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Elder Evils

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ENCOUNTER 2-3<br />

30<br />

A<br />

NGELS OF ATROPUS<br />

Encounter Level 20<br />

SETUP<br />

Six angels of decay (A) prowl the area here. The players<br />

can place their miniatures along a map edge based on the<br />

direction of their approach.<br />

When the players have finished placing their figures,<br />

read:<br />

You look out over the vast black stones called the<br />

Eyes of Death. Narrow, glowing crevices mar the<br />

surface like a grotesque web of veins.<br />

Six disgusting figures fly above the blasted stone on<br />

rotting wings. They have the vague shapes of<br />

angels, but chunks of skin slough from their bodies<br />

and float away into the void.<br />

TACTICS<br />

At the start of combat, the angels of decay are 60 feet above<br />

the moonlet’s surface. As poor flyers, they can make 45-<br />

degree turns for every 5 feet of movement, and they can<br />

descend at double speed (100 feet). Each lands in a space<br />

that will put it within reach of a PC. Each angel attacks<br />

a different character; they double up if there are more of<br />

them than there are PCs.<br />

After the angels of decay land, the PCs are subject to<br />

the angels’ rotting aura as long as the angels remain on<br />

the ground.<br />

In melee, the angels of decay use Power Attack<br />

(included in the statistics block) to boost damage. Characters<br />

struck by two or more attacks take additional<br />

damage, and the angel of decay dealing the damage heals<br />

5 hit points.<br />

Combat attracts the attention of Atropus. In the round<br />

after combat begins, the elder evil dispatches its aspect<br />

(see page 19 for full statistics). It arrives from a random<br />

direction after 1d6 rounds.<br />

When the aspect of Atropus appears, read:<br />

An enormous, headless, human-shaped<br />

monstrosity lumbers into view. Its petrified flesh<br />

is coated with a slick layer of black ichor. The<br />

creature radiates malice and rage as though it is<br />

an extension of Atropus itself, come to obliterate<br />

these intruders once and for all.<br />

Once here, the aspect of Atropus bolsters the remaining<br />

angels of decay with its negative energy aura, granting all<br />

undead within 30 feet +5 turn resistance and fast healing<br />

5 (this benefit stacks with that from the Eyes of Death). In<br />

6 Angels of Decay LM CR 15<br />

hp 198 each (26 HD); DR 10/adamantine and magic<br />

CE Large undead<br />

Init +6; Senses darkvision 60 ft.; Listen +29, Spot +29<br />

Aura rotting (15 ft., DC 27)<br />

Languages Abyssal, Common<br />

AC 28, touch 15, flat-footed 26<br />

Immune undead immunities (MM 317)<br />

SR 24<br />

Fort +14, Ref +18, Will +26<br />

Speed 30 ft. (6 squares), fly 50 ft. (poor)<br />

Melee 2 claws +25 each (2d6+13) and<br />

2 wing slams +20 each (1d6+6)<br />

Space 10 ft.; Reach 10 ft.<br />

Base Atk +13; Grp +30<br />

Atk Options Cleave, Combat Reflexes, Power Attack, magic<br />

strike, rotting touch<br />

Abilities Str 37, Dex 14, Con —, Int 20, Wis 20, Cha 18<br />

SQ unholy grace<br />

Feats Cleave, Combat Reflexes, Great Fortitude, Improved<br />

Initiative, Improved Toughness LM , Iron Will, Lightning<br />

Reflexes, Power Attack, Toughness<br />

Skills Concentration +29, Diplomacy +6, Hide +27,<br />

Intimidate +33, Knowledge (arcana) +29, Listen +29,<br />

Move Silently +26, Search +29, Sense Motive +29,<br />

Spellcraft +34, Spot +29, Survival +5 (+7 following<br />

tracks)<br />

Rotting Aura (Su) When the creature is not flying, at the<br />

end of each of an angel of decay’s turns, any corporeal<br />

creature within 15 feet of it must succeed on a DC 27<br />

Reflex save or take 5d6 points of damage (half on a<br />

successful save). In addition, a living creature must also<br />

succeed on a DC 27 Will saving throw or become<br />

nauseated for 1 round.<br />

Each round a creature takes damage from an angel<br />

of decay’s rotting aura, the angel heals 5 points of<br />

damage.<br />

Rotting Touch (Su) An angel of decay that hits a single foe<br />

with more than one attack in a round causes that<br />

creature’s flesh to rot, dealing an additional 1d6+6<br />

points of damage. Each time this occurs, the angel of<br />

decay heals 5 points of damage.<br />

Unholy Grace (Su) An angel of decay adds its Charisma<br />

bonus to its Armor Class and on saving throws. These<br />

bonuses are included in the stat block.<br />

addition, living creatures within the aura gain five negative<br />

levels for as long as they remain in the area. The aspect of<br />

Atropus then sacrifices 50 hit points to call down a meteor<br />

shower. This attack affects the aspect of Atropus and the<br />

angels of decay as well as their enemies.<br />

As long as the PCs do not confront the focus, it hangs<br />

back and uses spell-like abilities, starting with wail of the<br />

banshee and then meteor swarm. If it is the last creature in<br />

the combat, it uses call meteor shower as long as it has at<br />

least 300 or more hit points.

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