CHAPTER 2 ATROPUS 25
ENCOUNTER 2-1 26 B ONE FIELD Encounter Level 20 SETUP The bone field is one of the few ruins on the moonlet’s surface. The players can place their miniatures near any edge of the map. Don’t place the dread boneyard (DB) on the map unless the PCs notice it (Spot DC 49). It hides in the bones. When the players have finished arranging their miniatures, read: Bones blanket the ground, with heaps of skulls staring into the emptiness of the void. Breaking through the debris is a pair of old pillars and the scattered blocks of a ruined structure. An altar of basalt, black with pale yellow veins, stands intact. When a character comes within 15 feet of the dread boneyard, read: Suddenly the bones tremble, pulling together until they assemble into the form of a serpentine horror capped with the skull of a terrifying beast. 2–4 Red Dragon Skeletons CR 8 hp 142 (19 HD); DR 5/bludgeoning NE Huge undead (fire) Init +5; Senses darkvision 60 ft.; Listen +0, Spot +0 AC 12, touch 9, flat-footed 11 Immune cold, fire, undead immunities (MM 317) Fort +7, Ref +8, Will +9 Speed 40 ft. (8 squares) Melee bite +18 (2d8+11) and 2 claws +13 each (2d6+6) and 2 wings +13 each (1d8+6) and tail slap +13 (2d6+16) Space 15 ft.; Reach 10 ft. Base Atk +9; Grp +28 Abilities Str 31, Dex 12, Con —, Int —, Wis 10, Cha 1 Feats Improved Initiative Skills Listen +0, Spot +0 While in the area of the enhanced desecrate effect around the altar, the young adult red dragon skeletons have the following changed statistics: hp increase by 19 Fort +8, Ref +9, Will +10 Melee bite +19 (2d8+12) and 2 claws +14 each (2d6+7) and 2 wings +14 each (1d8+7) and tail slap +14 each (2d6+17) Grp +29 Dread Boneyard LM CR 20 hp 348 (41 HD); fast healing 10; DR 10/— CE Gargantuan undead Init +6; Senses darkvision 60 ft.; Listen +49, Spot +49 Languages Abyssal, Common, Terran AC 32, touch 8, flat-footed 30; Dodge Immune cold, undead immunities (MM 317) Resist positive energy 10; SR 28 Fort +16, Ref +18, Will +28 Speed 25 ft. (5 squares), fly 60 ft. (good) Melee bite +33 (4d8+22/19–20 plus bone subsumption) Space 20 ft.; Reach 15 ft. Base Atk +20; Grp +47 Atk Options Cleave, Combat Reflexes, Power Attack, bone subsumption, improved grab, utter subsumption Special Actions summon skeletons Abilities Str 39, Dex 14, Con —, Int 18, Wis 20, Cha 24 Feats Ability Focus (bone subsumption), Cleave, Combat Reflexes, Dash CW , Dodge, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Improved Toughness LM , Lightning Reflexes, Positive Energy Resistance LM , Power Attack, Weapon Focus (bite) Skills Balance +46, Climb +58, Hide +34, Jump +58, Listen +49, Move Silently +46, Search +48, Spot +49, Survival +5 (+9 follow tracks) Bone Subsumption (Su) On a successful bite attack by the dread boneyard, the target must succeed on a DC 39 Fortitude save or take 2d4 points of Strength, Dexterity, and Constitution damage. This ability works only against creatures that have skeletal structures of bone (constructs, elementals, oozes, and plants are immune). Improved Grab (Ex) To use this ability, a dread boneyard must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can try to use its utter subsumption ability. Utter Subsumption (Su) If a dread boneyard wins a grapple check after using its improved grab ability, it attempts to pin the target on its next action. A dread boneyard that begins its turn with a victim still pinned and that succeeds on one more grapple check kills its victim. Summon Skeletons (Su) A dread boneyard can summon undead creatures from its own body once per day. After 1d10 rounds, 3–6 troll skeletons or 2–4 young adult red dragon skeletons appear and serve for 1 hour before being reabsorbed into the dread boneyard’s body. While in the area of the enhanced desecrate effect around the altar, the dread boneyard has the following changed statistics: hp increase by 41 Fort +17, Ref +19, Will +29 Melee bite +34 (4d8+23 plus bone subsumption/19–20) Grp +48
- Page 4 and 5: Contents Introduction. . . . . . .
