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CHAPTER 7<br />
RAGNORRA<br />
102<br />
Atk Options Combat Reflexes, Improved Bull Rush, Improved<br />
Disarm, Power Attack, Stunning Fist 18/day (DC<br />
25), flurry of blows, ki strike (adamantine, lawful, magic)<br />
Special Actions abundant step 1/day (as dimension door, CL<br />
8th), quivering palm 1/week (DC 25), wholeness of body<br />
(heal 34/day)<br />
Spell-Like Abilities (CL 17th):<br />
1/day—true strike<br />
Combat Gear Gutterang, ring of Locari’s mouth (ventriloquism<br />
at will, 65-ft. range; DC 14), ring of regeneration<br />
Abilities Str 14, Dex 16, Con 16, Int 12, Wis 24, Cha 8<br />
SQ slow fall 80 ft., timeless body<br />
Feats Apostate B , Combat Reflexes B , Deformity (face) B ,<br />
Dodge, Improved Bull Rush, Improved Disarm B , Improved<br />
Unarmed Strike B , Lightning Reflexes, Mobility,<br />
Power Attack, Spring Attack, Stunning Fist B , Vile Ki<br />
Strike B , Willing Deformity B<br />
Skills Balance +27, Climb +12, Diplomacy +9 (+11 against evil<br />
creatures), Hide +13, Intimidate +4, Jump +34, Listen +17,<br />
Move Silently +13, Spot +17, Survival +9, Tumble +25<br />
Possessions combat gear plus monk’s belt<br />
THE HEART<br />
OF THE CRATER<br />
The tactical encounters in this chapter occur after Ragnorra<br />
has plummeted to earth in the campaign world. At the center<br />
of a 30-mile-wide pit of scalded wasteland lie her remains.<br />
The heart of the crater is shattered by cracks and fissures, and<br />
walls of obsidian have been thrown up by the impact.<br />
Corrupted life is already teeming here, impossibly springing<br />
from the seared rock. This is the sign of things to come:<br />
Ragnorra’s new world order.<br />
KEY FEATURES<br />
Ragnorra has started the process of regrowth, during which<br />
she will increase from her current Gargantuan fragment to<br />
a monstrosity a mile or more across.<br />
The Neurotangle<br />
The visible evidence of Ragnorra’s growth is the neurotangle,<br />
a thick canopy of twisted, thorny fibers blanketing the crater.<br />
This network extends Ragnorra’s senses and grows thicker<br />
as she regains her strength.<br />
The neurotangle canopy forms a dome rising about 80 feet<br />
above the crater. It is at least 30 feet thick, extending to the<br />
floor in many places, and it spreads out past the crater edges<br />
in a thin mat. At the heart of the crater, it forms a ceiling<br />
resting on the obsidian walls caused by Ragnorra’s impact.<br />
An eerie twilight fills the space beneath the canopy, whose<br />
matted fibers block many of the sun’s rays. Treat this condition<br />
as shadowy illumination (PH 164).<br />
The Worldskin<br />
Ragnorra is corrupting the essence of the world’s life. All<br />
living things eventually become connected to her through a<br />
massive network known as the worldskin. Pulsing veins run<br />
through the earth, branching neural fibers lace the skies, and<br />
gelatinous tendrils arc through the oceans. Cysts, abscesses,<br />
spores and tumors dot this foul growth, extensions of the<br />
elder evil’s power that create a variety of magical effects.<br />
Because Ragnorra smashed into the world only recently,<br />
the skin has not spread very far yet. The membrane stretches<br />
across the crater floor, and the elder evil can activate any<br />
feature on its surface if she feels threatened. The PCs must<br />
contend with its many hazards in addition to Ragnorra, who<br />
lurks at its heart. She is unlikely to take notice of them unless<br />
they enter her lair (see encounter 7–3). However, her guardian<br />
progeny can also activate the skin’s features and regenerate<br />
them for repeated use.<br />
The features of the worldskin cover its surface thickly; the<br />
encounter maps show specific growths. Unless otherwise<br />
specified, all effects produced by the worldskin are spell-like<br />
abilities and use the effective caster level of the activating<br />
creature. They require a standard action to activate.<br />
Bioenergy Cyst: Hard, mineral-laced mounds jut from<br />
the surface, thrumming with energy. On activation, a cyst<br />
generates a line of lightning between itself and another cyst<br />
within 100 feet, dealing 10d6 points of electricity damage. A<br />
successful Reflex save halves the damage (DC 13 + activating<br />
creature’s Cha or Int modifier, whichever is higher).<br />
Alternatively, a single cyst can be activated to create a fi r e<br />
seeds effect as the spell (four grenades, 5d6 fire damage each;<br />
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GUTTERANG<br />
Price: Minor artifact<br />
Body Slot: Ring<br />
Caster Level: 20th<br />
Aura: Strong; (DC 25) abjuration<br />
Activation: See text<br />
Weight: —<br />
This glittering crystal band is much wider than a typical ring. Its<br />
substance seems unearthly.<br />
Now Gutterang attempts to keep Irthicax Vane alive and<br />
uncorrupted by the touch of Ragnorra. It tries to preserve a link<br />
to his lost world by reminding the monk of his honorable past.<br />
The artifact believes that reclaiming their world from Ragnorra’s<br />
corruption is still possible, with Vane as the catalyst. Though<br />
such a hope seems impossible, the former weird’s powers of<br />
healing and guidance offer at least a chance.<br />
Gutterang is an intelligent ring of protection +5 that has the<br />
following special abilities.<br />
Alignment LG.<br />
Int 10, Wis 17, Cha 17; Speech, telepathy; 120-ft. darkvision<br />
and hearing.<br />
Ego 17.<br />
Lesser Powers cure moderate wounds 3/day, deathwatch at<br />
will, 10 ranks in Diplomacy.<br />
Greater Power haste 3/day.<br />
Prerequisites: Minor artifact.<br />
Cost to Create: Minor artifact.<br />
Gutterang was once an elemental weird (MM2 90) that resided<br />
on Irthicax Vane’s lost homeworld. Through intricate ritual<br />
and arcane craft, it was bound in a crystalline ring to be Vane’s<br />
constant guide, freed from the limitation of its elemental pool.<br />
However, it was greatly weakened by the process and is no<br />
longer able to survive outside its glittering prison.<br />
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