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Lucather exists as a quell (Libris Mortis 116), his incorporeal<br />
presence only an echo of his formerly handsome self. What<br />
remains of Lucather resembles wispy gray-white smoke collected<br />
in a vaguely humanoid form. His body appears cloaked,<br />
and his eyes glow with a malevolent green fire.<br />
Lucather Majii CR 21<br />
hp 155 (23 HD)<br />
Male quell LM enchanter 8/loremaster 10<br />
LE Medium undead (incorporeal)<br />
Init +7; Senses darkvision 60 ft.; Listen +12,<br />
Spot +12<br />
Languages Common, Abyssal,<br />
Draconic, Dwarven, Elven,<br />
Infernal, Undercommon<br />
AC 26, touch 16, flat-footed 12<br />
Miss Chance 50% (incorporeal)<br />
Resist +4 turn resistance<br />
Immune undead immunities (MM<br />
317); fi rst 43 spell levels absorbed<br />
(up to 8th level)<br />
Fort +6, Ref +11, Will +22; +10<br />
against divine spells<br />
Weakness daylight powerlessness<br />
Speed fly 60 ft. (12 squares)<br />
(good)<br />
Melee incorporeal touch +14<br />
(1d4)<br />
Base Atk +11; Grp —<br />
Atk Options Combat<br />
Reflexes, Fell Drain<br />
(bestow one negative<br />
level when spell<br />
damages foe), Silent<br />
Spell, Still Spell<br />
Special Actions Dark<br />
Speech, Dark Whispers,<br />
intercession<br />
5/day<br />
Wizard Spells Prepared<br />
(CL 18th); Unsettling<br />
Enchantment (opponent making<br />
a save against Lucather’s<br />
enchantment spells gets –2<br />
attack and AC for 1 round, regardless<br />
of success):<br />
9th—mass hold monster (2) (DC<br />
26), power word kill (DC 26)<br />
8th—fell drain chain lightning (2)<br />
(DC 23), mass charm monster<br />
(DC 25), power word stun<br />
7th—fell drain cone of cold (DC<br />
22), insanity (DC 24), mass hold<br />
person (2) (DC 24), power word<br />
blind<br />
6th—disintegrate (+14 ranged<br />
touch; DC 23), greater dispel magic, silent fell drain<br />
fireball (DC 20), greater heroism, mass suggestion (DC<br />
23), fell drain wall of fire (DC 21)<br />
5th—break enchantment, dominate person (DC 22),<br />
feeblemind (DC 22), fell drain fireball (2) (DC 20), mind<br />
fog (DC 22)<br />
4th—confusion (DC 21), crushing despair (2) (DC 21),<br />
lesser globe of invulnerability, fell drain scorching ray (2)<br />
(+14 ranged touch)<br />
3rd—dispel magic (2), fell drain magic missile (2), magic<br />
circle against chaos, rage, suggestion (DC 20)<br />
2nd—daze monster (DC 19), touch of idiocy (2) (+14<br />
incorporeal touch), resist energy, scorching ray (2) (+14<br />
ranged touch), see invisibility<br />
1st—charm person (DC 18), hold portal, hypnotism (DC<br />
18), magic missile, shield, sleep (DC 18), true strike<br />
0—daze (2) (DC 17), mage hand (2), prestidigitation<br />
Abilities Str —, Dex 16, Con —,Int 24, Wis 17, Cha 15<br />
SQ incorporeal traits, greater lore, lore +24, secrets (applicable<br />
knowledge [Spell Focus (enchantment)], dodge trick,<br />
instant mastery [Survival], secret of<br />
inner strength, secret knowledge<br />
of avoidance), true lore<br />
Feats Apostate B , Alertness B ,<br />
Combat Reflexes, Dark Speech B ,<br />
Dark Whispers B , Eschew Materials,<br />
Evil Brand B , Evil’s Blessing B ,<br />
Fell Drain LM , Ghostly Grasp LM ,<br />
Improved Initiative, Improved<br />
Toughness, Silent Spell, Skill Focus<br />
(Knowledge [history]), Spell Focus<br />
(enchantment) B , Still Spell, Unsettling Enchantment<br />
CM<br />
Skills Concentration +23, Diplomacy +14,<br />
Hide +11, Intimidate +10 (+12 against evil creatures),<br />
Knowledge (arcana) +32, Knowledge<br />
(geography) +28, Knowledge (history) +32,<br />
Knowledge (religion) +11, Knowledge<br />
(the planes) +32, Listen +12,<br />
Search +15, Sense Motive +10,<br />
Spellcraft +30 (+32 enchantments),<br />
Spot +12, Survival +8<br />
(+10 on other planes, +10 following<br />
tracks, +10 to avoid<br />
getting lost and hazards)<br />
Possessions bracers of armor<br />
+6, amulet of natural<br />
armor +4, headband of<br />
intellect +4, lavender and<br />
green ioun stone (43 spell<br />
levels remaining)<br />
Spellbook spells prepared<br />
plus 9th—Mordenkainen’s<br />
disjunction, time stop;<br />
8th—prismatic wall, greater<br />
shout; 7th—symbol of stunning;<br />
1st—comprehend languages, true<br />
strike; 0—all but conjuration and<br />
necromancy<br />
Daylight Powerlessness (Ex) Quells are utterly<br />
powerless in natural sunlight (not merely a<br />
daylight spell) and flee from it.<br />
Intercession (Su) Five times per day,<br />
Lucather Majii now serves<br />
Lucather can cut off divine spellcasters<br />
the will of Pandorym<br />
within 60 feet from their source of power.<br />
To do so, he makes a turning check as a<br />
23rd-level cleric. The result indicates the highest-level divine<br />
spellcasters affected, and the turning damage result<br />
indicates the maximum total Hit Dice of divine spellcasters.<br />
Lucather’s intercession fi rst affects the closest divine<br />
spellcasters it can affect.<br />
Affected divine spellcasters cannot turn undead or cast<br />
divine spells for 1 minute. If Lucather has twice as many<br />
HD as the spellcaster has divine caster levels, the affected<br />
spellcaster loses the ability to cast divine spells for 24<br />
hours. If Lucather attacks an affected divine spellcaster<br />
Illus. by Daarken<br />
CHAPTER 6<br />
PANDORYM<br />
85