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Elder Evils

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ENCOUNTER 4-1<br />

I<br />

NTO THE TEMPLE<br />

Encounter Level 16<br />

SETUP<br />

The encounter begins either when the characters make<br />

their Spot checks to notice the defenders hiding among<br />

the snow slopes or immediately following the archers’ surprise<br />

round. Place the wat trolls (T), ogre tempests (O), and<br />

whitespawn berserkers (W) as the PCs notice them.<br />

When a character gets a clear line of sight to the<br />

defenders, read:<br />

Facing you in battle is a strange assortment of<br />

cultists: vicious-looking trolls wearing armor and<br />

using weapons, several particularly well-armed<br />

ogres, and some white-scaled humanoids with<br />

reptilian faces. Some appear to have succumbed to<br />

the blood moon rage.<br />

3 War Trolls MM3 CR 12<br />

hp 162 (12 HD); regeneration 9; DR 5/adamantine<br />

LE Large monstrous humanoid<br />

Init +7; Senses darkvision 90 ft., low-light vision, scent;<br />

Listen +11, Spot +12<br />

Languages Giant<br />

AC 31, touch 12, flat-footed 28<br />

Fort +13, Ref +11, Will +12<br />

Speed 30 ft. (6 squares) in breastplate, base speed 40 ft.<br />

Melee mwk greatsword +23/+18/+13 (3d6+15/19–20) and<br />

bite +19 (1d6+5) or<br />

Melee 2 claws +21 each (1d8+10) and<br />

bite +19 (1d6+5)<br />

Ranged mwk composite longbow +15/+10/+5 (2d6+10/×3)<br />

Space 10 ft.; Reach 10 ft.<br />

Base Atk +12; Grp +22<br />

Atk Options dazing blow<br />

Abilities Str 31, Dex 16, Con 29, Int 8, Wis 15, Cha 10<br />

Feats Alertness, Improved Initiative, Iron Will, Multiattack,<br />

Weapon Focus (greatsword)<br />

Skills Listen +11, Spot +12<br />

Possessions breastplate, masterwork greatsword,<br />

masterwork composite longbow (+10 Str bonus) with<br />

20 arrows<br />

Dazing Blow (Ex) If a war troll hits with a weapon or claw<br />

attack, the opponent must make a DC 25 Fortitude<br />

save or be dazed for 1 round.<br />

Regeneration (Ex) Acid deals normal damage to a war<br />

troll. If a war troll loses a limb or a body part, the lost<br />

portion regrows in 2d4 minutes. The creature can<br />

reattach the severed member instantly by holding it to<br />

the stump.<br />

When the characters first see the entryway, read:<br />

The cave is hidden against the icy cliff face by piles<br />

of snow and huge icicles that hang down from its<br />

roof like teeth. Movement behind the icicles and<br />

snow shows the presence of defenders.<br />

When a character comes within 20 feet of the entrance,<br />

read:<br />

A patch of ice gleams on the ground between you<br />

and the defenders. It appears very slick.<br />

4 Ogre Tempests CR 9<br />

hp 105 (10 HD)<br />

Ogre fighter 4/tempest CAd 2<br />

CE Large giant<br />

Init +3; Senses darkvision 60 ft., low-light vision; Listen +2,<br />

Spot +3<br />

Languages Common, Giant<br />

AC 24, touch 13, flat-footed 21; Dodge, Mobility<br />

Fort +16, Ref +6, Will +2<br />

Speed 40 ft. (8 squares); Spring Attack<br />

Melee +1 orc double axe +15/+10 (2d6+8/×3) and<br />

mwk orc double axe +15/+10 (2d6+3/×3) or<br />

Melee +1 orc double axe +16/+11 (2d6+11/×3)<br />

Ranged spear +11 (2d6+7/×3)<br />

Space 10 ft.; Reach 10 ft.<br />

Base Atk +9; Grp +20<br />

Combat Gear oil of magic weapon, potion of bull’s strength,<br />

potion of cure light wounds, potion of protection from<br />

good, potion of shield of faith (+2)<br />

Abilities Str 25, Dex 17, Con 18, Int 5, Wis 8, Cha 3<br />

SQ ambidexterity<br />

Feats Dodge, Exotic Weapon Proficiency (orc double axe) B ,<br />

Improved Toughness LM , Improved Two-Weapon<br />

Fighting B , Mobility, Spring Attack B , Two-Weapon<br />

Fighting B<br />

Skills Jump +16, Listen +2, Spot +3<br />

Possessions combat gear plus +1 mithral breastplate,<br />

+1/masterwork orc double axe, cloak of resistance +1, 3<br />

spears<br />

Ambidexterity (Ex) When wielding two weapons or a<br />

double weapon, an ogre tempest’s penalties for<br />

fighting with two weapons are reduced by 1. Included<br />

above.<br />

Tempest Defense (Ex) When wielding two weapons or a<br />

double weapon, an ogre tempest gains a +1 bonus to<br />

Armor Class.<br />

58

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