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Elder Evils

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CHAPTER 9<br />

THE WORM<br />

THAT WALKS<br />

Century Worm FF CR 19<br />

hp 420 (40 HD)<br />

N Gargantuan vermin<br />

Init –2; Senses darkvision 60 ft., tremorsense 120 ft.; Listen<br />

+0, Spot +0<br />

AC 29, touch 4, flat-footed 29<br />

Immune mind-affecting spells and abilities<br />

Resist acid 20<br />

Fort +28, Ref +11, Will +13<br />

Speed 30 ft. (6 squares), burrow 20 ft., swim 10 ft.<br />

Melee bite +38 (4d6+18)<br />

Space 20 ft.; Reach 15 ft.<br />

Base Atk +30; Grp +54<br />

Atk Options improved grab, swallow whole<br />

Special Actions keening, wriggling progeny<br />

Abilities Str 35, Dex 7, Con 22, Int —, Wis 11, Cha 2<br />

Feats —<br />

Skills Listen +0, Spot +0, Swim +20<br />

Improved Grab (Ex) To use this ability, a century worm must<br />

hit an opponent of smaller size with a bite attack. It can<br />

then attempt to start a grapple as a free action without<br />

provoking attacks of opportunity. If it wins the grapple<br />

check, it automatically deals bite damage, establishes a<br />

hold, and can try to swallow the opponent in the following<br />

round.<br />

Swallow Whole (Ex) A century worm can try to swallow a<br />

grabbed opponent of smaller size by making a successful<br />

grapple check.<br />

Edwin Tolstoff approaches the obelisk<br />

The swallowed creature takes 2d6+9 points of bludgeoning<br />

damage and 2d6 points of acid damage per<br />

round. A swallowed creature can cut its way out by using<br />

a light slashing or piercing weapon to deal 40 points of<br />

damage to the gizzard (AC 22). Once the creature exits,<br />

muscular action closes the hole; another swallowed opponent<br />

must cut its own way out.<br />

A century worm’s gizzard can hold 2 Huge, 8 Large,<br />

32 Medium, 128 Small, or 512 Tiny or smaller opponents.<br />

Keening (Ex) Once per round, as a free action, a century<br />

worm can force all living creatures within 50 feet to<br />

succeed on DC 36 Fortitude saves or be deafened for<br />

1 round.<br />

Wriggling Progeny (Ex) Characters trapped within a century<br />

worm’s gizzard must succeed on a DC 36 Fortitude save<br />

every round or take 1d8 points of Constitution damage.<br />

A creature reduced to Constitution 0 dies and a larva attaches<br />

itself to the victim’s spine. A remove disease spell<br />

destroys the larva. After 100 years, the larva grows into a<br />

new century worm.<br />

ENCOUNTER AREAS<br />

The encounter map depicts one possible approach, placing<br />

the obelisk in the center of the island. If the PCs travel from<br />

a different direction, change the compass to a direction<br />

serving your needs or sketch out the rest of the island. The<br />

following encounter areas are but a sample of those that<br />

could take place here.<br />

Illus. by H. Lyon<br />

135

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