Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
ack, or sides, and rotates slowly on a tilted axis. It seems to<br />
drift along, even when moving at top speed. Chill breezes,<br />
strong enough to make candles flicker but not extinguish,<br />
rise within 5 feet. When Pandorym deigns to communicate<br />
telepathically, a dim glow emanates from its center.<br />
THE MIND SHARD OF PANDORYM<br />
If released, Pandorym’s consciousness is an imposing<br />
challenge for any being—mortal or immortal. However, if<br />
the crystal is damaged but not destroyed, a tiny fragment of<br />
Pandorym’s mind might be released. Resembling a miniature<br />
galaxy of dark menace, even this shard is more than a match<br />
for the most powerful characters. A mind shard of Pandorym<br />
can exist for only 24 hours outside the prison, however. Only<br />
one mind shard can exist at a time.<br />
The PCs are unlikely to encounter a mind shard alone.<br />
Once they enter the prison complex, they must deal with<br />
Obligatum VII as it chips away at the crystal. The mind shard<br />
expends every effort to ensure that the kolyarut is successful.<br />
If Lucather Majii still lives, he also assists the mind shard.<br />
Mind Shard of Pandorym CR 25<br />
hp 475 (50 HD), fast healing 30; DR 15/epic and good<br />
LE Huge outsider (evil, incorporeal, psionic)<br />
Init +2; Senses darkvision 600 ft., blindsight 600 ft., detect<br />
thoughts, low-light vision, true seeing; Listen +63, Spot +63<br />
Aura mental subjugation (30 ft., Will DC 48), psionic draw<br />
Languages telepathy 1,000 ft., tongues<br />
AC 39, touch 25, flat-footed 37<br />
Miss Chance 50% (incorporeal)<br />
Immune anathematic secrecy (malefi c property), critical hits,<br />
sneak attacks, sonic; elder evil immunities (page 6)<br />
Resist cold 20, fi re 20, negative energy 10, positive energy<br />
10; SR 35<br />
Fort +36, Ref +33, Will +39<br />
Speed fly 30 ft. (perfect) (6 squares)<br />
Melee incorporeal touch +50 (1d6 plus 2 per divine caster<br />
level of target)<br />
Space 15 ft.; Reach 15 ft.<br />
Base Atk +50; Grp +58<br />
Atk Options Chosen of Evil, Empower Power, Epic Psionic<br />
Focus, Improved Metapsionics, Opportunity Power,<br />
Quicken Power, Twin Power, aligned strike (evil)<br />
Special Actions Dark Speech, divine enervation (malefi c<br />
property), divinity siphon, summon undead 3/day, vampiric<br />
ego whip 1/1d4 rounds<br />
Power Points/Day 483; Telepath Powers Known (ML 20th):<br />
9th—apopsi (DC 31), microcosm, psychic chirurgery (DC<br />
31), reality revision (DC 31), urge extermination CP<br />
8th—bend reality (DC 30), matter manipulation, recall<br />
death (DC 30)<br />
7th—crisis of life (DC 29), divert teleport (DC 29), energy<br />
claw CP , energy wave (DC 29), ultrablast (DC 29)<br />
6th—mass cloud mind (DC 28), co-opt concentration (DC<br />
28), psionic disintegrate (+50 ranged touch, DC 28),<br />
stygian bolt CP (DC 28)<br />
5th—catapsi (DC 27), ectoplasmic shambler, leech field,<br />
mind probe (DC 27), psychic crush (DC 27), shatter<br />
mind blank (DC 27)<br />
4th—death urge (DC 26), psionic dominate (DC 26),<br />
thieving mindlink (DC 26), schism<br />
3rd—crisis of breath (DC 25), dimension twisterCP (DC<br />
26), dismiss ectoplasm (DC 25), dispel psionics, hostile<br />
empathic transfer (+50 incorporeal touch, DC 25)<br />
2nd—brain lock (DC 24), concussion blast, read thoughts<br />
(DC 24), psionic suggestion (DC 24)<br />
1st—deceleration (DC 23), entangling ectoplasm, force<br />
screen, sense link<br />
Psi-Like Abilities (ML 20th):<br />
