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ENCOUNTER 2-2<br />
D<br />
EEP CRATER<br />
Encounter Level 21<br />
SETUP<br />
The evolved atropal scion (A) hides in the crater, unnoticeable<br />
unless the PCs approach from overhead. The two<br />
famine spirits (F) lurk in the Ichor Sea. The players place<br />
their miniatures on the edge of the map from the direction<br />
they approached the encounter.<br />
When the PCs have placed their miniatures, read:<br />
A deep crater forms a depression in the surface of<br />
the moonlet. The impact must have been<br />
impressive, since cracks spread out from the impact<br />
site. A 5-foot-tall lip forms a ring around the hole.<br />
Broken rock and scree spreads out in all directions.<br />
A filthy black lake stretches north.<br />
28<br />
Evolved LM Atropal Scion LM CR 19<br />
hp 187 (25 HD); fast healing 20; DR 15/adamantine and<br />
magic<br />
CE Large undead<br />
Init +5; Senses darkvision 60 ft.; Listen +36, Spot +36<br />
Aura negative energy (60 ft.)<br />
Languages Abyssal, Celestial, Common, Infernal<br />
AC 35, touch 21, flat-footed 34<br />
Immune undead immunities (MM 317)<br />
Resist positive energy 10<br />
Fort +19, Ref +22, Will +31<br />
Speed fly 30 ft. (good)<br />
Melee slam +20 (2d6+13)<br />
Space 10 ft.; Reach 10 ft.<br />
Base Atk +12; Grp +25<br />
Atk Options magic strike<br />
Special Actions death gaze, rebuke undead 14/day (+13,<br />
2d6+36, 25th)<br />
Spell-Like Abilities (CL 20th):<br />
3/day—animate dead, maximized circle of death (DC<br />
25), quickened cone of cold (DC 24), confusion (DC<br />
23), create undead, desecrate, dispel magic, hold<br />
monster (DC 24), invisibility, plane shift (+20 melee<br />
touch, DC 26), see invisibility, speak with dead,<br />
quickened teleport<br />
Abilities Str 29, Dex 13, Con —, Int 16, Wis 22, Cha 32<br />
SQ undead traits<br />
Feats Ability Focus (death gaze), Alertness, Improved<br />
Initiative, Improved Toughness LM , Lightning Reflexes,<br />
Maximize Spell-Like Ability CAr (circle of death), Positive<br />
Energy Resistance LM , Quicken Spell-Like Ability (cone of<br />
cold), Quicken Spell-Like Ability (teleport)<br />
Skills Intimidate +39, Knowledge (arcana) +31, Knowledge<br />
(history) +31, Knowledge (religion) +31, Listen +36,<br />
Move Silently +29, Spot +36<br />
Negative Energy Aura (Su) All undead in the aura including<br />
the atropal scion gain +4 turn resistance and fast<br />
healing 5. Living creatures within the aura count as<br />
having two negative levels. Living creatures that have 2<br />
Hit Dice or fewer are slain and rise as wights (MM 255)<br />
under the atropal scion’s control 1 minute later.<br />
Death Gaze (Su) Death, range 60 feet, Fortitude DC 35<br />
negates. A humanoid that dies from this attack is<br />
transformed into a wight 24 hours later.<br />
Unholy Grace (Su) An evolved atropal scion adds its<br />
Charisma bonus to its Armor Class and on saving throws.<br />
2 Famine Spirits MM2 CR 19<br />
hp 208 each (32 HD); fast healing 10<br />
NE Medium undead<br />
Init +4; Senses darkvision 60 ft., see invisibility, scent;<br />
Listen +37, Spot +37<br />
Aura pain (60 ft., DC 28)<br />
Languages Abyssal, Common, Infernal<br />
AC 18, touch 10, flat-footed 18<br />
Immune undead immunities (MM 317)<br />
Fort +10, Ref +10, Will +20<br />
Speed 60 ft. (12 squares)<br />
Melee bite +19 (1d8+3/19–20 [on critical hit, vorpal bite])<br />
and<br />
2 claws +17 each (1d6+1)<br />
Base Atk +16; Grp +19<br />
Atk Options Cleave, Combat Expertise, Great Cleave,<br />
Improved Bull Rush, Improved Sunder, Improved Trip,<br />
Power Attack, vorpal bite<br />
Abilities Str 16, Dex 11, Con —, Int 14, Wis 15, Cha 15<br />
SQ undead traits, create spawn, ethereal jaunt<br />
Feats Blind-Fight, Cleave, Combat Expertise, Great Cleave,<br />
Improved Bull Rush, Improved Critical (bite), Improved<br />
Initiative, Improved Sunder, Improved Trip, Multiattack,<br />
Power Attack<br />
Skills Balance +35, Climb +38, Jump +50, Listen +37, Search<br />
+37, Spot +37, Survival +2 (+6 follow tracks)<br />
See Invisibility (Su) As the see invisibility spell; always<br />
active; caster level 20th.<br />
Aura of Pain (Su) A famine spirit radiates a continual<br />
symbol of pain effect (Fort DC 28 negates) as a 60-footradius<br />
emanation. The effect imposes a –4 penalty on<br />
attack rolls, skill checks, and ability checks. A creature<br />
that fails its save is affected while within the area and<br />
for 10 minutes after leaving it. A successful save makes<br />
a creature immune to that famine spirit’s aura for 24<br />
hours.<br />
Vorpal Bite (Ex) A critical hit with a famine spirit’s bite<br />
attack against a Large or smaller opponent severs the<br />
victim’s head.<br />
Create Spawn (Su) A humanoid or monstrous humanoid of<br />
Medium or smaller size killed by a famine spirit rises<br />
after 1d3 days as a famine spirit under the famine<br />
spirit’s control. The creature does not possess any of<br />
the abilities it had in life.<br />
Ethereal Jaunt (Su) As the ethereal jaunt spell; 3/day; caster<br />
level 20th.