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Sickening Slime (Ex) All creatures within 5 feet of Dorn must<br />
succeed on a DC 23 Fortitude save or take a –1 circumstance<br />
penalty on attack rolls and skill checks for as long<br />
as they remain within range.<br />
Light Sensitivity (Ex) Dorn is dazzled in bright sunlight or<br />
within the radius of a daylight spell.<br />
Contagion (Su) As the contagion spell; 1/day; caster level<br />
10th.<br />
Corrosive Touch (Ex) Three<br />
times per day, Dorn can<br />
secrete a slime. The next<br />
time he makes an unarmed<br />
attack, that attack<br />
does not provoke attacks<br />
of opportunity and deals<br />
an extra 2d6 points of<br />
acid damage.<br />
Corrosive Spew (Ex)<br />
Once per day<br />
as a standard<br />
action, Dorn<br />
can spew a<br />
30-foot line<br />
of corrosive<br />
goo dealing<br />
8d6 points of<br />
acid damage to<br />
any creature in the<br />
area (Reflex DC 22<br />
half).<br />
Summon Demon (Sp)<br />
Automatically summon<br />
one demon that has<br />
5 HD or fewer; 1/day;<br />
caster level 15th. This<br />
ability is the equivalent<br />
of a 5th-level spell.<br />
Summon Ooze (Sp) Automatically<br />
summon a<br />
gray ooze (MM 202),<br />
ochre jelly (MM 202),<br />
gelatinous cube (MM<br />
201), or patch of green<br />
slime (DMG 76); 1/day;<br />
caster level 7th. This ability<br />
is the equivalent of a 4th-level spell.<br />
Summon Pudding (Sp) Automatically summon<br />
one black pudding (MM 201); 1/day; caster<br />
level 7th. This ability is the equivalent of a 4th-level spell.<br />
VANESSA MACKELROY<br />
“When they took me, I wept for seven days. I tried to escape, tried<br />
to flee, but each time they pulled me back. I realized perhaps I was<br />
supposed to be here, supposed to learn from these people—and<br />
learn I did.”<br />
—Vanessa Mackelroy, High Priestess of Zargon<br />
An expert on dead gods, Vanessa had traveled the world<br />
recovering samples from lost religions to understand the<br />
cultures behind them. Her career came to an abrupt end when<br />
she sought the Lost City. What she learned from the masked<br />
inhabitants of the madhouse destroyed her respect for the<br />
gods, setting a new course for her as a priestess of Zargon.<br />
Dorn<br />
GOALS<br />
Vanessa’s time with the cult altered her personality. Instead<br />
of the detached archeologist she once was, she is a wanton<br />
hedonist, obsessed with pleasure and dulling her senses by<br />
sampling the bizarre drugs used by the Cynidiceans. She craves<br />
the oblivion that intoxication brings and fears she has reached<br />
the limits of what these strange people can offer her.<br />
USING THIS MINION<br />
Like Dorn, Vanessa transforms over the course<br />
of the campaign. When the PCs first meet<br />
her, she should<br />
be detached and<br />
businesslike. She’s<br />
friendly enough, but<br />
has trouble connecting<br />
with others. After she<br />
falls in with the Cynidiceans,<br />
she abandons her pursuit of knowledge,<br />
looking into herself for the answers<br />
she seeks. What she finds is emptiness—<br />
perfect, endless emptiness.<br />
At first, Vanessa relies on her archivist<br />
abilities, but later she focuses on entropomancer<br />
powers.<br />
DESCRIPTION<br />
Vanessa spent her entire life hiding<br />
her tiefling heritage, wearing heavy<br />
clothing to conceal the dark markings<br />
speckling the skin of her arms<br />
and chest. With her descent into<br />
profligacy, she now exults in the<br />
strangeness her fiendish blood<br />
grants her. She has long black hair<br />
and dark circles under her eyes.<br />
The black spots on her skin move,<br />
as though a creature were writhing<br />
beneath her flesh. Her ears<br />
are slightly pointed, upswept,<br />
and pierced a dozen times each.<br />
She cuts herself and packs the<br />
wounds with powders, oozes, and<br />
gels. She claims the pain is exquisite.<br />
The wreckage of her flesh testifies to how often she<br />
uses these strange drugs.<br />
Vanessa Mackelroy CR 14<br />
hp 86 (14 HD)<br />
Female tiefling archivist HH 7/entropomancer CD 7<br />
LE Medium outsider (native)<br />
Init +6; Senses darkvision 60 ft.; Listen +0, Spot +0<br />
Languages Common, Draconic, Elven, Gnome, Goblin, Infernal,<br />
Undercommon<br />
AC 19, touch 13, flat-footed 17<br />
Immune mind-affecting spells and abilities<br />
Resist cold 5, electricity 5, fi re 5<br />
Fort +15, Ref +7 Will +11; +2 against enchantments<br />
Speed 30 ft.<br />
Melee +2 defending longsword +11/+6 (1d8+3/19–20)<br />
Ranged +2 light crossbow +12 (1d8+2/19–20)<br />
Base Atk +8; Grp +9<br />
Illus. by W. England<br />
CHAPTER 10<br />
ZARGON<br />
149