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Elder Evils

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CHAPTER 2<br />

ATROPUS<br />

22<br />

DESCRIPTION<br />

The Bleak General is terrifying. Beneath its black leather<br />

armor, fashioned from the cured faces of mortals it has<br />

slain, lies the wretched body of a bodak—genderless, black,<br />

and with an empty visage. When its endless legions march,<br />

Gorguth rides on the back of Skyshadow (its flying mount),<br />

surveying the movements of its forces and swooping down<br />

to embolden them and shore up flagging lines.<br />

It’s clear to anyone who survives a brush with its baleful<br />

gaze that something awful and alien drives this undead monster.<br />

Any trace of mercy or compassion was scourged from<br />

it ages ago by the endless torments of the demons and the<br />

countless engagements it has fought against many foes.<br />

Gorguth CR 20<br />

hp 142 (21 HD); DR 10/cold iron<br />

Bodak ranger 2/fi ghter 1/blackguard 9<br />

CE Medium undead (extraplanar)<br />

Init +9; Senses darkvision 60 ft.; Listen +11, Spot +11<br />

Aura despair (10 ft.)<br />

Languages Common<br />

AC 35, touch 18, flat-footed 30; Dodge, Mobility<br />

Immune electricity, undead immunities (MM 317)<br />

Resist acid 10, fi re 10<br />

Fort +23, Ref +23, Will +21; +10 against divine magic<br />

Weakness vulnerability to sunlight<br />

Speed 20 ft. (4 squares); Spring Attack<br />

Melee +2 keen unholy bastard sword +24/+19/+14/+9<br />

(1d10+7/17–20 plus 2d6 against good) or<br />

Melee +2 keen unholy bastard sword +22/+17/+12/+7<br />

(1d10+5/17–20 plus 2d6 against good) and<br />

slam +19 (1d8+2 plus 1 vile)<br />

Base Atk +16; Grp +21<br />

Atk Options Cleave, Harvester of Souls, Improved Sunder, Master’s<br />

Will, Power Attack, favored enemy humans +2, smite<br />

good 2/day (+4 attack, +9 damage), sneak attack +2d6<br />

Special Actions death gaze, rebuke undead 7/day (+6,<br />

2d6+11, 7th)<br />

Combat Gear scroll of infl ict serious wounds<br />

Blackguard Spells Prepared (CL 9th):<br />

4th—infl ict critical wounds (+21 melee touch, DC 17)<br />

3rd—contagion, inflict serious wounds (+21 melee touch,<br />

DC 16)<br />

2nd—death knell (DC 15), eagle’s splendor, inflict<br />

moderate wounds (+21 melee touch, DC 15)<br />

1st—boneblast BoVD (2) (DC 14), doom (DC 14)<br />

Spell-Like Abilities (CL 9th):<br />

At will—detect good<br />

Abilities Str 20, Dex 20, Con —, Int 6, Wis 16, Cha 19<br />

SQ dark blessing, fi endish servant (none at present), overwhelming<br />

aura of evil, wild empathy +6 (+2 magical beasts)<br />

Feats Apostate B , Cleave, Dodge B , Evil Brand B , Exotic Weapon<br />

Profi ciency (bastard sword), Harvester of Souls B , Improved<br />

Initiative, Improved Sunder, Master’s Will B , Mobility, Murderous<br />

Intent B , Power Attack, Spring Attack, Track B , Two-<br />

Weapon Fighting B , Vile Natural Attack (slam) B , Weapon<br />

Focus (bastard sword)<br />

Skills Diplomacy +4 (+6 against evil creatures), Hide +15,<br />

Intimidate +4 (+6 against evil creatures), Jump –1, Knowledge<br />

(religion) +9, Listen +11, Move Silently +18, Spot +11<br />

Possessions combat gear plus +4 shadow silent moves studded<br />

leather, +2 keen unholy bastard sword, ring of freedom<br />

of movement, ring of protection +3, amulet of natural armor<br />

+2, cloak of resistance +5, gloves of Dexterity +4, 100 gp<br />

Aura of Despair (Su) Opponents within 10 feet take a –2 penalty<br />

on saving throws.<br />

Vulnerability to Sunlight (Ex) Gorguth takes 1 point of damage<br />

each round it’s exposed to sunlight.<br />

Death Gaze (Su) Death, range 30 feet, Fortitude DC 24<br />

negates. A humanoid who dies from this attack is transformed<br />

into a bodak 24 hours later.<br />

Gorguth rides Skyshadow, an enormous construct mount<br />

created by stripping the magical essence from a nightwing<br />

and binding it into the form of a construct. The creature<br />

carries Gorguth over immense battlefields, wreaking havoc<br />

upon the forces below.<br />

Skyshadow CR 18<br />

hp 209 (26 HD); DR 15/good and adamantine<br />

CE Huge construct (extraplanar)<br />

Init +10; Senses blindsight, darkvision 60 ft., low-light vision;<br />

Listen +3, Spot +32<br />

Languages understand’s master’s orders<br />

AC 33, touch 18, flat-footed 27<br />

Immune construct immunities<br />

Resist acid 10, cold 10, electricity 10, fi re 10; SR 30<br />

Fort +14, Ref +20, Will +17<br />

Speed 30 ft. (4 squares), fly 100 ft. (good); Flyby Attack,<br />

Hover, shadow flight<br />

Melee bite +26 (2d6+9) and<br />

2 claws +24 each (1d8+4) and<br />

2 wings +24 each (1d8+4)<br />

Space 15 ft.; Reach 10 ft.<br />

Base Atk +19; Grp +36<br />

Atk Options Snatch<br />

Special Actions shadow clutch<br />

Abilities Str 28, Dex 22, Con —, Int 4, Wis 16, Cha 18<br />

SQ construct traits, bound to master, unholy grace<br />

Feats Flyby Attack, Great Fortitude, Hover, Improved Initiative,<br />

Improved Toughness, Iron Will, Lightning Reflexes,<br />

Multiattack, Snatch<br />

Skills Listen +3, Spot +32<br />

Shadow Flight (Su) As a move action, Skyshadow can teleport<br />

itself and its rider adjacent to any creature under the<br />

effect of shadow clutch (see below).<br />

Shadow Clutch (Su) When Skyshadow flies above a creature<br />

(any square of its space passes directly over a square of<br />

another creature’s space) or hits a creature with a natural<br />

weapon, the creature is under Skyshadow’s shadow<br />

clutch. At the start of Skyshadow’s turn, each creature<br />

under shadow clutch must make a DC 27 Will save or<br />

take 2d6 points of damage. A successful save negates the<br />

damage, but does not end the effect.<br />

This effect lasts for 10 rounds.<br />

Bound to Master (Ex) If Skyshadow’s master (currently<br />

Gorguth) is slain, Skyshadow becomes inert and, if flying,<br />

drifts to the ground at a rate of 10 feet per round. Its<br />

alignment becomes neutral, and its damage reduction<br />

becomes DR 15/adamantine. The creature who delivered<br />

the blow that killed the previous master can become the<br />

creature’s new master or can designate a different master.<br />

When Skyshadow gains a new master, its alignment<br />

changes to match that master’s and it’s damage reduction<br />

changes to DR 15/good and adamantine if the master<br />

is evil or DR 15/evil and adamantine if the master is good.<br />

Unholy Grace (Su) Skyshadow adds its Charisma bonus to<br />

its Armor Class and on saving throws. These bonuses are<br />

included in the statistics block.

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