Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
CHAPTER 5<br />
THE LEVIATHAN<br />
72<br />
Illus. by H. Lyon<br />
Swimming up to the next higher level is easier, since<br />
the warm water carries the swimmer along. Doing this<br />
requires a DC 10 Swim check and takes 5 minutes. Once<br />
more, failure results in 1d6 points of nonlethal damage<br />
from fatigue.<br />
Second Level<br />
This level is a squat cylinder, its walls, floor, and ceiling<br />
completely covered in intricately carved runes similar<br />
to those that surround the ceremonial circle on the first<br />
level. An eerie glow emanates from the runes, suffusing<br />
the area.<br />
Chaos energy from the Leviathan slowly leaches from<br />
these runes; lawful-aligned creatures take a –1 penalty on<br />
attack rolls, skill checks, saves, and ability checks while on<br />
this level. Small bioluminescent creatures swarm through<br />
the water, tiny manifestations of the Leviathan’s dreams.<br />
E. Runic Zone (EL Varies)<br />
These zones exist as cubes of chaotically charged water<br />
about 150 feet square, each centered on one of the transport<br />
tubes from above. Here, chaos energy is focused,<br />
manifesting several unusual effects. Anyone exiting the<br />
tubes into the level encounters the runic zone and its<br />
effects. See encounter 5–2, page 76, for further details<br />
on these zones.<br />
Spine Temple<br />
Third Level<br />
The lowest level of the temple is a great spherical chamber<br />
over 800 feet across. It too is covered in carved runes that<br />
provide shadowy illumination and bestow penalties on<br />
lawful-aligned creatures as described on the previous level.<br />
F. Chaos Doorways (EL Varies)<br />
The builders of the temple used these portals to transport<br />
themselves to and from the temple, entering and exiting<br />
without the need for physical doors. Now they serve as<br />
conduits to the Leviathan, manifesting creatures from its<br />
dreams and transporting them from the temple to elsewhere<br />
in the world. If the PCs approach within 50 feet of one of<br />
these doorways, roll on the following table to see what type<br />
of creature manifests.<br />
d% Encounter Average EL Source<br />
01–25 2d4 krakens 16 MM 162<br />
26–45 2d6 megalodons 16 MM2 147<br />
46–65 1d2 aspects of the Leviathan 16 Page 68<br />
66–81 2d4 dragon eels 15 MM3 44<br />
82–90 3d4 greater seryulin 15 MM3 149<br />
91–100 2d4 siege crabs 18 MM3 156<br />
G. The Pit (EL 20)<br />
At the bottom of the sphere is a round pit that leads into the<br />
very heart of the Leviathan’s chaotic essence. See encounter<br />
5–3, page 78, for more details on this area.