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ENCOUNTER 7-2<br />
V<br />
ANE ENGAGEMENT<br />
Encounter Level 19<br />
SETUP<br />
The worldskin is less sensitive here and has fewer growths,<br />
but it features two new hazards: tentacular boils and<br />
membranous openings, the latter not of Ragnorra’s<br />
making.<br />
Irthicax Vane (V) is hiding behind a membranous<br />
opening. At the beginning of the encounter, he uses his<br />
ring’s ventriloquism ability to project his voice so that it<br />
sounds as though it is coming from an opening closer to<br />
the PCs.<br />
You might wish to mark the various worldskin features<br />
with coins: Heads indicates a growth ready for use, and<br />
tails marks one that must be regenerated. Remove coins<br />
from features that are destroyed.<br />
The players place their miniatures within 10 feet of the<br />
southeastern entrance.<br />
When the players have finished arranging their<br />
miniatures, read:<br />
Moundlike growths dot the surface of this<br />
canyon’s floor, as well as what seem to be deep<br />
wounds covered by strands of newly grown skin.<br />
From the nearest of these openings a doleful voice<br />
intones, “Hope for your world is lost. There is<br />
nothing more you can do. Leave now; keep hope<br />
alive that you can defeat Ragnorra another time,<br />
another place.”<br />
When Irthicax Vane attacks, read:<br />
A quick blur of motion resolves into a black-andgreen-clad<br />
monk. His handsome, violet features<br />
are horrifically marred. He explodes in a storm<br />
of blows and then races toward one of the large<br />
openings.<br />
Vane waits for one of the PCs to come within reach of<br />
his hiding place and strikes with his flurry of blows. He<br />
then withdraws through a membranous opening into<br />
a tunnel, tumbling if necessary. He is accomplished at<br />
hit-and-run tactics, using his superior speed and the<br />
terrain to full advantage. He moves through the tunnels<br />
to new attack positions on the surface, and he never<br />
fights for more than two consecutive rounds before<br />
retreating to a membranous opening and repositioning<br />
for another attack.<br />
Vane keeps up a running dialogue with the PCs during<br />
this combat to keep them off guard and confused. While<br />
in the tunnels, he projects his voice from other openings<br />
with his ring of Locari’s mouth, but in combat, he uses the<br />
abilities of Gutterang and his ring of regeneration.<br />
CONCLUSION<br />
Irthicax Vane fights until he drives the PCs away or is<br />
defeated. However, if the PCs can convince him that they<br />
stand a chance against Ragnorra, he can offer limited help.<br />
He makes it clear that he will not directly engage Ragnorra<br />
for any reason.<br />
Vane can tell the PCs about the Mage Garden (see page<br />
104) if they are not aware of it, as well as inform them of its<br />
uses and pitfalls. He has also observed a potential weakness<br />
of the Mother of Monsters: When other creatures destroy<br />
spawning spores, she seems to be damaged.<br />
The PCs can dig into the worldskin here, taking a<br />
move action to open a hole wide enough to enter. At the<br />
DM’s discretion, the bulette’s digging might have already<br />
unearthed some items (discarded by Two-and-a-Half-<br />
Brains as inedible). A successful DC 20 Search check<br />
uncovers one of the following items per hole: 180 pp; an<br />
aberration slaying arrow with the inscription “May your<br />
aim be as true as our love”; a potion of greater magic fang +3;<br />
a potion of magic vestment +5; and a gilded altar centerpiece<br />
with three large rubies from a temple of St. Cuthbert<br />
(13,400 gp).<br />
Irthicax Vane CR 18<br />
hp 140<br />
See page 101 for statistics.<br />
TACTICS<br />
Though he speaks scornfully, Irthicax Vane harbors deep<br />
admiration for these indviduals who are unwilling to<br />
abandon their world. He would rather avoid violence<br />
and tries to convince the PCs to forgo their hopeless<br />
quest. If they do not, he regretfully takes steps to deal<br />
with them.<br />
Two-and-a-Half-Brains<br />
Two-and-a-Half Brains is a bulette (MM 30) who until<br />
recently was in predator heaven: a crater full of rapidly<br />
multiplying food. But consuming Ragnorra’s corrupted<br />
growth transformed her, growing two new brains, so that<br />
she now has an Intelligence score of 10. With sentience<br />
came awareness, and with awareness came the fear that<br />
something terribly wrong is happening.<br />
The bulette is looking for a way out of this frightening<br />
place, and she needs help to do that. She is cowering<br />
beneath the surface in a burrow (marked with B on the<br />
encounter map) and does not attack the PCs except in<br />
108