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Elder Evils

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ENCOUNTER 2-1<br />

26<br />

B<br />

ONE FIELD<br />

Encounter Level 20<br />

SETUP<br />

The bone field is one of the few ruins on the moonlet’s<br />

surface. The players can place their miniatures near any<br />

edge of the map. Don’t place the dread boneyard (DB)<br />

on the map unless the PCs notice it (Spot DC 49). It hides<br />

in the bones.<br />

When the players have finished arranging their<br />

miniatures, read:<br />

Bones blanket the ground, with heaps of skulls<br />

staring into the emptiness of the void. Breaking<br />

through the debris is a pair of old pillars and the<br />

scattered blocks of a ruined structure. An altar of<br />

basalt, black with pale yellow veins, stands intact.<br />

When a character comes within 15 feet of the dread<br />

boneyard, read:<br />

Suddenly the bones tremble, pulling together until<br />

they assemble into the form of a serpentine horror<br />

capped with the skull of a terrifying beast.<br />

2–4 Red Dragon Skeletons CR 8<br />

hp 142 (19 HD); DR 5/bludgeoning<br />

NE Huge undead (fire)<br />

Init +5; Senses darkvision 60 ft.; Listen +0, Spot +0<br />

AC 12, touch 9, flat-footed 11<br />

Immune cold, fire, undead immunities (MM 317)<br />

Fort +7, Ref +8, Will +9<br />

Speed 40 ft. (8 squares)<br />

Melee bite +18 (2d8+11) and<br />

2 claws +13 each (2d6+6) and<br />

2 wings +13 each (1d8+6) and<br />

tail slap +13 (2d6+16)<br />

Space 15 ft.; Reach 10 ft.<br />

Base Atk +9; Grp +28<br />

Abilities Str 31, Dex 12, Con —, Int —, Wis 10, Cha 1<br />

Feats Improved Initiative<br />

Skills Listen +0, Spot +0<br />

While in the area of the enhanced desecrate effect around<br />

the altar, the young adult red dragon skeletons have<br />

the following changed statistics:<br />

hp increase by 19<br />

Fort +8, Ref +9, Will +10<br />

Melee bite +19 (2d8+12) and<br />

2 claws +14 each (2d6+7) and<br />

2 wings +14 each (1d8+7) and<br />

tail slap +14 each (2d6+17)<br />

Grp +29<br />

Dread Boneyard LM CR 20<br />

hp 348 (41 HD); fast healing 10; DR 10/—<br />

CE Gargantuan undead<br />

Init +6; Senses darkvision 60 ft.; Listen +49, Spot +49<br />

Languages Abyssal, Common, Terran<br />

AC 32, touch 8, flat-footed 30; Dodge<br />

Immune cold, undead immunities (MM 317)<br />

Resist positive energy 10; SR 28<br />

Fort +16, Ref +18, Will +28<br />

Speed 25 ft. (5 squares), fly 60 ft. (good)<br />

Melee bite +33 (4d8+22/19–20 plus bone subsumption)<br />

Space 20 ft.; Reach 15 ft.<br />

Base Atk +20; Grp +47<br />

Atk Options Cleave, Combat Reflexes, Power Attack, bone<br />

subsumption, improved grab, utter subsumption<br />

Special Actions summon skeletons<br />

Abilities Str 39, Dex 14, Con —, Int 18, Wis 20, Cha 24<br />

Feats Ability Focus (bone subsumption), Cleave, Combat<br />

Reflexes, Dash CW , Dodge, Great Fortitude, Improved<br />

Critical (bite), Improved Initiative, Improved Natural<br />

Attack (bite), Improved Toughness LM , Lightning<br />

Reflexes, Positive Energy Resistance LM , Power Attack,<br />

Weapon Focus (bite)<br />

Skills Balance +46, Climb +58, Hide +34, Jump +58, Listen<br />

+49, Move Silently +46, Search +48, Spot +49, Survival<br />

+5 (+9 follow tracks)<br />

Bone Subsumption (Su) On a successful bite attack by<br />

the dread boneyard, the target must succeed on a DC<br />

39 Fortitude save or take 2d4 points of Strength,<br />

Dexterity, and Constitution damage. This ability<br />

works only against creatures that have skeletal<br />

structures of bone (constructs, elementals, oozes,<br />

and plants are immune).<br />

Improved Grab (Ex) To use this ability, a dread boneyard<br />

must hit a Huge or smaller opponent with its bite<br />

attack. It can then attempt to start a grapple as a free<br />

action without provoking attacks of opportunity. If it<br />

wins the grapple check, it establishes a hold and can try<br />

to use its utter subsumption ability.<br />

Utter Subsumption (Su) If a dread boneyard wins a<br />

grapple check after using its improved grab ability, it<br />

attempts to pin the target on its next action. A dread<br />

boneyard that begins its turn with a victim still<br />

pinned and that succeeds on one more grapple check<br />

kills its victim.<br />

Summon Skeletons (Su) A dread boneyard can summon<br />

undead creatures from its own body once per day. After<br />

1d10 rounds, 3–6 troll skeletons or 2–4 young adult red<br />

dragon skeletons appear and serve for 1 hour before<br />

being reabsorbed into the dread boneyard’s body.<br />

While in the area of the enhanced desecrate effect around<br />

the altar, the dread boneyard has the following changed<br />

statistics:<br />

hp increase by 41<br />

Fort +17, Ref +19, Will +29<br />

Melee bite +34 (4d8+23 plus bone subsumption/19–20)<br />

Grp +48

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