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CHAPTER 7<br />
RAGNORRA<br />
Illus. by Daarken<br />
EL 10 (Faint Sign): Stories abound of healing springs and<br />
mysterious adepts who control them. Throngs of people flock<br />
to the springs to be cured. The PCs are asked to investigate,<br />
perhaps by concerned authorities suspecting chicanery, or by<br />
a church or healing organization afraid of competition.<br />
Upon arrival, the PCs quickly discover that the waters do<br />
seem to have a curative effect, but the springs are plagued by<br />
bizarre aberrations. The “adepts” at the healing springs are in<br />
fact agents of the Malshapers. They watch the PCs and notify<br />
Irthicax Vane about their activities and effectiveness.<br />
EL 15 (Moderate Sign): Reports of “ghosts” circulate in<br />
small cities. These mysterious entities seem to be doing no<br />
harm, but weird events occur soon after<br />
their appearance. Strange rain falls<br />
for several days, often from a cloudless<br />
sky. Doors swell and burst with<br />
rats, roofs spawn spiders, and bats erupt<br />
from the sides of temples. The visitors<br />
are Malshaper observers who report the<br />
PCs’ investigations to Irthicax Vane.<br />
He warns his colleagues, who signal<br />
him to take action.<br />
At the same time, powerful<br />
undead appear in the cities and<br />
destroy the swarms in an odd<br />
frenzy. If the PCs parley<br />
with intelligent undead,<br />
they learn that the<br />
sudden swarms<br />
are a sign of a<br />
corrupt form of<br />
positive energy.<br />
Sages might<br />
ask the PCs to be<br />
on the lookout for<br />
legends about the<br />
appearance of a red<br />
comet—a distant,<br />
heretofore unknown<br />
specimen has appeared<br />
in the night sky.<br />
EL 17 (Strong Sign):<br />
The fiery comet is now<br />
easily visible at night and can even be discerned during<br />
daylight. The undead are leaving the cities for unknown<br />
destinations. Civil authorities want the PCs to monitor<br />
this exodus and learn if the creatures are preparing for a<br />
major assault.<br />
Ragnorra has arrived to remake the world in her image<br />
Meanwhile, Irthicax Vane makes his first move against the<br />
PCs, sending Malshaper agents against them while they are<br />
on this spying mission. The agents (typically 4th-level rogues<br />
and bards) are no match for the PCs, though their numbers<br />
increase with every attack. They are disturbingly disfigured,<br />
with distended jaws, prominent or horned brows, protruding<br />
teeth, or extra tongues. After each attack, more of the strange<br />
rain falls. Greater swarms appear, along with ravaged corpses,<br />
some seemingly fallen from a great height.<br />
After the last attack, the rains begin again. Then, an object<br />
falls from the sky, forming a small crater nearby. Malshaper<br />
corpses twitch with life, becoming aberrations that slither<br />
to the crater’s edge. A few moments thereafter,<br />
an impossible horror emerges—an aboleth<br />
mage (MM 9), which has enslaved the risen<br />
Malshapers to serve as its “legs.” This variant<br />
aberration is capable of breathing air as<br />
well as water.<br />
EL 20 (Overwhelming Sign): Ragnorra,<br />
blazing with a miles-long tail of<br />
corrupted essence, slams into the<br />
world. Most of her body is consumed<br />
in the impact, which creates<br />
a superheated crater 30 miles in diameter.<br />
The explosion can be heard<br />
a thousand miles away, and<br />
the tremors are strong<br />
enough to knock down<br />
buildings a hundred<br />
miles distant.<br />
The force and heat<br />
of the collision spews<br />
pulverized earth into<br />
the atmosphere. This<br />
material, along with<br />
spores, ash, and fragments<br />
of Ragnorra’s<br />
body, forms a towering<br />
plume visible<br />
across the continent.<br />
A twilight pall settles<br />
over the world, and a<br />
deadly, corrupting residue<br />
constantly drifts down. Larger fragments of the elder evil’s body<br />
spontaneously generate aberrations, some quite powerful.<br />
The surge of twisted life energy corrupts and kills the<br />
living, then raises them as aberrations again and again.<br />
Creatures that have Intelligence scores of 6 or higher become<br />
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98<br />
MALSHAPERS<br />
Ragnorra has twisted life not just on the Material Plane, but The Malshapers watch the Astral Plane for signs of Ragnorra’s<br />
ascent. Once they detect movement, they scout out a<br />
also on the Ethereal Plane and Plane of Shadow. A handful of<br />
refugees from her prior ravages on these planes formed the suitable location. They strew samples of native life along her<br />
Malshapers, a cultlike group dedicated to helping the Mother likely path, then redraw the astral runes to lure Ragnorra to the<br />
of Monsters perform her grotesque art. These fanatics believe target world.<br />
they have a duty to guide Ragnorra to every suitable world. Fleshwarpers (Lords of Madness 189) are common among<br />
Scholars note, though, that they never target worlds on their the Malshapers, as are psions uncarnate (EPH 149) and other<br />
home planes.<br />
students of shunned arts that warp body and soul.<br />
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