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CHAPTER 6<br />
PANDORYM<br />
82<br />
Illus. by F. Tsai<br />
The arcane seals are bright enough to be seen at all hours.<br />
Teleportation becomes much riskier, and the difficulty for<br />
divine spellcasters increases.<br />
EL 20 (Overwhelming Sign): Obsessed with her father’s<br />
fate, Tune Majii contacts the PCs again. She has discovered<br />
Lucather’s location. Further, she knows he serves a being of<br />
utter evil. She intends to halt whatever foul plans his master<br />
have concocted and insists that the PCs help. The PCs might<br />
have discovered that the being Lucather serves is the same<br />
one that Obligatum VII seeks to release.<br />
Following Tune’s lead, the PCs descend through the ruins<br />
above the prison. Within, they discover Obligatum VII chipping<br />
away at the crystal holding Pandorym’s consciousness.<br />
The damage allows a mind shard of Pandorym to form. Even this<br />
fragment is powerful enough to<br />
present a terrible threat. The<br />
PCs must contend with this<br />
horror, the relentless kolyarut,<br />
and an enraged Lucather (what<br />
is left of him).<br />
PANDORYM<br />
IN EBERRON<br />
Pandorym might be entombed<br />
beneath the Mournland, perhaps<br />
holding secrets to that<br />
mysterious<br />
devastation.<br />
Alternatively,<br />
the giants of<br />
Xen’drik might<br />
have lured and<br />
entrapped Pandorym<br />
during the<br />
height of their<br />
power thousands<br />
of years<br />
ago. Now its crystalline<br />
prison is buried<br />
under one of their many ruins<br />
on that jungle continent.<br />
In the first scenario, Pandorym<br />
could be the reason for the<br />
Day of Mourning. (Since no one<br />
officially knows the cause of<br />
that cataclysm, you’re free to interpret<br />
the event in any way that<br />
works for your campaign.) This<br />
explanation requires you to advance the timeline of Pandorym’s<br />
arrival in Khorvaire to only a few years before the beginning of<br />
the campaign. In this scenario, House Cannith, in cooperation<br />
with Cyre, brought the alien weapon to Eberron to challenge<br />
the gods and to end the Last War for good. As a result of Cyre’s<br />
hubris, the gods—or perhaps some other power—destroyed<br />
the kingdom utterly, creating the Mournland.<br />
PANDORYM IN FAERÛN<br />
As described in the novel Darkvision, the ancient Imaskaran<br />
Empire brought Pandorym to Faerûn to prevent the deities<br />
from seeking vengeance for the Imaskari’s genocide. Before<br />
they could use their weapon, though, the gods laid low<br />
the whole empire. Pandorym remains to this day, its mind<br />
entrapped within the Imperial Weapon Cache under the<br />
Palace of the Purple Emperor.<br />
PANDORYM<br />
Pandorym exists in two distinct parts: its thought-breaking<br />
mind and its reality-ending body. Were the two to be reunited,<br />
Pandorym would resemble nothing from this reality.<br />
Body: Pandorym’s physical component does not truly exist<br />
as a body in the multiverse but is a conduit to the incomprehensible<br />
reality of its home. It manifests as a 30-foot-diameter sphere<br />
of annihilation (DMG 279), but no being—not even a deity—can<br />
control it, even using a talisman of the sphere. Any attempt to control<br />
the Gargantuan orb instead<br />
causes it to slide 90 feet toward<br />
the creature. Touching the entity<br />
with a rod of cancellation destroys<br />
the rod and causes Pandorym’s<br />
nonbody to slide into the square<br />
from which the rod touched it.<br />
With the seal of binding sign<br />
in effect, spells that force an extraplanar<br />
creature away do not<br />
affect Pandorym. However, a gate<br />
spell cast on it has a 5% chance<br />
of sending it back to its transdimensional<br />
prison (nothing<br />
happens otherwise).<br />
Like a sphere of annihilation,<br />
Pandorym’s non body destroys<br />
everything<br />
it touches, aside<br />
from deities.<br />
The ancient<br />
wizards hid Pandorym’s<br />
body in a<br />
secret location in<br />
a distant part of<br />
the kingdom, far<br />
from the crystalline<br />
prison that holds its mind.<br />
Mind: The mind of Pandorym,<br />
even imprisoned, presents<br />
a subtle and sinister challenge.<br />
Even a fragment of Pandorym’s consciousness<br />
While it is imprisoned, Pandorym’s<br />
consciousness is defined<br />
can fell the mightiest creature<br />
entirely by the crystals that trap it.<br />
The intensity of the prison’s purple glow wanes and waxes in<br />
a rhythmic pattern. At times, the crystal seems to pull light<br />
into itself rather than radiate it. Occasionally, when it grows<br />
especially dark, a malevolent purple-red glow appears deep<br />
within. At those times, the alien mind seems to be aware<br />
and focused—if only briefly. Fortunately for the world, the<br />
crystalline prison is exceedingly difficult to damage.<br />
If released without a body to focus its energy, Pandorym’s<br />
psyche spreads like a stain across reality, becoming a sphere<br />
40 feet in diameter. Its incorporeal emptiness stretches thin,<br />
and around its edges it resembles a wispy cloud of lightlessness.<br />
Vaporous tendrils form and dissipate at random at<br />
this boundary. This irregular ball has no discernible front,