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Elder Evils

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CHAPTER 5<br />

THE LEVIATHAN<br />

72<br />

Illus. by H. Lyon<br />

Swimming up to the next higher level is easier, since<br />

the warm water carries the swimmer along. Doing this<br />

requires a DC 10 Swim check and takes 5 minutes. Once<br />

more, failure results in 1d6 points of nonlethal damage<br />

from fatigue.<br />

Second Level<br />

This level is a squat cylinder, its walls, floor, and ceiling<br />

completely covered in intricately carved runes similar<br />

to those that surround the ceremonial circle on the first<br />

level. An eerie glow emanates from the runes, suffusing<br />

the area.<br />

Chaos energy from the Leviathan slowly leaches from<br />

these runes; lawful-aligned creatures take a –1 penalty on<br />

attack rolls, skill checks, saves, and ability checks while on<br />

this level. Small bioluminescent creatures swarm through<br />

the water, tiny manifestations of the Leviathan’s dreams.<br />

E. Runic Zone (EL Varies)<br />

These zones exist as cubes of chaotically charged water<br />

about 150 feet square, each centered on one of the transport<br />

tubes from above. Here, chaos energy is focused,<br />

manifesting several unusual effects. Anyone exiting the<br />

tubes into the level encounters the runic zone and its<br />

effects. See encounter 5–2, page 76, for further details<br />

on these zones.<br />

Spine Temple<br />

Third Level<br />

The lowest level of the temple is a great spherical chamber<br />

over 800 feet across. It too is covered in carved runes that<br />

provide shadowy illumination and bestow penalties on<br />

lawful-aligned creatures as described on the previous level.<br />

F. Chaos Doorways (EL Varies)<br />

The builders of the temple used these portals to transport<br />

themselves to and from the temple, entering and exiting<br />

without the need for physical doors. Now they serve as<br />

conduits to the Leviathan, manifesting creatures from its<br />

dreams and transporting them from the temple to elsewhere<br />

in the world. If the PCs approach within 50 feet of one of<br />

these doorways, roll on the following table to see what type<br />

of creature manifests.<br />

d% Encounter Average EL Source<br />

01–25 2d4 krakens 16 MM 162<br />

26–45 2d6 megalodons 16 MM2 147<br />

46–65 1d2 aspects of the Leviathan 16 Page 68<br />

66–81 2d4 dragon eels 15 MM3 44<br />

82–90 3d4 greater seryulin 15 MM3 149<br />

91–100 2d4 siege crabs 18 MM3 156<br />

G. The Pit (EL 20)<br />

At the bottom of the sphere is a round pit that leads into the<br />

very heart of the Leviathan’s chaotic essence. See encounter<br />

5–3, page 78, for more details on this area.

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