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Elder Evils

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Lucather exists as a quell (Libris Mortis 116), his incorporeal<br />

presence only an echo of his formerly handsome self. What<br />

remains of Lucather resembles wispy gray-white smoke collected<br />

in a vaguely humanoid form. His body appears cloaked,<br />

and his eyes glow with a malevolent green fire.<br />

Lucather Majii CR 21<br />

hp 155 (23 HD)<br />

Male quell LM enchanter 8/loremaster 10<br />

LE Medium undead (incorporeal)<br />

Init +7; Senses darkvision 60 ft.; Listen +12,<br />

Spot +12<br />

Languages Common, Abyssal,<br />

Draconic, Dwarven, Elven,<br />

Infernal, Undercommon<br />

AC 26, touch 16, flat-footed 12<br />

Miss Chance 50% (incorporeal)<br />

Resist +4 turn resistance<br />

Immune undead immunities (MM<br />

317); fi rst 43 spell levels absorbed<br />

(up to 8th level)<br />

Fort +6, Ref +11, Will +22; +10<br />

against divine spells<br />

Weakness daylight powerlessness<br />

Speed fly 60 ft. (12 squares)<br />

(good)<br />

Melee incorporeal touch +14<br />

(1d4)<br />

Base Atk +11; Grp —<br />

Atk Options Combat<br />

Reflexes, Fell Drain<br />

(bestow one negative<br />

level when spell<br />

damages foe), Silent<br />

Spell, Still Spell<br />

Special Actions Dark<br />

Speech, Dark Whispers,<br />

intercession<br />

5/day<br />

Wizard Spells Prepared<br />

(CL 18th); Unsettling<br />

Enchantment (opponent making<br />

a save against Lucather’s<br />

enchantment spells gets –2<br />

attack and AC for 1 round, regardless<br />

of success):<br />

9th—mass hold monster (2) (DC<br />

26), power word kill (DC 26)<br />

8th—fell drain chain lightning (2)<br />

(DC 23), mass charm monster<br />

(DC 25), power word stun<br />

7th—fell drain cone of cold (DC<br />

22), insanity (DC 24), mass hold<br />

person (2) (DC 24), power word<br />

blind<br />

6th—disintegrate (+14 ranged<br />

touch; DC 23), greater dispel magic, silent fell drain<br />

fireball (DC 20), greater heroism, mass suggestion (DC<br />

23), fell drain wall of fire (DC 21)<br />

5th—break enchantment, dominate person (DC 22),<br />

feeblemind (DC 22), fell drain fireball (2) (DC 20), mind<br />

fog (DC 22)<br />

4th—confusion (DC 21), crushing despair (2) (DC 21),<br />

lesser globe of invulnerability, fell drain scorching ray (2)<br />

(+14 ranged touch)<br />

3rd—dispel magic (2), fell drain magic missile (2), magic<br />

circle against chaos, rage, suggestion (DC 20)<br />

2nd—daze monster (DC 19), touch of idiocy (2) (+14<br />

incorporeal touch), resist energy, scorching ray (2) (+14<br />

ranged touch), see invisibility<br />

1st—charm person (DC 18), hold portal, hypnotism (DC<br />

18), magic missile, shield, sleep (DC 18), true strike<br />

0—daze (2) (DC 17), mage hand (2), prestidigitation<br />

Abilities Str —, Dex 16, Con —,Int 24, Wis 17, Cha 15<br />

SQ incorporeal traits, greater lore, lore +24, secrets (applicable<br />

knowledge [Spell Focus (enchantment)], dodge trick,<br />

instant mastery [Survival], secret of<br />

inner strength, secret knowledge<br />

of avoidance), true lore<br />

Feats Apostate B , Alertness B ,<br />

Combat Reflexes, Dark Speech B ,<br />

Dark Whispers B , Eschew Materials,<br />

Evil Brand B , Evil’s Blessing B ,<br />

Fell Drain LM , Ghostly Grasp LM ,<br />

Improved Initiative, Improved<br />

Toughness, Silent Spell, Skill Focus<br />

(Knowledge [history]), Spell Focus<br />

(enchantment) B , Still Spell, Unsettling Enchantment<br />

CM<br />

Skills Concentration +23, Diplomacy +14,<br />

Hide +11, Intimidate +10 (+12 against evil creatures),<br />

Knowledge (arcana) +32, Knowledge<br />

(geography) +28, Knowledge (history) +32,<br />

Knowledge (religion) +11, Knowledge<br />

(the planes) +32, Listen +12,<br />

Search +15, Sense Motive +10,<br />

Spellcraft +30 (+32 enchantments),<br />

Spot +12, Survival +8<br />

(+10 on other planes, +10 following<br />

tracks, +10 to avoid<br />

getting lost and hazards)<br />

Possessions bracers of armor<br />

+6, amulet of natural<br />

armor +4, headband of<br />

intellect +4, lavender and<br />

green ioun stone (43 spell<br />

levels remaining)<br />

Spellbook spells prepared<br />

plus 9th—Mordenkainen’s<br />

disjunction, time stop;<br />

8th—prismatic wall, greater<br />

shout; 7th—symbol of stunning;<br />

1st—comprehend languages, true<br />

strike; 0—all but conjuration and<br />

necromancy<br />

Daylight Powerlessness (Ex) Quells are utterly<br />

powerless in natural sunlight (not merely a<br />

daylight spell) and flee from it.<br />

Intercession (Su) Five times per day,<br />

Lucather Majii now serves<br />

Lucather can cut off divine spellcasters<br />

the will of Pandorym<br />

within 60 feet from their source of power.<br />

To do so, he makes a turning check as a<br />

23rd-level cleric. The result indicates the highest-level divine<br />

spellcasters affected, and the turning damage result<br />

indicates the maximum total Hit Dice of divine spellcasters.<br />

Lucather’s intercession fi rst affects the closest divine<br />

spellcasters it can affect.<br />

Affected divine spellcasters cannot turn undead or cast<br />

divine spells for 1 minute. If Lucather has twice as many<br />

HD as the spellcaster has divine caster levels, the affected<br />

spellcaster loses the ability to cast divine spells for 24<br />

hours. If Lucather attacks an affected divine spellcaster<br />

Illus. by Daarken<br />

CHAPTER 6<br />

PANDORYM<br />

85

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