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ENCOUNTER 2-1<br />
26<br />
B<br />
ONE FIELD<br />
Encounter Level 20<br />
SETUP<br />
The bone field is one of the few ruins on the moonlet’s<br />
surface. The players can place their miniatures near any<br />
edge of the map. Don’t place the dread boneyard (DB)<br />
on the map unless the PCs notice it (Spot DC 49). It hides<br />
in the bones.<br />
When the players have finished arranging their<br />
miniatures, read:<br />
Bones blanket the ground, with heaps of skulls<br />
staring into the emptiness of the void. Breaking<br />
through the debris is a pair of old pillars and the<br />
scattered blocks of a ruined structure. An altar of<br />
basalt, black with pale yellow veins, stands intact.<br />
When a character comes within 15 feet of the dread<br />
boneyard, read:<br />
Suddenly the bones tremble, pulling together until<br />
they assemble into the form of a serpentine horror<br />
capped with the skull of a terrifying beast.<br />
2–4 Red Dragon Skeletons CR 8<br />
hp 142 (19 HD); DR 5/bludgeoning<br />
NE Huge undead (fire)<br />
Init +5; Senses darkvision 60 ft.; Listen +0, Spot +0<br />
AC 12, touch 9, flat-footed 11<br />
Immune cold, fire, undead immunities (MM 317)<br />
Fort +7, Ref +8, Will +9<br />
Speed 40 ft. (8 squares)<br />
Melee bite +18 (2d8+11) and<br />
2 claws +13 each (2d6+6) and<br />
2 wings +13 each (1d8+6) and<br />
tail slap +13 (2d6+16)<br />
Space 15 ft.; Reach 10 ft.<br />
Base Atk +9; Grp +28<br />
Abilities Str 31, Dex 12, Con —, Int —, Wis 10, Cha 1<br />
Feats Improved Initiative<br />
Skills Listen +0, Spot +0<br />
While in the area of the enhanced desecrate effect around<br />
the altar, the young adult red dragon skeletons have<br />
the following changed statistics:<br />
hp increase by 19<br />
Fort +8, Ref +9, Will +10<br />
Melee bite +19 (2d8+12) and<br />
2 claws +14 each (2d6+7) and<br />
2 wings +14 each (1d8+7) and<br />
tail slap +14 each (2d6+17)<br />
Grp +29<br />
Dread Boneyard LM CR 20<br />
hp 348 (41 HD); fast healing 10; DR 10/—<br />
CE Gargantuan undead<br />
Init +6; Senses darkvision 60 ft.; Listen +49, Spot +49<br />
Languages Abyssal, Common, Terran<br />
AC 32, touch 8, flat-footed 30; Dodge<br />
Immune cold, undead immunities (MM 317)<br />
Resist positive energy 10; SR 28<br />
Fort +16, Ref +18, Will +28<br />
Speed 25 ft. (5 squares), fly 60 ft. (good)<br />
Melee bite +33 (4d8+22/19–20 plus bone subsumption)<br />
Space 20 ft.; Reach 15 ft.<br />
Base Atk +20; Grp +47<br />
Atk Options Cleave, Combat Reflexes, Power Attack, bone<br />
subsumption, improved grab, utter subsumption<br />
Special Actions summon skeletons<br />
Abilities Str 39, Dex 14, Con —, Int 18, Wis 20, Cha 24<br />
Feats Ability Focus (bone subsumption), Cleave, Combat<br />
Reflexes, Dash CW , Dodge, Great Fortitude, Improved<br />
Critical (bite), Improved Initiative, Improved Natural<br />
Attack (bite), Improved Toughness LM , Lightning<br />
Reflexes, Positive Energy Resistance LM , Power Attack,<br />
Weapon Focus (bite)<br />
Skills Balance +46, Climb +58, Hide +34, Jump +58, Listen<br />
+49, Move Silently +46, Search +48, Spot +49, Survival<br />
+5 (+9 follow tracks)<br />
Bone Subsumption (Su) On a successful bite attack by<br />
the dread boneyard, the target must succeed on a DC<br />
39 Fortitude save or take 2d4 points of Strength,<br />
Dexterity, and Constitution damage. This ability<br />
works only against creatures that have skeletal<br />
structures of bone (constructs, elementals, oozes,<br />
and plants are immune).<br />
Improved Grab (Ex) To use this ability, a dread boneyard<br />
must hit a Huge or smaller opponent with its bite<br />
attack. It can then attempt to start a grapple as a free<br />
action without provoking attacks of opportunity. If it<br />
wins the grapple check, it establishes a hold and can try<br />
to use its utter subsumption ability.<br />
Utter Subsumption (Su) If a dread boneyard wins a<br />
grapple check after using its improved grab ability, it<br />
attempts to pin the target on its next action. A dread<br />
boneyard that begins its turn with a victim still<br />
pinned and that succeeds on one more grapple check<br />
kills its victim.<br />
Summon Skeletons (Su) A dread boneyard can summon<br />
undead creatures from its own body once per day. After<br />
1d10 rounds, 3–6 troll skeletons or 2–4 young adult red<br />
dragon skeletons appear and serve for 1 hour before<br />
being reabsorbed into the dread boneyard’s body.<br />
While in the area of the enhanced desecrate effect around<br />
the altar, the dread boneyard has the following changed<br />
statistics:<br />
hp increase by 41<br />
Fort +17, Ref +19, Will +29<br />
Melee bite +34 (4d8+23 plus bone subsumption/19–20)<br />
Grp +48