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CHAPTER 3<br />
FATHER<br />
LLYMIC<br />
38<br />
Illus. by W. England<br />
Abilities: A brood spawn’s<br />
ability scores are modified as follows:<br />
Str +6, Con +2, Wis +2,<br />
Cha +4.<br />
Special Qualities: A brood<br />
spawn loses all the special<br />
qualities of the base creature.<br />
It gains blindsight out to 60<br />
feet and the special qualities<br />
described below.<br />
Damage Reduction (Ex): A<br />
brood spawn’s crystalline body<br />
is incredibly tough. Brood<br />
spawn gain damage reduction<br />
based on their adjusted Hit<br />
Dice (after the application of<br />
the template), as noted on the<br />
table below.<br />
Ice Step (Ex): Brood spawn<br />
ignore all movement penalties<br />
associated with snow or ice on<br />
the ground. They always succeed<br />
on Balance checks against<br />
effects caused by ice or spells<br />
or special abilities that have the<br />
cold descriptor.<br />
Immunities (Ex): Brood spawn<br />
are immune to ability damage,<br />
ability drain, cold, mind-affecting<br />
spells and abilities, polymorph,<br />
and petrification.<br />
Light Sickness (Ex): Brood<br />
spawn are sickened whenever<br />
they are in the area of<br />
a light spell or similar effect.<br />
When in natural sunlight,<br />
they are slowed (as the spell).<br />
Brood spawn are treated as<br />
undead when targeted by<br />
spells that deal damage based on light, such as searing light<br />
and sunburst.<br />
Sonic Vulnerability (Ex): Brood spawn take half again as<br />
much (+50%) damage as normal from sonic attacks, regardless<br />
of whether a saving throw is allowed, or if the save is a<br />
success or failure.<br />
Spell Resistance (Ex): Brood spawn gain spell resistance<br />
equal to their adjusted HD +5 (maximum 25).<br />
Resistances (Ex): Brood spawn are resistant to fire and<br />
electricity damage, based on their adjusted Hit Dice (after<br />
the application of the template), as follows:<br />
Resistance to Damage<br />
Hit Dice Electricity and Fire Reduction<br />
4–6 5 —<br />
7–9 5 5/magic<br />
10–12 10 5/magic<br />
13–15 10 10/magic<br />
16 or more 20 10/magic<br />
Feats: A brood spawn retains all the feats of the base<br />
creature (even those it can no longer take advantage of)<br />
and gains Power Attack and Improved Critical (claw) as<br />
bonus feats.<br />
Skills: A brood spawn gains skill points as an outsider<br />
and has skill points equal<br />
to (8 + Int modifier) ×<br />
(HD + 3). Do not include<br />
Hit Dice from class levels<br />
in this calculation—a<br />
brood spawn gains outsider<br />
skill points only for its racial<br />
Hit Dice and<br />
gains the normal<br />
amount of<br />
skill points for<br />
its class levels.<br />
Advancement:<br />
By Hit Dice.<br />
Level Adjustment:<br />
—.<br />
GLACIAL<br />
TOMB<br />
An imposing mountain<br />
holds Father Llymic’s tomb.<br />
Surrounded by jagged hills,<br />
the mountain is studded<br />
with icy crags, treacherous<br />
ice bridges, and perilous<br />
cliffs. Few paths make their<br />
way to the summit; all of<br />
them are home to dangerous<br />
mountain predators<br />
and, as the time of Father<br />
Llymic’s wakening<br />
draws near, swarms of alien<br />
brood spawn.<br />
As the light of the sun begins<br />
to dim and the cold increases,<br />
great sheets of ice cover the mountain and the surrounding<br />
hills. Eventually, this glacier begins to move across the surrounding<br />
countryside at an accelerated rate. The mountain<br />
becomes home to cascades of deadly ice spears, thunderous<br />
avalanches, and strange vistas of unnatural ice formations.<br />
Some areas begin to exhibit odd geometric patterns in the<br />
ice, many of which defy logic or reason.<br />
Brood spawn ogre<br />
KEY FEATURES<br />
When planning for activity around the glacial tomb, be sure<br />
to familiarize yourself with the rules for mountain terrain<br />
(DMG 89) and cold dangers (DMG 302). If you have access to<br />
the Frostburn supplement, that book has additional details<br />
on adventuring in cold environments.<br />
Snow and ice cover the mountain. Temperatures hover<br />
just above freezing during the day and plummet to well<br />
below at night (the exact temperature varies depending on<br />
the time of the year and the power of the dead sun sign). The<br />
environment is severe cold, progressing to extreme cold as<br />
Father Llymic begins to stir.