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Elder Evils

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FEATURES OF THE AREA<br />

Dark Ice: The entire top of the mountain is a<br />

sheet of smooth ice. Characters moving across this<br />

surface must spend 2 squares of movement to enter<br />

a square covered in ice. Increase the DC of all<br />

Tumble checks by 5. Brood spawn can move about<br />

this surface without penalty. This ice also generates<br />

a field that maximizes all cold spells and<br />

effects. The effect of this field also applies to<br />

the breath weapons of all brood spawn and Father<br />

Llymic’s deadly chill aura.<br />

Crumbled Pillars: Each one of these pillars<br />

counts as difficult terrain. Although ruined, each<br />

one radiates overwhelming abjuration magic.<br />

More important, the runes on the pillars amplify<br />

light spells and effects. Although the true power<br />

no longer functions, some residual magic remains.<br />

Anyone using a piece of one of these pillars as<br />

a material component for a spell that has the<br />

light descriptor can cast it normally, despite the<br />

current level of the dead sun sign. Each piece<br />

of stone is consumed in the casting of the spell and each pile<br />

of rubble contains only one piece of stone that can be used<br />

for this purpose. A piece of stone can be found with a DC 15<br />

Search check by any character capable of seeing the stone’s<br />

magical auras.<br />

Crevasse: This opening drops down 100 feet, and anyone<br />

falling into it takes 10d6 points of falling damage. In addition,<br />

the hole radiates a terrible chill. Anyone within 20 feet of<br />

the hole takes 8d6 points of cold damage per round and<br />

gains one level of soul chill. Characters receive a DC 25<br />

Fortitude save for half damage and to negate the level of<br />

soul chill.<br />

ENCOUNTER 3-3<br />

Father Llymic has been imprisoned for too long to accept<br />

defeat and fights to the death. The moment Father Llymic<br />

is reduced to 180 hit points or fewer, he lets out a telepathic<br />

cry that calls all brood spawn within a 10-mile radius.<br />

Although most do not arrive for some time, any creatures<br />

not slain in previous encounters come to his aid after 2 to 3<br />

rounds. In addition, other flying brood spawn might arrive<br />

within a few rounds, if the PCs are having an easy time of<br />

the fight.<br />

CONCLUSION<br />

The moment Father Llymic is destroyed, a faint flicker of<br />

light appears in the sky as the sun returns. Although it takes<br />

a few days for the light to return to full strength, this event<br />

causes fear in the hearts of all brood spawn, who quickly<br />

flee the area. Within a week, all the brood spawn die, melting<br />

into pools of ichor that forever stain the landscape. The<br />

arctic conditions slowly subside, but the effect on the world<br />

is devastating. Entire towns are emptied, crops are ruined,<br />

countless animals slain, and the landscape is scarred and<br />

ruined. With time, things might return to some semblance<br />

of normalcy, but nothing is ever again as it was.<br />

47

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