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Elder Evils

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CHAPTER 7<br />

RAGNORRA<br />

Skincasting (Sp) As a standard action, Ragnorra can activate<br />

the ability of any worldskin feature (see page 102) within<br />

1,000 feet.<br />

Anathematic Secrecy (Su) Ragnorra is immune to all divine<br />

divination spell effects.<br />

Nondetection (Su) As the nondetection spell; continuous;<br />

caster level 20th.<br />

Spell to Spore (Su) Whenever Ragnorra’s spell resistance allows<br />

her to resist a spell, she has a chance to capture its<br />

magical energy. The caster of the spell must attempt a DC<br />

26 caster level check. If this check fails, Ragnorra stores<br />

the captured spell’s energy and can use it to grow a new<br />

feature of the worldskin or regenerate an existing one.<br />

The energy of each captured spell level contributes<br />

5 hit points toward growing a new worldskin feature. For<br />

example, accumulating six levels’ worth of spells would<br />

allow Ragnorra to grow a vaporous abscess (30 hp) immediately<br />

or save up the magical energy to produce larger<br />

growths. Captured spell energy must be expended within<br />

1 hour, or it fades away with no effect.<br />

THE TRUE MOTHER<br />

When Ragnorra has restored herself sufficiently, or when she<br />

comes under attack, she sheds her current form and merges<br />

with the neurotangle (page 102). In her True Mother form,<br />

Ragnorra is impossible to attack directly and gains new<br />

abilities. However, she is also weakened in some ways and<br />

is vulnerable to attacks that target her connection with the<br />

world. See encounter 7–3 (page 110) for details.<br />

The following stat block lists only changes to Ragnorra<br />

once she has assumed her True Mother form.<br />

Ragnorra, True Mother CR 19<br />

hp 200 (60 HD)*<br />

*Assuming Ragnorra has taken damage earlier in the encounter.<br />

Otherwise, she has regenerated to 1,000 hp.<br />

AC variable (True Mother chord)<br />

Fort +30, Ref +25, Will +37<br />

Weakness True Mother chord (see text)<br />

Speed 0 ft.<br />

Melee 2 slams +41 each (3d8+12 plus 1 vile)<br />

Space see text; Reach see text<br />

Base Atk +45; Grp +69<br />

Atk Options Automatic Still Spell, Awesome Blow, Enlarge<br />

Supernatural Ability (bolt of corruption), Improved Bull<br />

Rush, Improved Overrun, Power Attack, Quicken Spell-<br />

Like Ability (regenerate worldskin), Quicken Spell-Like<br />

Ability (skincasting), Still Spell, Widen Supernatural Ability<br />

(positive energy aura)<br />

Special Actions bolt of corruption<br />

Spell-Like Abilities (CL 30th):<br />

At will—regenerate worldskin 50, skincasting<br />

Abilities Str 26, Dex 13, Con 23, Int 26, Wis 21, Cha 26<br />

Feats Automatic Still Spell ELH , Awesome Blow, Enlarge Supernatural<br />

Ability ToM (bolt of corruption), Epic Fortitude ELH ,<br />

Epic Leadership ELH , Epic Reflexes ELH , Great Fortitude, Improved<br />

Bull Rush, Improved Overrun, Improved Sunder,<br />

Leadership, Lightning Reflexes, Positive Energy Aura ELH ,<br />

Power Attack, Quicken Spell-Like Ability (regenerate<br />

worldskin), Quicken Spell-Like Ability (skincasting), Still<br />

Spell, Vile Natural Attack (slam), Widen Supernatural<br />

Ability ToM (positive energy aura) (3)<br />

Skills Concentration +69, Intimidate +71, Knowledge (arcana)<br />

+71, Knowledge (nature) +71, Knowledge (the planes)<br />

+71, Knowledge (religion) +71, Listen +68 (+83 in the neurotangle),<br />

Spellcraft +77, Spot +68 (+83 in the neurotangle),<br />

Survival +68 (+74 aboveground or on other planes)<br />

Corrupt Positive Energy Aura (Su) As Ragnorra, except all undead<br />

creatures within 15 feet of the neurotangle’s surface<br />

are automatically affected by a turn undead attempt (CL<br />

20th). Undead that have 10 or fewer HD are automatically<br />

destroyed.<br />

Impervious to the Divine (Su) As Ragnorra.<br />

Space/Reach (Ex) When merged with the neurotangle, Ragnorra<br />

is as big as the crater itself. She can form a pseudopod<br />

to attack any creature within the heart of the crater<br />

(see page 102).<br />

True Mother Chord (Ex) Ragnorra’s consciousness has<br />

bonded with the neurotangle, and she cannot be attacked<br />

directly. However, the True Mother chord links her life<br />

energy to the worldskin and is vulnerable to attack. See<br />

encounter 7–3 (page 110) for more information.<br />

Bolt of Corruption (Su) Once per round as a standard action,<br />

Ragnorra can fi re a bolt of corrupt positive energy in a<br />

line 90 feet long. Creatures in the bolt’s path can attempt<br />

a DC 36 Reflex save to avoid it. Each round thereafter for<br />

18 rounds, the affected creature can attempt a DC 36 Fortitude<br />

save to end the effect.<br />

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100<br />

PROGENY OF RAGNORRA<br />

Sentient beings corrupted or raised by Ragnorra’s overpowering<br />

sign become aberrations known as progeny of Ragnorra.<br />

“Progeny of Ragnorra” is an acquired template that can be<br />

added to any living, corporeal creature that has an Intelligence<br />

score of 6 or higher.<br />

A progeny of Ragnorra uses all the base creature’s statistics<br />

and special abilities except as noted here.<br />

Size and Type: The creature’s type changes to aberration. Do<br />

not recalculate the creature’s Hit Dice, base attack bonus, or<br />

saves. Size is unchanged.<br />

Special Attacks: Progeny gain Ragnorra’s skincasting and regenerate<br />

worldskin special abilities (caster level equals Hit Dice).<br />

See Ragnorra’s statistics for details.<br />

Special Qualities: A progeny of Ragnorra has all the special<br />

qualities of the base creature, plus darkvision out to 60 feet.<br />

If the base creature already has darkvision, its range does<br />

not change.<br />

A progeny of Ragnorra is unable to act against Ragnorra’s wishes.<br />

The elder evil establishes a telepathic link with the mind of her<br />

children, much like that of a dominate monster spell. This link is<br />

permanent and can be broken only by defeating Ragnorra.<br />

Ragnorra always takes action to prevent attacks upon herself,<br />

the True Mother chord (see above), or spawning spores (page<br />

103) but otherwise leaves progeny to their own devices. Whenever<br />

a progeny takes an action against her wishes, the elder evil<br />

can override it with a command of her own as an immediate<br />

action. A progeny can attempt to resist this control with a DC 39<br />

Will save; a successful save allows it to act freely for 1 round.<br />

Abilities: Adjust the base creature’s abilities as follows: Con<br />

+2, Cha –4.<br />

Challenge Rating: As base creature +2.<br />

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