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Elder Evils

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Sickening Slime (Ex) All creatures within 5 feet of Dorn must<br />

succeed on a DC 23 Fortitude save or take a –1 circumstance<br />

penalty on attack rolls and skill checks for as long<br />

as they remain within range.<br />

Light Sensitivity (Ex) Dorn is dazzled in bright sunlight or<br />

within the radius of a daylight spell.<br />

Contagion (Su) As the contagion spell; 1/day; caster level<br />

10th.<br />

Corrosive Touch (Ex) Three<br />

times per day, Dorn can<br />

secrete a slime. The next<br />

time he makes an unarmed<br />

attack, that attack<br />

does not provoke attacks<br />

of opportunity and deals<br />

an extra 2d6 points of<br />

acid damage.<br />

Corrosive Spew (Ex)<br />

Once per day<br />

as a standard<br />

action, Dorn<br />

can spew a<br />

30-foot line<br />

of corrosive<br />

goo dealing<br />

8d6 points of<br />

acid damage to<br />

any creature in the<br />

area (Reflex DC 22<br />

half).<br />

Summon Demon (Sp)<br />

Automatically summon<br />

one demon that has<br />

5 HD or fewer; 1/day;<br />

caster level 15th. This<br />

ability is the equivalent<br />

of a 5th-level spell.<br />

Summon Ooze (Sp) Automatically<br />

summon a<br />

gray ooze (MM 202),<br />

ochre jelly (MM 202),<br />

gelatinous cube (MM<br />

201), or patch of green<br />

slime (DMG 76); 1/day;<br />

caster level 7th. This ability<br />

is the equivalent of a 4th-level spell.<br />

Summon Pudding (Sp) Automatically summon<br />

one black pudding (MM 201); 1/day; caster<br />

level 7th. This ability is the equivalent of a 4th-level spell.<br />

VANESSA MACKELROY<br />

“When they took me, I wept for seven days. I tried to escape, tried<br />

to flee, but each time they pulled me back. I realized perhaps I was<br />

supposed to be here, supposed to learn from these people—and<br />

learn I did.”<br />

—Vanessa Mackelroy, High Priestess of Zargon<br />

An expert on dead gods, Vanessa had traveled the world<br />

recovering samples from lost religions to understand the<br />

cultures behind them. Her career came to an abrupt end when<br />

she sought the Lost City. What she learned from the masked<br />

inhabitants of the madhouse destroyed her respect for the<br />

gods, setting a new course for her as a priestess of Zargon.<br />

Dorn<br />

GOALS<br />

Vanessa’s time with the cult altered her personality. Instead<br />

of the detached archeologist she once was, she is a wanton<br />

hedonist, obsessed with pleasure and dulling her senses by<br />

sampling the bizarre drugs used by the Cynidiceans. She craves<br />

the oblivion that intoxication brings and fears she has reached<br />

the limits of what these strange people can offer her.<br />

USING THIS MINION<br />

Like Dorn, Vanessa transforms over the course<br />

of the campaign. When the PCs first meet<br />

her, she should<br />

be detached and<br />

businesslike. She’s<br />

friendly enough, but<br />

has trouble connecting<br />

with others. After she<br />

falls in with the Cynidiceans,<br />

she abandons her pursuit of knowledge,<br />

looking into herself for the answers<br />

she seeks. What she finds is emptiness—<br />

perfect, endless emptiness.<br />

At first, Vanessa relies on her archivist<br />

abilities, but later she focuses on entropomancer<br />

powers.<br />

DESCRIPTION<br />

Vanessa spent her entire life hiding<br />

her tiefling heritage, wearing heavy<br />

clothing to conceal the dark markings<br />

speckling the skin of her arms<br />

and chest. With her descent into<br />

profligacy, she now exults in the<br />

strangeness her fiendish blood<br />

grants her. She has long black hair<br />

and dark circles under her eyes.<br />

The black spots on her skin move,<br />

as though a creature were writhing<br />

beneath her flesh. Her ears<br />

are slightly pointed, upswept,<br />

and pierced a dozen times each.<br />

She cuts herself and packs the<br />

wounds with powders, oozes, and<br />

gels. She claims the pain is exquisite.<br />

The wreckage of her flesh testifies to how often she<br />

uses these strange drugs.<br />

Vanessa Mackelroy CR 14<br />

hp 86 (14 HD)<br />

Female tiefling archivist HH 7/entropomancer CD 7<br />

LE Medium outsider (native)<br />

Init +6; Senses darkvision 60 ft.; Listen +0, Spot +0<br />

Languages Common, Draconic, Elven, Gnome, Goblin, Infernal,<br />

Undercommon<br />

AC 19, touch 13, flat-footed 17<br />

Immune mind-affecting spells and abilities<br />

Resist cold 5, electricity 5, fi re 5<br />

Fort +15, Ref +7 Will +11; +2 against enchantments<br />

Speed 30 ft.<br />

Melee +2 defending longsword +11/+6 (1d8+3/19–20)<br />

Ranged +2 light crossbow +12 (1d8+2/19–20)<br />

Base Atk +8; Grp +9<br />

Illus. by W. England<br />

CHAPTER 10<br />

ZARGON<br />

149

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