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Elder Evils

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ENCOUNTER 7-3<br />

110<br />

V<br />

ILE HOME<br />

Encounter Level 20<br />

SETUP<br />

As the PCs approach the heart of the crater, Ragnorra<br />

becomes increasingly aware of them and accelerates the<br />

process of healing and transformation. She is now on the<br />

verge of assuming her True Mother form, which will take<br />

the reshaping of the world to the next stage.<br />

Ragnorra’s lair is more brightly lit than the rest of the<br />

heart of the crater. The neurotangle above sparkles and<br />

flares with corrupt positive energy. Connecting it to the<br />

worldskin is a cable of flesh as thick as a tree trunk: the<br />

True Mother chord.<br />

If the PCs have tamed Two-and-a-Half-Brains (see encounter<br />

7–2), they can convince her to burrow into Ragnorra’s<br />

lair. The tunnel emerges at the point labeled 1 on the<br />

encounter map. The players place their miniatures in the<br />

squares surrounding the tunnel opening. In this case,<br />

no blistered souls have spawned at the locations labeled<br />

3 and 4, since Ragnorra (R) has not yet noticed the PCs’<br />

approach. Any blistered souls that the PCs did not destroy<br />

in encounter 7–1 are in the area labeled 2 on the map and<br />

are not immediately visible.<br />

If the PCs arrive from the south or east, the players<br />

place their miniatures within 10 feet of the appropriate<br />

entrance. One blistered soul has spawned at the location<br />

labeled 3; an additional blistered soul starts at location 4<br />

if the PCs have arrived here after encounter 7–2.<br />

You might wish to mark the various worldskin features<br />

with coins: Heads indicates a growth ready for use, and<br />

tails marks one that must be regenerated. Remove coins<br />

from features that are destroyed.<br />

When the players have finished arranging their miniatures,<br />

place the appropriate blistered souls on the<br />

map and read:<br />

A massive cable is rooted in the fleshy surface,<br />

glinting with crystal and metallic fibers. Midway<br />

between the floor and the neurotangle canopy<br />

above, beams of light burst from its twined strands,<br />

hinting at the gargantuan powers flowing through<br />

the whole of the chord.<br />

An enormous, sluglike being glides serenely along<br />

the mottled floor, brilliant sparkles of light<br />

reflecting from its gooey surface. It turns toward<br />

you with a sound like a thousand bows drawn too<br />

tight. In its midsection, translucent flesh reveals<br />

tumors and organs grotesquely arranged in the<br />

image of a peacefully dreaming face. Through your<br />

mind echo terrible screams of past violence,<br />

impossibly woven into words: “Welcome home,<br />

children.”<br />

Blistered Soul CR 15<br />

hp 187 each (22 HD)<br />

See page 106 for statistics.<br />

Ragnorra CR 19<br />

hp 576 (48 HD); DR 15/epic<br />

See page 99 for statistics.<br />

TACTICS<br />

Ragnorra is preparing for the next stage of her regrowth.<br />

She moves toward the True Mother chord to finish her<br />

preparations, rolling like a wave of sludge over spawn,<br />

worldskin features, and PCs with equal unconcern.<br />

If the PCs deal damage to Ragnorra, she does not retaliate<br />

directly at first; instead, she births aberrations from a<br />

nearby spawning spore and regenerates it. After 2 rounds,<br />

she directly attacks PCs who damaged her, striking and<br />

making use of worldskin features as appropriate.<br />

Blistered Souls: Any blistered souls that were spawned<br />

in response to the PCs’ intrusion (at locations 3 and 4)<br />

attempt to defend Ragnorra. They activate worldskin features<br />

to support other blistered souls in combat.<br />

Blistered souls that escaped here from encounter 7–1<br />

remain hidden in the corner labeled 2 and use their regenerate<br />

worldskin ability to heal and support Ragnorra and<br />

the others.<br />

Irthicax Vane: Even if the PCs persuade Vane to their<br />

cause, the monk will not engage Ragnorra. However, he<br />

does attack blistered souls, distracting his target and preventing<br />

it from activating worldskin features. If Ragnorra<br />

transforms into her True Mother form, Vane immediately<br />

attempts to flee through the eastern entrance.<br />

Two-and-a-Half-Brains: The bulette does not want to be<br />

here and would rather not fight. The PCs can make Diplomacy<br />

checks to direct her to attack worldskin features,<br />

but otherwise she is content to huddle in her tunnel.<br />

CONCLUSION<br />

After 9 rounds, or after Ragnorra has been reduced to 200<br />

hit points or fewer, whichever comes first, she transfers<br />

her life energy into her True Mother form.<br />

Thick, twisting strands descend from the neurotangle,<br />

closing access to the eastern and southern entrances. If<br />

Two-and-a-Half-Brains has burrowed into the area, the<br />

tunnel opening is not affected.<br />

When Ragnorra assumes her True Mother form,<br />

remove her figure from the map and read:<br />

With the sound of soft leather shredding,<br />

Ragnorra’s skin unfolds like a blooming flower.<br />

Fountaining ichor spills to the floor, but, rather<br />

than spreading, it zips to the roots of the great cable<br />

and is instantly absorbed.

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