08.11.2014 Views

Elder Evils

Elder Evils

Elder Evils

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

The neurotangle above twists itself into the great face<br />

of Ragnorra, dreaming no more. Cavernous eyes<br />

regard you. The healing spores start to bubble and<br />

spurt, sending red rivulets toward the gleaming<br />

chord. Pain rakes the inside of your skull like eagle<br />

talons as your bones and teeth thrum with a bass<br />

tremor: “Now. Forever.”<br />

Ragnorra, True Mother CR 19<br />

hp 200 (60 HD)<br />

See page 100 for statistics.<br />

REVISED TACTICS<br />

Ragnorra’s consciousness now resides wholly in the neurotangle.<br />

Her torpor has ended. She is eager to rid herself<br />

of the pests burrowing in her flesh and to recycle the<br />

material of her former lair into a new generation of creations.<br />

She attacks any creature within the area, even her<br />

own progeny.<br />

Once she has assumed her new form, Ragnorra is weaker.<br />

She does not have access to fast healing or epic damage<br />

reduction. She can no longer move, but she can create pseudopods<br />

to strike anywhere within the heart of the crater.<br />

Each round she can project up to two tendrils from the<br />

neurotangle that quickly strike, then fall off and wither.<br />

Alternatively, she launches a bolt of corruption whenever<br />

she can catch two or more PCs in its effect.<br />

Ragnorra cannot regenerate the worldskin until her form<br />

matures, so she uses her skincasting sparingly. The process of<br />

maturation requires some time, so she focuses first on any<br />

threat to the True Mother chord.<br />

Blistered Souls: If any remain, they give in to their pain<br />

and attack the nearest creature, including one another.<br />

Healing Spores: Intact healing spores start to flow<br />

toward the True Mother chord at the rate of 5 feet per<br />

round. Any that come into contact with it can use skincasting<br />

and regenerate worldskin as Ragnorra can, so they<br />

can regenerate and trigger themselves to heal the chord<br />

and the True Mother.<br />

FEATURES OF THE AREA<br />

Bioenergy Cyst, Healing Spore, Spawning Spore, Tentacular<br />

Boil (Worldskin Features): See the descriptions in<br />

the worldskin, page 102.<br />

Neurotangle: If the PCs attempt to escape through the<br />

blocked entrances, they must deal with the neurotangle barrier.<br />

See the description on page 102.<br />

Pustule Pool: As bubbles rise and burst from this thick,<br />

tarry pool, they release a stink of bile and infected flesh. But<br />

in the center of each bubble, a clear liquid appears. Corrupt<br />

positive energy infuses the fluid and can confer a temporary<br />

benefit on a creature immersed in the pool. You might hint at<br />

this property by mentioning that the liquid resembles the<br />

healing waters of the geyser cave or Vane’s hideout, or by calling<br />

for a DC 21 Knowledge (arcana) check.<br />

A living creature that enters the pool can attempt a DC 21<br />

Fortitude or Will save (using the higher save bonus) during<br />

each round of immersion. Each failure heals 2d8+10 points<br />

of damage (or grants 2d8+10 temporary hit points) and corrupts<br />

1 Hit Die, as the effect of the twisted life sign (page 97).<br />

A successful save negates the corruption and confers the effect<br />

of a divine power spell (CL 20th).<br />

True Mother Chord: The woven strands of its surface are<br />

relatively easy to climb (Climb DC 18).<br />

A successful DC 26 Knowledge (arcana) or Knowledge<br />

(religion) check reveals that the beams of light emanate from<br />

weak spots.<br />

ENCOUNTER 7-3<br />

TRUE MOTHER CHORD<br />

To fully mature, Ragnorra must draw corrupt energy from<br />

the worldskin. The True Mother chord can barely contain<br />

this flow, leaving Ragnorra vulnerable. Three weak spots<br />

are visible on the chord, from which project the brightest<br />

beams of light. One is at ground level (AC 47), one is 30 feet<br />

up (AC 42), and one is 80 feet up, at the junction with the<br />

neurotangle (AC 32). The chord shares the damage reduction<br />

and resistances of the True Mother.<br />

Damaging any of these spots tears the containment<br />

strands of the chord, causing it to leak corrupt energy.<br />

Each wound so inflicted deals an extra 1 point of damage<br />

per round to Ragnorra. Once the chord has sustained 50 or<br />

more points of unhealed damage, or Ragnorra is destroyed,<br />

it snaps. The resulting explosion deals 10d6 points of damage<br />

to any creature climbing on or adjacent to the chord, and 5d6<br />

damage within a 60-foot-radius burst.<br />

If Ragnorra is defeated, she detaches the remnants of<br />

her being from the world. Blistered souls and other spawn<br />

instantly dissolve. The neurotangle begins to decay, and<br />

the strands blocking the entrances fall away. Any PC who<br />

became a progeny of Ragnorra returns to normal, though<br />

befouled with the slime of dying aberrant growth.<br />

111

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!