At will—aura sight, detect hostile intent, detect psionics,<br />
far hand, psionic identify, psionic knock, know direction<br />
and location, psionic lock, mindlink (DC 23), missive,<br />
touchsight<br />
3/day—fate of one, inertial armor†, null psionics field,<br />
psionic telekinetic sphere (DC 31), reddopsi<br />
1/day—dispelling buffer, energy ball (DC 27), energy cone<br />
(DC 26), energy current (DC 28), energy missile (DC<br />
25), hypercognition, tornado blast (DC 32)<br />
† already manifested<br />
Abilities Str —, Dex 15, Con 20, Int 35, Wis 31, Cha 37<br />
SQ corporealize, incorporeal traits, limited existence, nondetection,<br />
nonlinear time awareness, sign (seal of binding),<br />
swift focus, telepathic backlash<br />
Feats Ability Focus (vampiric ego whip), Chosen of Evil B ,<br />
Dark Speech B , Dark Whispers B , Empower Power B EPH , Epic<br />
Fortitude ELH , Epic Reflexes ELH , Epic Psionic Focus EPH , Evil<br />
Brand B , Improved Metapsionics B EPH (5), Iron Will, Filthy<br />
Outburst B , Opportunity Power B EPH , Power Knowledge EPH<br />
(2), Psionic Meditation EPH , Psionic Talent EPH (5), Quicken<br />
Power B EPH , Twin Power B EPH<br />
Skills Autohypnosis EPH +64, Bluff +66, Concentration +58,<br />
Decipher Script +65, Diplomacy +78, Disguise +13 (+19 acting),<br />
Gather Information +66, Intimidate +72, Knowledge<br />
(arcana) +65, Knowledge (psionics) EPH +71, Knowledge<br />
(religion) +65, Knowledge (the planes) +65, Listen +63,<br />
Psicraft EPH +71 (+77 addressing power stones) Search +65,<br />
Sense Motive +63, Sleight of Hand +61, Spellcraft +71 (+77<br />
deciphering scrolls), Spot +63, Survival +10 (+16 on other<br />
planes, +16 following tracks), Use Magic Device +66 (+72<br />
scrolls), Use Psionic Device EPH +66 (+72 power stones)<br />
Detect Thoughts (Su) As the detect thoughts spell (PH 220);<br />
continuous. This ability provides basic information as if<br />
from concentrating for 1 round. A mind shard can focus<br />
for additional rounds to gain more information.<br />
True Seeing (Su) As the true seeing spell; continuous; caster<br />
level 20th.<br />
Mental Subjugation (Su) Creatures within 30 feet of a mind<br />
shard must succeed on a DC 48 Will save every round or<br />
be affected as if by a dominate monster spell (CL 25th). A<br />
creature that succeeds on this saving throw takes 1 point<br />
of Wisdom damage instead. This is a mind-affecting ability.<br />
Psionic Draw (Su) When a creature within 90 feet spends<br />
power points to manifest a psionic power, the creature<br />
must succeed on a Concentration check (DC 15 + power<br />
level) or spend double the normal number of power<br />
points. Even if the creature succeeds, the mind shard<br />
regains a number of power points equal to the normal<br />
cost of the power. If a creature fails the check and doesn’t<br />
have enough power points to manifest the power, the<br />
power doesn’t manifest and no power points are lost.<br />
True Seeing (Su) As the true seeing spell; continuous; caster<br />
level 20th.<br />
Divine Enervation (Su) All divine spellcasters lose the ability<br />
to regain spells so long as they remain within 1,000 miles<br />
of a mind shard of Pandorym. This interdiction does not<br />
interfere with spellcasting.<br />
Divinity Siphon (Su) As a standard action, a mind shard of<br />
Pandorym can form a siphoning bond with a creature<br />
within 90 feet that can cast divine spells or has a divine<br />
caster level of at least 1st. The caster must make a DC 48<br />
Will save to resist this ability. If the bond is established,<br />
CHAPTER 6<br />
PANDORYM<br />
83