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Elder Evils

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CHAPTER 7<br />

RAGNORRA<br />

Illus. by Daarken<br />

EL 10 (Faint Sign): Stories abound of healing springs and<br />

mysterious adepts who control them. Throngs of people flock<br />

to the springs to be cured. The PCs are asked to investigate,<br />

perhaps by concerned authorities suspecting chicanery, or by<br />

a church or healing organization afraid of competition.<br />

Upon arrival, the PCs quickly discover that the waters do<br />

seem to have a curative effect, but the springs are plagued by<br />

bizarre aberrations. The “adepts” at the healing springs are in<br />

fact agents of the Malshapers. They watch the PCs and notify<br />

Irthicax Vane about their activities and effectiveness.<br />

EL 15 (Moderate Sign): Reports of “ghosts” circulate in<br />

small cities. These mysterious entities seem to be doing no<br />

harm, but weird events occur soon after<br />

their appearance. Strange rain falls<br />

for several days, often from a cloudless<br />

sky. Doors swell and burst with<br />

rats, roofs spawn spiders, and bats erupt<br />

from the sides of temples. The visitors<br />

are Malshaper observers who report the<br />

PCs’ investigations to Irthicax Vane.<br />

He warns his colleagues, who signal<br />

him to take action.<br />

At the same time, powerful<br />

undead appear in the cities and<br />

destroy the swarms in an odd<br />

frenzy. If the PCs parley<br />

with intelligent undead,<br />

they learn that the<br />

sudden swarms<br />

are a sign of a<br />

corrupt form of<br />

positive energy.<br />

Sages might<br />

ask the PCs to be<br />

on the lookout for<br />

legends about the<br />

appearance of a red<br />

comet—a distant,<br />

heretofore unknown<br />

specimen has appeared<br />

in the night sky.<br />

EL 17 (Strong Sign):<br />

The fiery comet is now<br />

easily visible at night and can even be discerned during<br />

daylight. The undead are leaving the cities for unknown<br />

destinations. Civil authorities want the PCs to monitor<br />

this exodus and learn if the creatures are preparing for a<br />

major assault.<br />

Ragnorra has arrived to remake the world in her image<br />

Meanwhile, Irthicax Vane makes his first move against the<br />

PCs, sending Malshaper agents against them while they are<br />

on this spying mission. The agents (typically 4th-level rogues<br />

and bards) are no match for the PCs, though their numbers<br />

increase with every attack. They are disturbingly disfigured,<br />

with distended jaws, prominent or horned brows, protruding<br />

teeth, or extra tongues. After each attack, more of the strange<br />

rain falls. Greater swarms appear, along with ravaged corpses,<br />

some seemingly fallen from a great height.<br />

After the last attack, the rains begin again. Then, an object<br />

falls from the sky, forming a small crater nearby. Malshaper<br />

corpses twitch with life, becoming aberrations that slither<br />

to the crater’s edge. A few moments thereafter,<br />

an impossible horror emerges—an aboleth<br />

mage (MM 9), which has enslaved the risen<br />

Malshapers to serve as its “legs.” This variant<br />

aberration is capable of breathing air as<br />

well as water.<br />

EL 20 (Overwhelming Sign): Ragnorra,<br />

blazing with a miles-long tail of<br />

corrupted essence, slams into the<br />

world. Most of her body is consumed<br />

in the impact, which creates<br />

a superheated crater 30 miles in diameter.<br />

The explosion can be heard<br />

a thousand miles away, and<br />

the tremors are strong<br />

enough to knock down<br />

buildings a hundred<br />

miles distant.<br />

The force and heat<br />

of the collision spews<br />

pulverized earth into<br />

the atmosphere. This<br />

material, along with<br />

spores, ash, and fragments<br />

of Ragnorra’s<br />

body, forms a towering<br />

plume visible<br />

across the continent.<br />

A twilight pall settles<br />

over the world, and a<br />

deadly, corrupting residue<br />

constantly drifts down. Larger fragments of the elder evil’s body<br />

spontaneously generate aberrations, some quite powerful.<br />

The surge of twisted life energy corrupts and kills the<br />

living, then raises them as aberrations again and again.<br />

Creatures that have Intelligence scores of 6 or higher become<br />

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98<br />

MALSHAPERS<br />

Ragnorra has twisted life not just on the Material Plane, but The Malshapers watch the Astral Plane for signs of Ragnorra’s<br />

ascent. Once they detect movement, they scout out a<br />

also on the Ethereal Plane and Plane of Shadow. A handful of<br />

refugees from her prior ravages on these planes formed the suitable location. They strew samples of native life along her<br />

Malshapers, a cultlike group dedicated to helping the Mother likely path, then redraw the astral runes to lure Ragnorra to the<br />

of Monsters perform her grotesque art. These fanatics believe target world.<br />

they have a duty to guide Ragnorra to every suitable world. Fleshwarpers (Lords of Madness 189) are common among<br />

Scholars note, though, that they never target worlds on their the Malshapers, as are psions uncarnate (EPH 149) and other<br />

home planes.<br />

students of shunned arts that warp body and soul.<br />

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