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CHAPTER 3<br />
FATHER<br />
LLYMIC<br />
Soul Chill (Su) The touch of Father Llymic chills the souls of<br />
living creatures. Any creature hit by Father Llymic’s natural<br />
weapons gains one level of soul chill. Levels of soul<br />
chill act like negative levels, but they cannot be restored<br />
naturally and never result in actual level loss. Levels of<br />
soul chill can be restored only by casting restoration while<br />
the target is bathed in natural sunlight. A creature that<br />
gains a number of levels of soul chill equal to or greater<br />
than its Hit Dice immediately transforms into a brood<br />
spawn creature (see template) and cannot be restored by<br />
any mortal means.<br />
Brood Seed (Su) As a standard action, Father Llymic can implant<br />
a target with a brood seed by making a melee touch<br />
attack. If successful, the target gains 1d4 levels of soul<br />
chill each round unless he succeeds on a DC 29 Fortitude<br />
save. This save must be made every round until successful.<br />
The brood seed can be removed only by casting remove<br />
disease while when the target is in the area of a light<br />
spell or similar effect, or in natural sunshine.<br />
Summon Brood (Su) Father Llymic can summon brood creatures<br />
up to three times per day as a standard action. Although<br />
the kind of creature can vary, each use of this ability<br />
can summon no more than three creatures that have a<br />
total of 24 HD or lower. The creatures arrive immediately<br />
and serve Father Llymic until slain.<br />
Anathematic Secrecy (Su) Father Llymic is immune to all divine<br />
divination spell effects.<br />
Nondetection (Su) As the nondetection spell; continuous;<br />
caster level 20th.<br />
THE BROOD<br />
“Do not look to them for compassion or mercy. They are not of this<br />
world and live only to carry out the will of their alien father.”<br />
—From a scroll of the ancient elves<br />
Stalking the wastelands in preparation for Father Llymic’s<br />
awakening, the brood mirror their creator’s twisted form.<br />
Birthed from the bodies of unsuspecting creatures, the brood<br />
are pale mockeries of their former selves, recast in plates of<br />
frozen crystal with vicious claws and sharp-edged teeth.<br />
GOALS<br />
The brood remember nothing of their former lives and<br />
seek only to carry out Father Llymic’s will. They prowl the<br />
area around his frozen form, subduing intruders and native<br />
creatures and taking them to be transformed. If a threat to<br />
Father Llymic surfaces, the brood take any means necessary<br />
to drive off or destroy the enemy.<br />
USING THE BROOD<br />
The brood are the primary adversaries PCs face when dealing<br />
with Father Llymic. Although initial encounters might<br />
involve crazed cultists who venerate the alien creature, these<br />
soon succumb to Father Llymic’s will and become the first<br />
brood. At first the brood consist of nothing more than vague<br />
rumors and lone sightings, but as Father Llymic’s strength<br />
grows, they become an overwhelming threat, marching out<br />
from their icy home to spread their plague. As the end draws<br />
near, the brood are everywhere, having transformed every<br />
creature near Father Llymic’s icy prison.<br />
DESCRIPTION<br />
Retaining only a vague resemblance to the creatures that<br />
spawned them, the brood are terrible to behold. Made<br />
entirely of pale blue crystal, brood spawn are covered in<br />
sharp spikes and ridged plates. These protrusions grind<br />
against one another but never dull. When a brood spawn<br />
is wounded, a pale ichor flows out of the wounds, quickly<br />
hardening into a seal. Strange organs pulsate and strain<br />
inside them, and no two share the same physiology, even<br />
if they originated from the same type of creature. All have<br />
three perfectly round eyes atop their head, above a cavernous<br />
maw. These eyes allow them to see in any conditions<br />
of ilumination.<br />
Mentally, all brood spawn are extensions of Father Llymic’s<br />
thoughts. They carry out his desires without any need for<br />
communication. The spawn go about their business with<br />
cold precision, completely uncaring of those in their path.<br />
The brood have only two goals: to protect Father Llymic and<br />
to expand the brood.<br />
Brood Spawn Ogre CR 5<br />
hp 55 (7 HD); DR 5/magic<br />
CE Large outsider (native)<br />
Init +1; Senses blindsight 60 ft.; Listen +11, Spot +11<br />
Language Giant<br />
AC 20, touch 11, flat-footed 18<br />
Immune ability damage, ability drain, cold, mind-affecting<br />
spells and abilities, polymorph, petrifi cation<br />
Resist electricity 5, fi re 5; SR 12<br />
Fort +8, Ref +4, Will +6<br />
Weakness light sickness, sonic vulnerability<br />
Speed 60 ft. (12 squares); ice step<br />
Melee 2 claws +14 each (2d6+8/19–20 plus 1d6 cold) and<br />
bite +9 (1d8+4 plus 1d6 cold)<br />
Space 10 ft.; Reach 10 ft.<br />
Base Atk +7; Grp +19<br />
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BROOD FEVER<br />
Although Father Llymic’s touch can transform creatures into<br />
brood spawn, the far more common method of creating these<br />
horrors is through the contraction of brood fever. Most contract<br />
this ailment after being subjected to a brood spawn’s breath<br />
weapon, but any who sleep within 300 feet of Father Llymic’s<br />
frozen form also risk contracting it. Those afflicted with this<br />
disease cannot overcome it naturally.<br />
Brood Fever: Contact, Fortitude DC 18, incubation period 1<br />
day, damage one level of soul chill.<br />
Levels of soul chill act like negative levels, but they cannot<br />
be restored naturally and never result in actual level loss.<br />
Levels of soul chill can be restored only by casting restoration<br />
while the target is bathed in natural sunlight. Creatures that<br />
acquire a number of levels of soul chill equal to or greater<br />
than their Hit Dice immediately transform into brood spawn<br />
creatures (see template) and cannot be restored by any<br />
mortal means.<br />
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