- Page 6 and 7: Illus. by J. Zhang nd I looked upon
- Page 8 and 9: Encounter Information Each entry ha
- Page 10 and 11: action, we instead wasted time on p
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- Page 16 and 17: PROPERTY DESCRIPTIONS Each of the f
- Page 18 and 19: through the void. Perhaps atropals
- Page 20 and 21: ATROPUS Atropus is as much a place
- Page 22 and 23: SQ bardic knowledge +7, siphon spel
- Page 24 and 25: THE MOONLET Atropus is the moonlet,
- Page 28 and 29: FEATURES OF THE AREA Altar: The alt
- Page 30 and 31: When a character moves 10 feet or m
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- Page 34 and 35: his unmoving form. These projection
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- Page 50 and 51: will one day awaken and purify the
- Page 52 and 53: DESCRIPTION When quiescent, the fou
- Page 54 and 55: SOELMA NILAENISH “The world disgu
- Page 56 and 57: Special Actions bardic music 11/day
- Page 58 and 59: F. Large Sleeping Area (EL varies)
- Page 60 and 61: 3 Whitespawn Berserkers MM4 CR 6 hp
- Page 62 and 63: 3 Greathorn Minotaurs MM4 CR 7 hp 1
- Page 64 and 65: Hulk of Zoretha (Male) CR 16 hp 256
- Page 66 and 67: When awakened, however, an elder ch
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Axihuatl CR 19 hp 206 (24 HD); fast
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FEATURES OF THE AREA The battlefiel
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3 Krakens CR 12 hp 290 each (20 HD)
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Despite the seals that hold its min
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ack, or sides, and rotates slowly o
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Lucather exists as a quell (Libris
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Melee slam +22 (1d6+4) Ranged enerv
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CHAPTER 6 PANDORYM resistance, whic
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Advanced Deathshrieker MM3 CR 19 hp
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Lucather Majii CR 21 hp 155 (23 HD)
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FEATURES OF THE AREA Outer Circle o
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spores become aberrant hybrids. (Kn
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progeny of Ragnorra (see page 100).
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The bolt corrupts the life force of
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CL 20th); a Reflex save halves the
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CHAPTER 7 RAGNORRA 105
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FEATURES OF THE AREA (B) Blistered
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FEATURES OF THE AREA Vane’s Hideo
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The neurotangle above twists itself
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his essence transformed the serpent
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SERTROUS IN EBERRON The teachings o
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to flee for her life from the templ
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must make a DC 15 Concentration che
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CHAPTER 8 SERTROUS 121
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Summoned Babau CR — hp 80 (7 HD);
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Zuvexus CR 19 hp 267 (18 HD); DR 10
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When Avamerin is defeated, read: Th
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Through these inscriptions, he disc
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Skills Balance +22, Climb +28, Conc
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Spell Focus (necromancy), Spell Pen
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CHAPTER 9 THE WORM THAT WALKS Centu
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CHAPTER 9 THE WORM THAT WALKS 137
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Gravecrawler MM2 CR 16 hp 162 (25 H
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FEATURES OF THE AREA Deep Bog: Thes
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FEATURES OF THE AREA Blood Rock: An
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The gods blessed Zankar, but their
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denizens, and learn that Zargon is
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Sickening Slime (Ex) All creatures
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CHAPTER 10 ZARGON Adventurers make
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CHAPTER 10 ZARGON 153
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Ochre Jelly CR 5 hp 69 (6 HD); spli
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Cultist of Zargon CR 10 hp 59 (10 H
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FEATURES OF THE AREA Lighting: This