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Elder Evils

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CHAPTER 10<br />

ZARGON<br />

Illus. by W. England<br />

146<br />

for Asmodeus and if you’d prefer the gods not be slain, substitute<br />

high-level wizards, priests, or other adventurers.<br />

TIMELINE<br />

The following timeline<br />

is intended to help<br />

you construct a campaign<br />

around Zargon.<br />

EL 2: Dorn, son of high cultist<br />

Darius and his lover Neheshru, flees<br />

Cynidicea, hoping to<br />

escape his homeland<br />

and make a<br />

life for himself<br />

in the civilized<br />

world. Along<br />

the way, gnoll<br />

slavers capture<br />

him<br />

to sell in<br />

the slave<br />

markets of<br />

a distant city. The<br />

PCs come across<br />

the humanoids and<br />

free Dorn and<br />

the rest of the<br />

slaves.<br />

EL 5 (Faint<br />

Sign): The high cultist<br />

Darius commands his<br />

people to dig out Zargon<br />

from his prison.<br />

This causes horrific<br />

storms to break<br />

out as the elder evil<br />

awakens.<br />

Freed from the slavers,<br />

Dorn finds his<br />

way to a distant city,<br />

where he soon falls in with a cult<br />

of Juiblex, the demon lord of oozes<br />

(FC1 66). The cult learns of his<br />

origins, and the cultists torture<br />

him until<br />

they learn all they can. Dorn goes mad and swears his soul<br />

to the Faceless Lord.<br />

An archeologist named Vanessa hires the PCs to accompany<br />

her across the desert to find a lost city. During the trek, she<br />

pqs<br />

CYNIDICEANS<br />

After the lost city of Cynidicea was sealed underground, centuries<br />

of dwelling in darkness changed its people. In addition to<br />

human racial features, Cynidiceans have the following traits.<br />

Low-Light Vision: A Cynidicean can see twice as far as an<br />

ordinary human in starlight, moonlight, torchlight, and similar<br />

conditions of poor lighting.<br />

Light Sensitivity (Ex): Cynidiceans are dazzled in bright<br />

sunlight or within the radius of a daylight spell.<br />

pqs<br />

is separated<br />

from the<br />

PCs by one<br />

of Zargon’s<br />

storms.<br />

Vanessa<br />

flees, alone,<br />

and finds<br />

the city, where<br />

she is captured<br />

and taught the<br />

deeper secrets of<br />

Zargon.<br />

EL 8 (Moderate<br />

Sign): The eerie weather<br />

worsens, and the storms<br />

build in intensity. Reports<br />

of corrupting slime<br />

spread across the region,<br />

and more and more innocents<br />

are transformed into<br />

mindless killers.<br />

Juiblex stirs in the<br />

Abyss and takes an interest<br />

in what happens on<br />

the Material Plane. The<br />

Faceless Lord learns that<br />

Zargon is behind the upheaval<br />

and decides to forge<br />

an alliance with the elder<br />

evil to work toward the<br />

same goal—widespread<br />

destruction. Juiblex commands<br />

Dorn to return to<br />

Zargon the Returner<br />

his homeland and arrange<br />

an alliance with the beast.<br />

Meanwhile, cultists of Zuggtmoy (FC1 79) learn of their<br />

rivals’ plans and believe that if they succeed, Juiblex would<br />

gain incredible power. Rather than confront the cult, they<br />

kill many people and fabricate evidence to implicate the cult<br />

of Juiblex. The PCs are called to investigate. They learn of<br />

the plot, but also the identities of the true culprits.<br />

EL 11 (Strong Sign): Dorn and his fellow cultists arrive<br />

at the ziggurat, where he meets Vanessa. She seduces him<br />

and convinces him to join her in a coup to take control<br />

of the cult of Zargon. Dorn slays his own father, spilling<br />

his blood onto Zargon’s horn. This act of treachery speeds<br />

Zargon’s rebirth, and the world shudders with even more<br />

violent weather.<br />

PCs concerned about the meteorological conditions<br />

might be prompted to identify the cause. As they search<br />

for the source, representatives of sinister and not-sosinister<br />

powers come forward, each seeking to control the<br />

characters. Each faction tries to manipulate the PCs into<br />

leading it to Zargon’s resting place. The PCs must play the<br />

groups against one another to learn about the force behind<br />

the storms, the threat Zargon poses, and the location of the<br />

fabled lost city.<br />

EL 12: The PCs once more look for the Lost City, braving<br />

dreadful storms and terrible creatures. They descend<br />

into the earth, confront the various masked factions and

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