralysis, stunning, and disease<br />
Evil’s Blessing Cha 13 Add Cha bonus on saves for 5 rounds<br />
Harvester of Souls Base attack bonus +11 Coup de grace attack prevents target from being restored to life;<br />
gain 2 temporary hp/HD of slain creature<br />
Insane Defiance Base Will save +5 Take 1 Wis damage to deflect mind-affecting spell or ability<br />
to new target<br />
Murderous Intent Base attack bonus +9, Favored enemy you damage must make a Will save to avoid<br />
favored enemy (any one) being overcome with dread<br />
Thrall to Demon Chaotic evil alignment +1 luck bonus on attack roll, save, ability check, skill check,<br />
or level check while performing an evil act 1/day<br />
Vile Ki Strike Cha 15, Improved Unarmed strike deals extra 1 vile damage<br />
Unarmed Strike<br />
Vile Martial Strike Cha 15, Weapon Focus Specifi ed weapon deals extra 1 vile damage<br />
Vile Natural Attack Natural attack dealing Natural attack deals extra 1 vile damage<br />
1d8 or more damage,<br />
base attack bonus +5<br />
CHAPTER 1<br />
EVIL DOES<br />
NOT SLEEP<br />
Deformity Feats<br />
Willing Deformity — +3 bonus on Intimidate checks (Heroes of Horror 125)<br />
Abominable Form Willing Deformity +2 bonus on Intimidate checks; creatures with fewer HD must<br />
make Will saves to avoid being shaken<br />
Deformity (eyes) Willing Deformity Use see invisibility 1/day for up to 1 minute;<br />
take –2 penalty on Search checks and Spot checks<br />
Deformity (face) Willing Deformity +2 bonus on Intimidate and Diplomacy checks against evil creatures<br />
Deformity (gaunt) Willing Deformity +2 Dex, –2 Con; +2 bonus on Escape Artist and Intimidate checks<br />
Deformity (madness) Willing Deformity Take –4 Wis penalty to gain immunity to mind-affecting spells<br />
and abilities; add 1/2 HD as bonus on one Will save<br />
Reflexive Psychosis Willing Deformity, Become confused to gain DR 5/—<br />
Deformity (madness)<br />
Deformity (parasite) Willing Deformity Negate disease, poison, and similar effects<br />
score points exactly as normal damage does. However,<br />
vile damage does not heal naturally, and even healing<br />
magic is effective only within the area of a consecrate or<br />
hallow spell.<br />
FEAT DESCRIPTIONS<br />
Each of the following feats is possessed by at least one of the<br />
elder evils described later in this book.<br />
Abyss-Bound Soul [Vile]<br />
You have pledged your immortal soul to a particular<br />
demon lord in return for a gift that aids your evil works<br />
in life.<br />
Prerequisite: Evil Brand, Thrall to Demon.<br />
Benefit: Your evil brand incorporates the personal symbol<br />
of your demon lord patron, who watches over you from the<br />
Abyss. You gain a +2 bonus on saving throws made against<br />
spells that have the good descriptor. Additionally, a tiny<br />
portion of your patron’s power infuses your body, granting<br />
you an additional benefit. The exact benefit gained depends<br />
on who your patron is, as given below.<br />
Abominable Form [Vile, Deformity]<br />
You revel in the ruination of your flesh, drawing power from<br />
your disturbing deformities.<br />
Prerequisite: Willing Deformity.<br />
Benefit: Living creatures with fewer Hit Dice than you<br />
that can see your undisguised form are afflicted by disgust.<br />
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