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CHAPTER 9<br />
THE WORM<br />
THAT WALKS<br />
Century Worm FF CR 19<br />
hp 420 (40 HD)<br />
N Gargantuan vermin<br />
Init –2; Senses darkvision 60 ft., tremorsense 120 ft.; Listen<br />
+0, Spot +0<br />
AC 29, touch 4, flat-footed 29<br />
Immune mind-affecting spells and abilities<br />
Resist acid 20<br />
Fort +28, Ref +11, Will +13<br />
Speed 30 ft. (6 squares), burrow 20 ft., swim 10 ft.<br />
Melee bite +38 (4d6+18)<br />
Space 20 ft.; Reach 15 ft.<br />
Base Atk +30; Grp +54<br />
Atk Options improved grab, swallow whole<br />
Special Actions keening, wriggling progeny<br />
Abilities Str 35, Dex 7, Con 22, Int —, Wis 11, Cha 2<br />
Feats —<br />
Skills Listen +0, Spot +0, Swim +20<br />
Improved Grab (Ex) To use this ability, a century worm must<br />
hit an opponent of smaller size with a bite attack. It can<br />
then attempt to start a grapple as a free action without<br />
provoking attacks of opportunity. If it wins the grapple<br />
check, it automatically deals bite damage, establishes a<br />
hold, and can try to swallow the opponent in the following<br />
round.<br />
Swallow Whole (Ex) A century worm can try to swallow a<br />
grabbed opponent of smaller size by making a successful<br />
grapple check.<br />
Edwin Tolstoff approaches the obelisk<br />
The swallowed creature takes 2d6+9 points of bludgeoning<br />
damage and 2d6 points of acid damage per<br />
round. A swallowed creature can cut its way out by using<br />
a light slashing or piercing weapon to deal 40 points of<br />
damage to the gizzard (AC 22). Once the creature exits,<br />
muscular action closes the hole; another swallowed opponent<br />
must cut its own way out.<br />
A century worm’s gizzard can hold 2 Huge, 8 Large,<br />
32 Medium, 128 Small, or 512 Tiny or smaller opponents.<br />
Keening (Ex) Once per round, as a free action, a century<br />
worm can force all living creatures within 50 feet to<br />
succeed on DC 36 Fortitude saves or be deafened for<br />
1 round.<br />
Wriggling Progeny (Ex) Characters trapped within a century<br />
worm’s gizzard must succeed on a DC 36 Fortitude save<br />
every round or take 1d8 points of Constitution damage.<br />
A creature reduced to Constitution 0 dies and a larva attaches<br />
itself to the victim’s spine. A remove disease spell<br />
destroys the larva. After 100 years, the larva grows into a<br />
new century worm.<br />
ENCOUNTER AREAS<br />
The encounter map depicts one possible approach, placing<br />
the obelisk in the center of the island. If the PCs travel from<br />
a different direction, change the compass to a direction<br />
serving your needs or sketch out the rest of the island. The<br />
following encounter areas are but a sample of those that<br />
could take place here.<br />
Illus. by H. Lyon<br />
135