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Elder Evils

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ENCOUNTER 7-2<br />

V<br />

ANE ENGAGEMENT<br />

Encounter Level 19<br />

SETUP<br />

The worldskin is less sensitive here and has fewer growths,<br />

but it features two new hazards: tentacular boils and<br />

membranous openings, the latter not of Ragnorra’s<br />

making.<br />

Irthicax Vane (V) is hiding behind a membranous<br />

opening. At the beginning of the encounter, he uses his<br />

ring’s ventriloquism ability to project his voice so that it<br />

sounds as though it is coming from an opening closer to<br />

the PCs.<br />

You might wish to mark the various worldskin features<br />

with coins: Heads indicates a growth ready for use, and<br />

tails marks one that must be regenerated. Remove coins<br />

from features that are destroyed.<br />

The players place their miniatures within 10 feet of the<br />

southeastern entrance.<br />

When the players have finished arranging their<br />

miniatures, read:<br />

Moundlike growths dot the surface of this<br />

canyon’s floor, as well as what seem to be deep<br />

wounds covered by strands of newly grown skin.<br />

From the nearest of these openings a doleful voice<br />

intones, “Hope for your world is lost. There is<br />

nothing more you can do. Leave now; keep hope<br />

alive that you can defeat Ragnorra another time,<br />

another place.”<br />

When Irthicax Vane attacks, read:<br />

A quick blur of motion resolves into a black-andgreen-clad<br />

monk. His handsome, violet features<br />

are horrifically marred. He explodes in a storm<br />

of blows and then races toward one of the large<br />

openings.<br />

Vane waits for one of the PCs to come within reach of<br />

his hiding place and strikes with his flurry of blows. He<br />

then withdraws through a membranous opening into<br />

a tunnel, tumbling if necessary. He is accomplished at<br />

hit-and-run tactics, using his superior speed and the<br />

terrain to full advantage. He moves through the tunnels<br />

to new attack positions on the surface, and he never<br />

fights for more than two consecutive rounds before<br />

retreating to a membranous opening and repositioning<br />

for another attack.<br />

Vane keeps up a running dialogue with the PCs during<br />

this combat to keep them off guard and confused. While<br />

in the tunnels, he projects his voice from other openings<br />

with his ring of Locari’s mouth, but in combat, he uses the<br />

abilities of Gutterang and his ring of regeneration.<br />

CONCLUSION<br />

Irthicax Vane fights until he drives the PCs away or is<br />

defeated. However, if the PCs can convince him that they<br />

stand a chance against Ragnorra, he can offer limited help.<br />

He makes it clear that he will not directly engage Ragnorra<br />

for any reason.<br />

Vane can tell the PCs about the Mage Garden (see page<br />

104) if they are not aware of it, as well as inform them of its<br />

uses and pitfalls. He has also observed a potential weakness<br />

of the Mother of Monsters: When other creatures destroy<br />

spawning spores, she seems to be damaged.<br />

The PCs can dig into the worldskin here, taking a<br />

move action to open a hole wide enough to enter. At the<br />

DM’s discretion, the bulette’s digging might have already<br />

unearthed some items (discarded by Two-and-a-Half-<br />

Brains as inedible). A successful DC 20 Search check<br />

uncovers one of the following items per hole: 180 pp; an<br />

aberration slaying arrow with the inscription “May your<br />

aim be as true as our love”; a potion of greater magic fang +3;<br />

a potion of magic vestment +5; and a gilded altar centerpiece<br />

with three large rubies from a temple of St. Cuthbert<br />

(13,400 gp).<br />

Irthicax Vane CR 18<br />

hp 140<br />

See page 101 for statistics.<br />

TACTICS<br />

Though he speaks scornfully, Irthicax Vane harbors deep<br />

admiration for these indviduals who are unwilling to<br />

abandon their world. He would rather avoid violence<br />

and tries to convince the PCs to forgo their hopeless<br />

quest. If they do not, he regretfully takes steps to deal<br />

with them.<br />

Two-and-a-Half-Brains<br />

Two-and-a-Half Brains is a bulette (MM 30) who until<br />

recently was in predator heaven: a crater full of rapidly<br />

multiplying food. But consuming Ragnorra’s corrupted<br />

growth transformed her, growing two new brains, so that<br />

she now has an Intelligence score of 10. With sentience<br />

came awareness, and with awareness came the fear that<br />

something terribly wrong is happening.<br />

The bulette is looking for a way out of this frightening<br />

place, and she needs help to do that. She is cowering<br />

beneath the surface in a burrow (marked with B on the<br />

encounter map) and does not attack the PCs except in<br />

108

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