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Elder Evils

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CHAPTER 3<br />

FATHER<br />

LLYMIC<br />

Soul Chill (Su) The touch of Father Llymic chills the souls of<br />

living creatures. Any creature hit by Father Llymic’s natural<br />

weapons gains one level of soul chill. Levels of soul<br />

chill act like negative levels, but they cannot be restored<br />

naturally and never result in actual level loss. Levels of<br />

soul chill can be restored only by casting restoration while<br />

the target is bathed in natural sunlight. A creature that<br />

gains a number of levels of soul chill equal to or greater<br />

than its Hit Dice immediately transforms into a brood<br />

spawn creature (see template) and cannot be restored by<br />

any mortal means.<br />

Brood Seed (Su) As a standard action, Father Llymic can implant<br />

a target with a brood seed by making a melee touch<br />

attack. If successful, the target gains 1d4 levels of soul<br />

chill each round unless he succeeds on a DC 29 Fortitude<br />

save. This save must be made every round until successful.<br />

The brood seed can be removed only by casting remove<br />

disease while when the target is in the area of a light<br />

spell or similar effect, or in natural sunshine.<br />

Summon Brood (Su) Father Llymic can summon brood creatures<br />

up to three times per day as a standard action. Although<br />

the kind of creature can vary, each use of this ability<br />

can summon no more than three creatures that have a<br />

total of 24 HD or lower. The creatures arrive immediately<br />

and serve Father Llymic until slain.<br />

Anathematic Secrecy (Su) Father Llymic is immune to all divine<br />

divination spell effects.<br />

Nondetection (Su) As the nondetection spell; continuous;<br />

caster level 20th.<br />

THE BROOD<br />

“Do not look to them for compassion or mercy. They are not of this<br />

world and live only to carry out the will of their alien father.”<br />

—From a scroll of the ancient elves<br />

Stalking the wastelands in preparation for Father Llymic’s<br />

awakening, the brood mirror their creator’s twisted form.<br />

Birthed from the bodies of unsuspecting creatures, the brood<br />

are pale mockeries of their former selves, recast in plates of<br />

frozen crystal with vicious claws and sharp-edged teeth.<br />

GOALS<br />

The brood remember nothing of their former lives and<br />

seek only to carry out Father Llymic’s will. They prowl the<br />

area around his frozen form, subduing intruders and native<br />

creatures and taking them to be transformed. If a threat to<br />

Father Llymic surfaces, the brood take any means necessary<br />

to drive off or destroy the enemy.<br />

USING THE BROOD<br />

The brood are the primary adversaries PCs face when dealing<br />

with Father Llymic. Although initial encounters might<br />

involve crazed cultists who venerate the alien creature, these<br />

soon succumb to Father Llymic’s will and become the first<br />

brood. At first the brood consist of nothing more than vague<br />

rumors and lone sightings, but as Father Llymic’s strength<br />

grows, they become an overwhelming threat, marching out<br />

from their icy home to spread their plague. As the end draws<br />

near, the brood are everywhere, having transformed every<br />

creature near Father Llymic’s icy prison.<br />

DESCRIPTION<br />

Retaining only a vague resemblance to the creatures that<br />

spawned them, the brood are terrible to behold. Made<br />

entirely of pale blue crystal, brood spawn are covered in<br />

sharp spikes and ridged plates. These protrusions grind<br />

against one another but never dull. When a brood spawn<br />

is wounded, a pale ichor flows out of the wounds, quickly<br />

hardening into a seal. Strange organs pulsate and strain<br />

inside them, and no two share the same physiology, even<br />

if they originated from the same type of creature. All have<br />

three perfectly round eyes atop their head, above a cavernous<br />

maw. These eyes allow them to see in any conditions<br />

of ilumination.<br />

Mentally, all brood spawn are extensions of Father Llymic’s<br />

thoughts. They carry out his desires without any need for<br />

communication. The spawn go about their business with<br />

cold precision, completely uncaring of those in their path.<br />

The brood have only two goals: to protect Father Llymic and<br />

to expand the brood.<br />

Brood Spawn Ogre CR 5<br />

hp 55 (7 HD); DR 5/magic<br />

CE Large outsider (native)<br />

Init +1; Senses blindsight 60 ft.; Listen +11, Spot +11<br />

Language Giant<br />

AC 20, touch 11, flat-footed 18<br />

Immune ability damage, ability drain, cold, mind-affecting<br />

spells and abilities, polymorph, petrifi cation<br />

Resist electricity 5, fi re 5; SR 12<br />

Fort +8, Ref +4, Will +6<br />

Weakness light sickness, sonic vulnerability<br />

Speed 60 ft. (12 squares); ice step<br />

Melee 2 claws +14 each (2d6+8/19–20 plus 1d6 cold) and<br />

bite +9 (1d8+4 plus 1d6 cold)<br />

Space 10 ft.; Reach 10 ft.<br />

Base Atk +7; Grp +19<br />

36<br />

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BROOD FEVER<br />

Although Father Llymic’s touch can transform creatures into<br />

brood spawn, the far more common method of creating these<br />

horrors is through the contraction of brood fever. Most contract<br />

this ailment after being subjected to a brood spawn’s breath<br />

weapon, but any who sleep within 300 feet of Father Llymic’s<br />

frozen form also risk contracting it. Those afflicted with this<br />

disease cannot overcome it naturally.<br />

Brood Fever: Contact, Fortitude DC 18, incubation period 1<br />

day, damage one level of soul chill.<br />

Levels of soul chill act like negative levels, but they cannot<br />

be restored naturally and never result in actual level loss.<br />

Levels of soul chill can be restored only by casting restoration<br />

while the target is bathed in natural sunlight. Creatures that<br />

acquire a number of levels of soul chill equal to or greater<br />

than their Hit Dice immediately transform into brood spawn<br />

creatures (see template) and cannot be restored by any<br />

mortal means.<br />

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