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Elder Evils

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THE MOONLET<br />

Atropus is the moonlet, the location where the player characters<br />

confront the elder evil and drive it from their world.<br />

The moonlet is spheroid, 700 miles in diameter.<br />

When the moonlet approaches close to the home world<br />

of your campaign setting (assuming Earth as the default), it<br />

takes up an orbit just outside the moon’s orbit, about 250,000<br />

miles from the surface of the world. (If your campaign setting<br />

features multiple moons, it begins its orbit outside the orbit<br />

of the most distant satellite.)<br />

Once in position, the moonlet begins to circle the<br />

planet, entering a deteriorating<br />

orbit and<br />

picking up speed as it<br />

loses altitude. The rate<br />

of fall is up to you, but<br />

it should correspond<br />

with the progress of<br />

your campaign, the intensity<br />

of the sign, and<br />

the pace that best fits<br />

your needs. (Remember,<br />

this is a floating<br />

head in space, not an<br />

astrophysics project;<br />

don’t worry too much<br />

about the time it takes<br />

for the moonlet to<br />

descend.)<br />

KEY FEATURES<br />

The moonlet is not a<br />

pleasant place. It is barren<br />

and rocky, overrun<br />

with sharp spires of<br />

old stone, deep trenches,<br />

and mountainous<br />

ridges piled on top of<br />

each other. Bubbling<br />

up from the craters<br />

pocking the surface is<br />

a noxious tar. Debris<br />

picked up from countless<br />

worlds clutters the<br />

surface.<br />

The moonlet remains on the dark side of the world, keeping<br />

the planet between it and the sun. As a result, the surface of<br />

the moonlet is dark, granting total concealment (50% miss<br />

chance) to all creatures on its surface.<br />

The moonlet is a low-gravity environment. This has a<br />

number of effects, as follows.<br />

• Increase speed for all movement types by 5 feet.<br />

• A creature’s carrying capacity doubles, and it gains a +10<br />

circumstance bonus on Strength checks made to lift or<br />

move heavy objects.<br />

• Creatures gain a +10 circumstance bonus on Strengthbased<br />

skill checks.<br />

• Creatures take a –2 circumstance penalty on attack rolls.<br />

• Falling damage is reduced to 1d4 points of damage per 10<br />

feet fallen.<br />

The moonlet’s surface functions as rugged mountain terrain<br />

(DMG 89), except that cliffs are 4d6×10 feet tall and chasms<br />

are 4d4×10 feet deep and measure 40 feet long.<br />

The moonlet counts as being a minor negative-dominant<br />

environment. Each round a living creature remains within<br />

60 feet of the moonlet’s surface, it takes 1d6 points of damage<br />

(when not in combat, it is easier to convert it to 35 points<br />

of damage per minute). A creature reduced to 0 hit points<br />

crumbles to ash. A death ward spell prevents this damage.<br />

Spells and spell-like abilities that use negative energy,<br />

including inflict spells, are maximized. Class abilities<br />

that use negative energy,<br />

such as rebuking or commanding<br />

undead, gain a<br />

+10 bonus on the roll to<br />

determine Hit Dice affected.<br />

Spells and spell-like<br />

abilities that use positive<br />

energy, including cure<br />

spells, are impeded (DMG<br />

150), and characters take a<br />

–10 penalty on Fortitude<br />

saves made to remove negative<br />

levels.<br />

DEFENSES<br />

The moonlet has few defenses.<br />

The dangers of the<br />

void are enough to keep<br />

enemies at bay. Unless<br />

the moonlet is approached<br />

when it has already entered<br />

the atmosphere—at<br />

which point it is almost<br />

too late—characters must<br />

contend with the hazardous<br />

environment. After<br />

3 rounds of exposure to<br />

the void, a living creature<br />

must make a successful<br />

DC 20 Constitution check<br />

or suffer excruciating pain,<br />

becoming stunned and remaining<br />

so until it returns<br />

Doom befalls your world<br />

to the atmosphere. Creatures<br />

that fail the check by 5 or more fall unconscious.<br />

Creatures that require air are also subject to suffocation.<br />

Attempting to hold one’s breath requires a DC 15 Constitution<br />

check every round. The DC increases by 1 each round. Even<br />

on a successful check, the creature takes 1 point of Constitution<br />

damage from the pressure. On a failed check, or when<br />

the creature stops holding its breath, it falls unconscious on<br />

the following round, and its hit points fall to 0. On the next<br />

round, the creature drops to –1 hit points and the round after,<br />

its hit points fall to –10 and the creature dies.<br />

If the characters set foot on or fly above the moonlet,<br />

the undead infesting its surface spill forth. Each hour the<br />

characters remain within 60 feet of the surface, there’s a<br />

20% chance for a random encounter, as shown on the table<br />

below. If an encounter features a creature from a book you<br />

don’t have, pick a result from a book you do have.<br />

Illus. by Daarken<br />

CHAPTER 2<br />

ATROPUS<br />

23

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