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The neurotangle above twists itself into the great face<br />
of Ragnorra, dreaming no more. Cavernous eyes<br />
regard you. The healing spores start to bubble and<br />
spurt, sending red rivulets toward the gleaming<br />
chord. Pain rakes the inside of your skull like eagle<br />
talons as your bones and teeth thrum with a bass<br />
tremor: “Now. Forever.”<br />
Ragnorra, True Mother CR 19<br />
hp 200 (60 HD)<br />
See page 100 for statistics.<br />
REVISED TACTICS<br />
Ragnorra’s consciousness now resides wholly in the neurotangle.<br />
Her torpor has ended. She is eager to rid herself<br />
of the pests burrowing in her flesh and to recycle the<br />
material of her former lair into a new generation of creations.<br />
She attacks any creature within the area, even her<br />
own progeny.<br />
Once she has assumed her new form, Ragnorra is weaker.<br />
She does not have access to fast healing or epic damage<br />
reduction. She can no longer move, but she can create pseudopods<br />
to strike anywhere within the heart of the crater.<br />
Each round she can project up to two tendrils from the<br />
neurotangle that quickly strike, then fall off and wither.<br />
Alternatively, she launches a bolt of corruption whenever<br />
she can catch two or more PCs in its effect.<br />
Ragnorra cannot regenerate the worldskin until her form<br />
matures, so she uses her skincasting sparingly. The process of<br />
maturation requires some time, so she focuses first on any<br />
threat to the True Mother chord.<br />
Blistered Souls: If any remain, they give in to their pain<br />
and attack the nearest creature, including one another.<br />
Healing Spores: Intact healing spores start to flow<br />
toward the True Mother chord at the rate of 5 feet per<br />
round. Any that come into contact with it can use skincasting<br />
and regenerate worldskin as Ragnorra can, so they<br />
can regenerate and trigger themselves to heal the chord<br />
and the True Mother.<br />
FEATURES OF THE AREA<br />
Bioenergy Cyst, Healing Spore, Spawning Spore, Tentacular<br />
Boil (Worldskin Features): See the descriptions in<br />
the worldskin, page 102.<br />
Neurotangle: If the PCs attempt to escape through the<br />
blocked entrances, they must deal with the neurotangle barrier.<br />
See the description on page 102.<br />
Pustule Pool: As bubbles rise and burst from this thick,<br />
tarry pool, they release a stink of bile and infected flesh. But<br />
in the center of each bubble, a clear liquid appears. Corrupt<br />
positive energy infuses the fluid and can confer a temporary<br />
benefit on a creature immersed in the pool. You might hint at<br />
this property by mentioning that the liquid resembles the<br />
healing waters of the geyser cave or Vane’s hideout, or by calling<br />
for a DC 21 Knowledge (arcana) check.<br />
A living creature that enters the pool can attempt a DC 21<br />
Fortitude or Will save (using the higher save bonus) during<br />
each round of immersion. Each failure heals 2d8+10 points<br />
of damage (or grants 2d8+10 temporary hit points) and corrupts<br />
1 Hit Die, as the effect of the twisted life sign (page 97).<br />
A successful save negates the corruption and confers the effect<br />
of a divine power spell (CL 20th).<br />
True Mother Chord: The woven strands of its surface are<br />
relatively easy to climb (Climb DC 18).<br />
A successful DC 26 Knowledge (arcana) or Knowledge<br />
(religion) check reveals that the beams of light emanate from<br />
weak spots.<br />
ENCOUNTER 7-3<br />
TRUE MOTHER CHORD<br />
To fully mature, Ragnorra must draw corrupt energy from<br />
the worldskin. The True Mother chord can barely contain<br />
this flow, leaving Ragnorra vulnerable. Three weak spots<br />
are visible on the chord, from which project the brightest<br />
beams of light. One is at ground level (AC 47), one is 30 feet<br />
up (AC 42), and one is 80 feet up, at the junction with the<br />
neurotangle (AC 32). The chord shares the damage reduction<br />
and resistances of the True Mother.<br />
Damaging any of these spots tears the containment<br />
strands of the chord, causing it to leak corrupt energy.<br />
Each wound so inflicted deals an extra 1 point of damage<br />
per round to Ragnorra. Once the chord has sustained 50 or<br />
more points of unhealed damage, or Ragnorra is destroyed,<br />
it snaps. The resulting explosion deals 10d6 points of damage<br />
to any creature climbing on or adjacent to the chord, and 5d6<br />
damage within a 60-foot-radius burst.<br />
If Ragnorra is defeated, she detaches the remnants of<br />
her being from the world. Blistered souls and other spawn<br />
instantly dissolve. The neurotangle begins to decay, and<br />
the strands blocking the entrances fall away. Any PC who<br />
became a progeny of Ragnorra returns to normal, though<br />
befouled with the slime of dying aberrant growth.<br />
111