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Elder Evils

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CHAPTER 6<br />

PANDORYM<br />

82<br />

Illus. by F. Tsai<br />

The arcane seals are bright enough to be seen at all hours.<br />

Teleportation becomes much riskier, and the difficulty for<br />

divine spellcasters increases.<br />

EL 20 (Overwhelming Sign): Obsessed with her father’s<br />

fate, Tune Majii contacts the PCs again. She has discovered<br />

Lucather’s location. Further, she knows he serves a being of<br />

utter evil. She intends to halt whatever foul plans his master<br />

have concocted and insists that the PCs help. The PCs might<br />

have discovered that the being Lucather serves is the same<br />

one that Obligatum VII seeks to release.<br />

Following Tune’s lead, the PCs descend through the ruins<br />

above the prison. Within, they discover Obligatum VII chipping<br />

away at the crystal holding Pandorym’s consciousness.<br />

The damage allows a mind shard of Pandorym to form. Even this<br />

fragment is powerful enough to<br />

present a terrible threat. The<br />

PCs must contend with this<br />

horror, the relentless kolyarut,<br />

and an enraged Lucather (what<br />

is left of him).<br />

PANDORYM<br />

IN EBERRON<br />

Pandorym might be entombed<br />

beneath the Mournland, perhaps<br />

holding secrets to that<br />

mysterious<br />

devastation.<br />

Alternatively,<br />

the giants of<br />

Xen’drik might<br />

have lured and<br />

entrapped Pandorym<br />

during the<br />

height of their<br />

power thousands<br />

of years<br />

ago. Now its crystalline<br />

prison is buried<br />

under one of their many ruins<br />

on that jungle continent.<br />

In the first scenario, Pandorym<br />

could be the reason for the<br />

Day of Mourning. (Since no one<br />

officially knows the cause of<br />

that cataclysm, you’re free to interpret<br />

the event in any way that<br />

works for your campaign.) This<br />

explanation requires you to advance the timeline of Pandorym’s<br />

arrival in Khorvaire to only a few years before the beginning of<br />

the campaign. In this scenario, House Cannith, in cooperation<br />

with Cyre, brought the alien weapon to Eberron to challenge<br />

the gods and to end the Last War for good. As a result of Cyre’s<br />

hubris, the gods—or perhaps some other power—destroyed<br />

the kingdom utterly, creating the Mournland.<br />

PANDORYM IN FAERÛN<br />

As described in the novel Darkvision, the ancient Imaskaran<br />

Empire brought Pandorym to Faerûn to prevent the deities<br />

from seeking vengeance for the Imaskari’s genocide. Before<br />

they could use their weapon, though, the gods laid low<br />

the whole empire. Pandorym remains to this day, its mind<br />

entrapped within the Imperial Weapon Cache under the<br />

Palace of the Purple Emperor.<br />

PANDORYM<br />

Pandorym exists in two distinct parts: its thought-breaking<br />

mind and its reality-ending body. Were the two to be reunited,<br />

Pandorym would resemble nothing from this reality.<br />

Body: Pandorym’s physical component does not truly exist<br />

as a body in the multiverse but is a conduit to the incomprehensible<br />

reality of its home. It manifests as a 30-foot-diameter sphere<br />

of annihilation (DMG 279), but no being—not even a deity—can<br />

control it, even using a talisman of the sphere. Any attempt to control<br />

the Gargantuan orb instead<br />

causes it to slide 90 feet toward<br />

the creature. Touching the entity<br />

with a rod of cancellation destroys<br />

the rod and causes Pandorym’s<br />

nonbody to slide into the square<br />

from which the rod touched it.<br />

With the seal of binding sign<br />

in effect, spells that force an extraplanar<br />

creature away do not<br />

affect Pandorym. However, a gate<br />

spell cast on it has a 5% chance<br />

of sending it back to its transdimensional<br />

prison (nothing<br />

happens otherwise).<br />

Like a sphere of annihilation,<br />

Pandorym’s non body destroys<br />

everything<br />

it touches, aside<br />

from deities.<br />

The ancient<br />

wizards hid Pandorym’s<br />

body in a<br />

secret location in<br />

a distant part of<br />

the kingdom, far<br />

from the crystalline<br />

prison that holds its mind.<br />

Mind: The mind of Pandorym,<br />

even imprisoned, presents<br />

a subtle and sinister challenge.<br />

Even a fragment of Pandorym’s consciousness<br />

While it is imprisoned, Pandorym’s<br />

consciousness is defined<br />

can fell the mightiest creature<br />

entirely by the crystals that trap it.<br />

The intensity of the prison’s purple glow wanes and waxes in<br />

a rhythmic pattern. At times, the crystal seems to pull light<br />

into itself rather than radiate it. Occasionally, when it grows<br />

especially dark, a malevolent purple-red glow appears deep<br />

within. At those times, the alien mind seems to be aware<br />

and focused—if only briefly. Fortunately for the world, the<br />

crystalline prison is exceedingly difficult to damage.<br />

If released without a body to focus its energy, Pandorym’s<br />

psyche spreads like a stain across reality, becoming a sphere<br />

40 feet in diameter. Its incorporeal emptiness stretches thin,<br />

and around its edges it resembles a wispy cloud of lightlessness.<br />

Vaporous tendrils form and dissipate at random at<br />

this boundary. This irregular ball has no discernible front,

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