CHAPTER 3 FATHER LLYMIC 41
ENCOUNTER 3-1 42 G IANT BROOD Encounter Level 14 SETUP The path to the summit of the glacial tomb leads directly to these giant ruins. The characters reach this crumbling edifice after navigating the field of strange ice sculptures. The brood spawn frost giants (F) are hidden inside the ruined structure when the encounter begins. 4 Brood Spawn Worgs CR 5 hp 52 (7 HD); DR 5/magic CE Large outsider (native) Init +2; Senses blindsight 60 ft.; Listen +15, Spot +15 Languages Common, Goblin AC 18, touch 12, flat-footed 16 Immune ability damage, ability drain, cold, mind-affecting spells and abilities, polymorph, petrification Resist electricity 5, fire 5; SR 12 Fort +8, Ref +7, Will +8 Weakness light sickness, sonic vulnerability Speed 70 ft. (14 squares); ice step Melee 2 claws +12 each (1d8+6/19–20 plus 1d6 cold) and bite +7 (1d6+3 plus 1d6 cold) Base Atk +7; Grp +13 Atk Options Power Attack Special Actions breath weapon Spell-Like Abilities (CL 7th): 1/day—sleet storm 3/day—darkness Abilities Str 23, Dex 15, Con 17, Int 6, Wis 16, Cha 14 Feats Abominable Form B , Alertness, Improved Critical (claw) B , Power Attack B , Track, Willing Deformity B Skills Hide +12, Intimidate +15, Listen +15, Move Silently +12, Spot +15, Survival +13 Light Sickness (Ex) Brood spawn are sickened whenever they are in the area of a light spell or similar effect. When in natural sunlight, they are slowed (as the spell). Brood spawn are treated as undead when targeted by spells that deal damage based on light, such as searing light and sunburst. Sonic Vulnerability (Ex) Brood spawn take half again as much (+50%) damage as normal from sonic attacks, regardless of whether a saving throw is allowed, or if the save is a success or failure. Ice Step (Ex) Brood spawn ignore all movement penalties associated with snow or ice on the ground. They always succeed on Balance checks against effects caused by ice or spells or special abilities that have the cold descriptor. Breath Weapon (Su) 15 ft. cone, once per day, 2d6 cold plus brood fever, Reflex DC 16 half and negates disease. When the PCs arrive at the ruins, read: A large stone keep sits at the base of a path leading farther up the mountain. It looks as if it was recently razed, with blocks of stone tumbled about its small courtyard and two gigantic doors lying in shambles before it. 3 Brood Spawn Frost Giants CR 11 hp 178 (17 HD); DR 10/magic CE Large outsider (native) Init –1; Senses blindsight 60 ft.; Listen +23, Spot +23 Languages Giant AC 21, touch 8, flat-footed 21 Immune ability damage, ability drain, cold, mind-affecting spells and abilities, polymorph, petrification Resist electricity 20, fire 20; SR 22 Fort +16, Ref +9, Will +13; +8 against divine spells Weakness light sickness, sonic vulnerability Speed 60 ft. (12 squares); ice step Melee 2 claws +28 each (2d6+12/19–20 plus 1d6 cold) and bite +23 (1d8+6 plus 1d6 cold) Ranged throw rubble +11 (4d6+12) Space 10 ft.; Reach 10 ft. Base Atk +17; Grp +33 Atk Options Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack Special Actions breath weapon Spell-Like Abilities (CL 17th): 1/day—dispel magic, enervation (+15 ranged touch), ice storm, sleet storm 3/day—darkness, deeper darkness, wall of ice Abilities Str 35, Dex 9, Con 23, Int 10, Wis 16, Cha 15 Feats Abominable Form B , Apostate B , Cleave, Great Cleave, Harvester of Souls B , Improved Critical (claw) B , Improved Overrun, Improved Sunder, Power Attack, Willing Deformity B Skills Climb +32, Concentration +26, Hide +15, Intimidate +25, Jump +32, Listen +23, Move Silently +19, Spot +23 Light Sickness (Ex) Brood spawn are sickened whenever they are in the area of a light spell or similar effect. When in natural sunlight, they are slowed (as the spell). Brood spawn are treated as undead when targeted by spells that deal damage based on light, such as searing light and sunburst. Sonic Vulnerability (Ex) Brood spawn take half again as much (+50%) damage as normal from sonic attacks, regardless of whether a saving throw is allowed or if the save is a success or failure. Ice Step (Ex) Brood spawn ignore all movement penalties associated with snow or ice on the ground. They always succeed on Balance checks against effects caused by ice or spells or special abilities that have the cold descriptor. Breath Weapon (Su) 30 ft. cone, once per day, 8d6 cold plus brood fever, Reflex DC 24 half and negates disease.
