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CHAPTER 2<br />
ATROPUS<br />
22<br />
DESCRIPTION<br />
The Bleak General is terrifying. Beneath its black leather<br />
armor, fashioned from the cured faces of mortals it has<br />
slain, lies the wretched body of a bodak—genderless, black,<br />
and with an empty visage. When its endless legions march,<br />
Gorguth rides on the back of Skyshadow (its flying mount),<br />
surveying the movements of its forces and swooping down<br />
to embolden them and shore up flagging lines.<br />
It’s clear to anyone who survives a brush with its baleful<br />
gaze that something awful and alien drives this undead monster.<br />
Any trace of mercy or compassion was scourged from<br />
it ages ago by the endless torments of the demons and the<br />
countless engagements it has fought against many foes.<br />
Gorguth CR 20<br />
hp 142 (21 HD); DR 10/cold iron<br />
Bodak ranger 2/fi ghter 1/blackguard 9<br />
CE Medium undead (extraplanar)<br />
Init +9; Senses darkvision 60 ft.; Listen +11, Spot +11<br />
Aura despair (10 ft.)<br />
Languages Common<br />
AC 35, touch 18, flat-footed 30; Dodge, Mobility<br />
Immune electricity, undead immunities (MM 317)<br />
Resist acid 10, fi re 10<br />
Fort +23, Ref +23, Will +21; +10 against divine magic<br />
Weakness vulnerability to sunlight<br />
Speed 20 ft. (4 squares); Spring Attack<br />
Melee +2 keen unholy bastard sword +24/+19/+14/+9<br />
(1d10+7/17–20 plus 2d6 against good) or<br />
Melee +2 keen unholy bastard sword +22/+17/+12/+7<br />
(1d10+5/17–20 plus 2d6 against good) and<br />
slam +19 (1d8+2 plus 1 vile)<br />
Base Atk +16; Grp +21<br />
Atk Options Cleave, Harvester of Souls, Improved Sunder, Master’s<br />
Will, Power Attack, favored enemy humans +2, smite<br />
good 2/day (+4 attack, +9 damage), sneak attack +2d6<br />
Special Actions death gaze, rebuke undead 7/day (+6,<br />
2d6+11, 7th)<br />
Combat Gear scroll of infl ict serious wounds<br />
Blackguard Spells Prepared (CL 9th):<br />
4th—infl ict critical wounds (+21 melee touch, DC 17)<br />
3rd—contagion, inflict serious wounds (+21 melee touch,<br />
DC 16)<br />
2nd—death knell (DC 15), eagle’s splendor, inflict<br />
moderate wounds (+21 melee touch, DC 15)<br />
1st—boneblast BoVD (2) (DC 14), doom (DC 14)<br />
Spell-Like Abilities (CL 9th):<br />
At will—detect good<br />
Abilities Str 20, Dex 20, Con —, Int 6, Wis 16, Cha 19<br />
SQ dark blessing, fi endish servant (none at present), overwhelming<br />
aura of evil, wild empathy +6 (+2 magical beasts)<br />
Feats Apostate B , Cleave, Dodge B , Evil Brand B , Exotic Weapon<br />
Profi ciency (bastard sword), Harvester of Souls B , Improved<br />
Initiative, Improved Sunder, Master’s Will B , Mobility, Murderous<br />
Intent B , Power Attack, Spring Attack, Track B , Two-<br />
Weapon Fighting B , Vile Natural Attack (slam) B , Weapon<br />
Focus (bastard sword)<br />
Skills Diplomacy +4 (+6 against evil creatures), Hide +15,<br />
Intimidate +4 (+6 against evil creatures), Jump –1, Knowledge<br />
(religion) +9, Listen +11, Move Silently +18, Spot +11<br />
Possessions combat gear plus +4 shadow silent moves studded<br />
leather, +2 keen unholy bastard sword, ring of freedom<br />
of movement, ring of protection +3, amulet of natural armor<br />
+2, cloak of resistance +5, gloves of Dexterity +4, 100 gp<br />
Aura of Despair (Su) Opponents within 10 feet take a –2 penalty<br />
on saving throws.<br />
Vulnerability to Sunlight (Ex) Gorguth takes 1 point of damage<br />
each round it’s exposed to sunlight.<br />
Death Gaze (Su) Death, range 30 feet, Fortitude DC 24<br />
negates. A humanoid who dies from this attack is transformed<br />
into a bodak 24 hours later.<br />
Gorguth rides Skyshadow, an enormous construct mount<br />
created by stripping the magical essence from a nightwing<br />
and binding it into the form of a construct. The creature<br />
carries Gorguth over immense battlefields, wreaking havoc<br />
upon the forces below.<br />
Skyshadow CR 18<br />
hp 209 (26 HD); DR 15/good and adamantine<br />
CE Huge construct (extraplanar)<br />
Init +10; Senses blindsight, darkvision 60 ft., low-light vision;<br />
Listen +3, Spot +32<br />
Languages understand’s master’s orders<br />
AC 33, touch 18, flat-footed 27<br />
Immune construct immunities<br />
Resist acid 10, cold 10, electricity 10, fi re 10; SR 30<br />
Fort +14, Ref +20, Will +17<br />
Speed 30 ft. (4 squares), fly 100 ft. (good); Flyby Attack,<br />
Hover, shadow flight<br />
Melee bite +26 (2d6+9) and<br />
2 claws +24 each (1d8+4) and<br />
2 wings +24 each (1d8+4)<br />
Space 15 ft.; Reach 10 ft.<br />
Base Atk +19; Grp +36<br />
Atk Options Snatch<br />
Special Actions shadow clutch<br />
Abilities Str 28, Dex 22, Con —, Int 4, Wis 16, Cha 18<br />
SQ construct traits, bound to master, unholy grace<br />
Feats Flyby Attack, Great Fortitude, Hover, Improved Initiative,<br />
Improved Toughness, Iron Will, Lightning Reflexes,<br />
Multiattack, Snatch<br />
Skills Listen +3, Spot +32<br />
Shadow Flight (Su) As a move action, Skyshadow can teleport<br />
itself and its rider adjacent to any creature under the<br />
effect of shadow clutch (see below).<br />
Shadow Clutch (Su) When Skyshadow flies above a creature<br />
(any square of its space passes directly over a square of<br />
another creature’s space) or hits a creature with a natural<br />
weapon, the creature is under Skyshadow’s shadow<br />
clutch. At the start of Skyshadow’s turn, each creature<br />
under shadow clutch must make a DC 27 Will save or<br />
take 2d6 points of damage. A successful save negates the<br />
damage, but does not end the effect.<br />
This effect lasts for 10 rounds.<br />
Bound to Master (Ex) If Skyshadow’s master (currently<br />
Gorguth) is slain, Skyshadow becomes inert and, if flying,<br />
drifts to the ground at a rate of 10 feet per round. Its<br />
alignment becomes neutral, and its damage reduction<br />
becomes DR 15/adamantine. The creature who delivered<br />
the blow that killed the previous master can become the<br />
creature’s new master or can designate a different master.<br />
When Skyshadow gains a new master, its alignment<br />
changes to match that master’s and it’s damage reduction<br />
changes to DR 15/good and adamantine if the master<br />
is evil or DR 15/evil and adamantine if the master is good.<br />
Unholy Grace (Su) Skyshadow adds its Charisma bonus to<br />
its Armor Class and on saving throws. These bonuses are<br />
included in the statistics block.