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ENCOUNTER 2-3<br />
30<br />
A<br />
NGELS OF ATROPUS<br />
Encounter Level 20<br />
SETUP<br />
Six angels of decay (A) prowl the area here. The players<br />
can place their miniatures along a map edge based on the<br />
direction of their approach.<br />
When the players have finished placing their figures,<br />
read:<br />
You look out over the vast black stones called the<br />
Eyes of Death. Narrow, glowing crevices mar the<br />
surface like a grotesque web of veins.<br />
Six disgusting figures fly above the blasted stone on<br />
rotting wings. They have the vague shapes of<br />
angels, but chunks of skin slough from their bodies<br />
and float away into the void.<br />
TACTICS<br />
At the start of combat, the angels of decay are 60 feet above<br />
the moonlet’s surface. As poor flyers, they can make 45-<br />
degree turns for every 5 feet of movement, and they can<br />
descend at double speed (100 feet). Each lands in a space<br />
that will put it within reach of a PC. Each angel attacks<br />
a different character; they double up if there are more of<br />
them than there are PCs.<br />
After the angels of decay land, the PCs are subject to<br />
the angels’ rotting aura as long as the angels remain on<br />
the ground.<br />
In melee, the angels of decay use Power Attack<br />
(included in the statistics block) to boost damage. Characters<br />
struck by two or more attacks take additional<br />
damage, and the angel of decay dealing the damage heals<br />
5 hit points.<br />
Combat attracts the attention of Atropus. In the round<br />
after combat begins, the elder evil dispatches its aspect<br />
(see page 19 for full statistics). It arrives from a random<br />
direction after 1d6 rounds.<br />
When the aspect of Atropus appears, read:<br />
An enormous, headless, human-shaped<br />
monstrosity lumbers into view. Its petrified flesh<br />
is coated with a slick layer of black ichor. The<br />
creature radiates malice and rage as though it is<br />
an extension of Atropus itself, come to obliterate<br />
these intruders once and for all.<br />
Once here, the aspect of Atropus bolsters the remaining<br />
angels of decay with its negative energy aura, granting all<br />
undead within 30 feet +5 turn resistance and fast healing<br />
5 (this benefit stacks with that from the Eyes of Death). In<br />
6 Angels of Decay LM CR 15<br />
hp 198 each (26 HD); DR 10/adamantine and magic<br />
CE Large undead<br />
Init +6; Senses darkvision 60 ft.; Listen +29, Spot +29<br />
Aura rotting (15 ft., DC 27)<br />
Languages Abyssal, Common<br />
AC 28, touch 15, flat-footed 26<br />
Immune undead immunities (MM 317)<br />
SR 24<br />
Fort +14, Ref +18, Will +26<br />
Speed 30 ft. (6 squares), fly 50 ft. (poor)<br />
Melee 2 claws +25 each (2d6+13) and<br />
2 wing slams +20 each (1d6+6)<br />
Space 10 ft.; Reach 10 ft.<br />
Base Atk +13; Grp +30<br />
Atk Options Cleave, Combat Reflexes, Power Attack, magic<br />
strike, rotting touch<br />
Abilities Str 37, Dex 14, Con —, Int 20, Wis 20, Cha 18<br />
SQ unholy grace<br />
Feats Cleave, Combat Reflexes, Great Fortitude, Improved<br />
Initiative, Improved Toughness LM , Iron Will, Lightning<br />
Reflexes, Power Attack, Toughness<br />
Skills Concentration +29, Diplomacy +6, Hide +27,<br />
Intimidate +33, Knowledge (arcana) +29, Listen +29,<br />
Move Silently +26, Search +29, Sense Motive +29,<br />
Spellcraft +34, Spot +29, Survival +5 (+7 following<br />
tracks)<br />
Rotting Aura (Su) When the creature is not flying, at the<br />
end of each of an angel of decay’s turns, any corporeal<br />
creature within 15 feet of it must succeed on a DC 27<br />
Reflex save or take 5d6 points of damage (half on a<br />
successful save). In addition, a living creature must also<br />
succeed on a DC 27 Will saving throw or become<br />
nauseated for 1 round.<br />
Each round a creature takes damage from an angel<br />
of decay’s rotting aura, the angel heals 5 points of<br />
damage.<br />
Rotting Touch (Su) An angel of decay that hits a single foe<br />
with more than one attack in a round causes that<br />
creature’s flesh to rot, dealing an additional 1d6+6<br />
points of damage. Each time this occurs, the angel of<br />
decay heals 5 points of damage.<br />
Unholy Grace (Su) An angel of decay adds its Charisma<br />
bonus to its Armor Class and on saving throws. These<br />
bonuses are included in the stat block.<br />
addition, living creatures within the aura gain five negative<br />
levels for as long as they remain in the area. The aspect of<br />
Atropus then sacrifices 50 hit points to call down a meteor<br />
shower. This attack affects the aspect of Atropus and the<br />
angels of decay as well as their enemies.<br />
As long as the PCs do not confront the focus, it hangs<br />
back and uses spell-like abilities, starting with wail of the<br />
banshee and then meteor swarm. If it is the last creature in<br />
the combat, it uses call meteor shower as long as it has at<br />
least 300 or more hit points.