- Page 4 and 5: Contents Introduction. . . . . . .
- Page 6 and 7: Illus. by J. Zhang nd I looked upon
- Page 8 and 9: Encounter Information Each entry ha
- Page 10 and 11: action, we instead wasted time on p
- Page 12 and 13: Vile Feats Feat Prerequisite Benefi
- Page 14 and 15: Benefit: You gain a +2 circumstance
- Page 16 and 17: PROPERTY DESCRIPTIONS Each of the f
- Page 18 and 19: through the void. Perhaps atropals
- Page 20 and 21: ATROPUS Atropus is as much a place
- Page 22 and 23: SQ bardic knowledge +7, siphon spel
- Page 24 and 25: THE MOONLET Atropus is the moonlet,
- Page 26 and 27: CHAPTER 2 ATROPUS 25
- Page 28 and 29: FEATURES OF THE AREA Altar: The alt
- Page 30 and 31: When a character moves 10 feet or m
- Page 32 and 33: FEATURES OF THE AREA Crater: It cos
- Page 34 and 35: his unmoving form. These projection
- Page 36 and 37: Llymic for the glory of the dark go
- Page 38 and 39: Atk Options Power Attack Special Ac
- Page 40 and 41: The surface of the mountain consist
- Page 44 and 45: FEATURES OF THE AREA Ground: The su
- Page 46 and 47: FEATURES OF THE AREA Icy Plateau: T
- Page 48 and 49: FEATURES OF THE AREA Dark Ice: The
- Page 50 and 51: will one day awaken and purify the
- Page 52 and 53: DESCRIPTION When quiescent, the fou
- Page 54 and 55: SOELMA NILAENISH “The world disgu
- Page 56 and 57: Special Actions bardic music 11/day
- Page 58 and 59: F. Large Sleeping Area (EL varies)
- Page 60 and 61: 3 Whitespawn Berserkers MM4 CR 6 hp
- Page 62 and 63: 3 Greathorn Minotaurs MM4 CR 7 hp 1
- Page 64 and 65: Hulk of Zoretha (Male) CR 16 hp 256
- Page 66 and 67: When awakened, however, an elder ch
- Page 68 and 69: THE LEVIATHAN IN FAERÛN The Leviat
- Page 70 and 71: CHAPTER 5 THE LEVIATHAN priest. Whe
- Page 72 and 73: Marcus Hape CR 12 hp 60 (12 HD) Mal
- Page 74 and 75: CHAPTER 5 THE LEVIATHAN 73
- Page 76 and 77: Axihuatl CR 19 hp 206 (24 HD); fast
- Page 78 and 79: FEATURES OF THE AREA The battlefiel
- Page 80 and 81: 3 Krakens CR 12 hp 290 each (20 HD)
- Page 82 and 83: Despite the seals that hold its min
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- Page 86 and 87: Lucather exists as a quell (Libris
- Page 88 and 89: Melee slam +22 (1d6+4) Ranged enerv
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Advanced Deathshrieker MM3 CR 19 hp
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Lucather Majii CR 21 hp 155 (23 HD)
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FEATURES OF THE AREA Outer Circle o
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spores become aberrant hybrids. (Kn
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progeny of Ragnorra (see page 100).
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The bolt corrupts the life force of
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CL 20th); a Reflex save halves the
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CHAPTER 7 RAGNORRA 105
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FEATURES OF THE AREA (B) Blistered
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FEATURES OF THE AREA Vane’s Hideo
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The neurotangle above twists itself
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his essence transformed the serpent
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SERTROUS IN EBERRON The teachings o
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to flee for her life from the templ
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must make a DC 15 Concentration che
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CHAPTER 8 SERTROUS 121
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Summoned Babau CR — hp 80 (7 HD);
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Zuvexus CR 19 hp 267 (18 HD); DR 10
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When Avamerin is defeated, read: Th
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Through these inscriptions, he disc
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Skills Balance +22, Climb +28, Conc
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Spell Focus (necromancy), Spell Pen
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CHAPTER 9 THE WORM THAT WALKS Centu
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CHAPTER 9 THE WORM THAT WALKS 137
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Gravecrawler MM2 CR 16 hp 162 (25 H
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FEATURES OF THE AREA Deep Bog: Thes
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FEATURES OF THE AREA Blood Rock: An
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The gods blessed Zankar, but their
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denizens, and learn that Zargon is
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Sickening Slime (Ex) All creatures
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CHAPTER 10 ZARGON Adventurers make
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CHAPTER 10 ZARGON 153
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Ochre Jelly CR 5 hp 69 (6 HD); spli
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Cultist of Zargon CR 10 hp 59 (10 H
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FEATURES OF THE AREA Lighting: This