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ENCOUNTER 7-3<br />
110<br />
V<br />
ILE HOME<br />
Encounter Level 20<br />
SETUP<br />
As the PCs approach the heart of the crater, Ragnorra<br />
becomes increasingly aware of them and accelerates the<br />
process of healing and transformation. She is now on the<br />
verge of assuming her True Mother form, which will take<br />
the reshaping of the world to the next stage.<br />
Ragnorra’s lair is more brightly lit than the rest of the<br />
heart of the crater. The neurotangle above sparkles and<br />
flares with corrupt positive energy. Connecting it to the<br />
worldskin is a cable of flesh as thick as a tree trunk: the<br />
True Mother chord.<br />
If the PCs have tamed Two-and-a-Half-Brains (see encounter<br />
7–2), they can convince her to burrow into Ragnorra’s<br />
lair. The tunnel emerges at the point labeled 1 on the<br />
encounter map. The players place their miniatures in the<br />
squares surrounding the tunnel opening. In this case,<br />
no blistered souls have spawned at the locations labeled<br />
3 and 4, since Ragnorra (R) has not yet noticed the PCs’<br />
approach. Any blistered souls that the PCs did not destroy<br />
in encounter 7–1 are in the area labeled 2 on the map and<br />
are not immediately visible.<br />
If the PCs arrive from the south or east, the players<br />
place their miniatures within 10 feet of the appropriate<br />
entrance. One blistered soul has spawned at the location<br />
labeled 3; an additional blistered soul starts at location 4<br />
if the PCs have arrived here after encounter 7–2.<br />
You might wish to mark the various worldskin features<br />
with coins: Heads indicates a growth ready for use, and<br />
tails marks one that must be regenerated. Remove coins<br />
from features that are destroyed.<br />
When the players have finished arranging their miniatures,<br />
place the appropriate blistered souls on the<br />
map and read:<br />
A massive cable is rooted in the fleshy surface,<br />
glinting with crystal and metallic fibers. Midway<br />
between the floor and the neurotangle canopy<br />
above, beams of light burst from its twined strands,<br />
hinting at the gargantuan powers flowing through<br />
the whole of the chord.<br />
An enormous, sluglike being glides serenely along<br />
the mottled floor, brilliant sparkles of light<br />
reflecting from its gooey surface. It turns toward<br />
you with a sound like a thousand bows drawn too<br />
tight. In its midsection, translucent flesh reveals<br />
tumors and organs grotesquely arranged in the<br />
image of a peacefully dreaming face. Through your<br />
mind echo terrible screams of past violence,<br />
impossibly woven into words: “Welcome home,<br />
children.”<br />
Blistered Soul CR 15<br />
hp 187 each (22 HD)<br />
See page 106 for statistics.<br />
Ragnorra CR 19<br />
hp 576 (48 HD); DR 15/epic<br />
See page 99 for statistics.<br />
TACTICS<br />
Ragnorra is preparing for the next stage of her regrowth.<br />
She moves toward the True Mother chord to finish her<br />
preparations, rolling like a wave of sludge over spawn,<br />
worldskin features, and PCs with equal unconcern.<br />
If the PCs deal damage to Ragnorra, she does not retaliate<br />
directly at first; instead, she births aberrations from a<br />
nearby spawning spore and regenerates it. After 2 rounds,<br />
she directly attacks PCs who damaged her, striking and<br />
making use of worldskin features as appropriate.<br />
Blistered Souls: Any blistered souls that were spawned<br />
in response to the PCs’ intrusion (at locations 3 and 4)<br />
attempt to defend Ragnorra. They activate worldskin features<br />
to support other blistered souls in combat.<br />
Blistered souls that escaped here from encounter 7–1<br />
remain hidden in the corner labeled 2 and use their regenerate<br />
worldskin ability to heal and support Ragnorra and<br />
the others.<br />
Irthicax Vane: Even if the PCs persuade Vane to their<br />
cause, the monk will not engage Ragnorra. However, he<br />
does attack blistered souls, distracting his target and preventing<br />
it from activating worldskin features. If Ragnorra<br />
transforms into her True Mother form, Vane immediately<br />
attempts to flee through the eastern entrance.<br />
Two-and-a-Half-Brains: The bulette does not want to be<br />
here and would rather not fight. The PCs can make Diplomacy<br />
checks to direct her to attack worldskin features,<br />
but otherwise she is content to huddle in her tunnel.<br />
CONCLUSION<br />
After 9 rounds, or after Ragnorra has been reduced to 200<br />
hit points or fewer, whichever comes first, she transfers<br />
her life energy into her True Mother form.<br />
Thick, twisting strands descend from the neurotangle,<br />
closing access to the eastern and southern entrances. If<br />
Two-and-a-Half-Brains has burrowed into the area, the<br />
tunnel opening is not affected.<br />
When Ragnorra assumes her True Mother form,<br />
remove her figure from the map and read:<br />
With the sound of soft leather shredding,<br />
Ragnorra’s skin unfolds like a blooming flower.<br />
Fountaining ichor spills to the floor, but, rather<br />
than spreading, it zips to the roots of the great cable<br />
and is instantly absorbed.