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FEATURES OF THE AREA<br />
(B) Blistered Soul<br />
Bioenergy Cyst, Healing Spore, Vaporous Abscess (Worldskin<br />
Features): See descriptions in the worldskin, page 102.<br />
Shuddering Worldskin: The worldskin is highly sensitive<br />
both to Ragnorra’s dreamlike thoughts and to violent events<br />
(such as combat) on its surface. Each round the party is in this<br />
area, a 1 in 6 chance exists that the skin twitches in response.<br />
Destruction of worldskin features can also cause such a<br />
reaction.<br />
When the worldskin twitches, ripples up to 2 feet high race<br />
across its surface, accompanied by a high-pitched keening. All<br />
creatures on the skin must make a Balance check or lose their<br />
footing, as summarized on the following table.<br />
ENCOUNTER 7-1<br />
Event<br />
Balance Check DC<br />
Ragnorra’s thought/combat in area 15<br />
Bioenergy cyst destroyed 15<br />
Healing spore destroyed 20<br />
Writhing Plant Ridge: Corrupt positive energy flows along<br />
these cracks in the worldskin, causing plants to rapidly grow,<br />
die, and regrow. The ridges of plant growth average about 40<br />
feet in height. Crossing or traveling along the ridge requires a<br />
DC 20 Strength check each round; a successful check allows<br />
the character to travel 5 feet in that round.<br />
TACTICS<br />
The blistered souls want to draw the PCs farther into the<br />
area to expose the intruders to more worldskin features.<br />
The charging one attacks the PCs for a round, then retreats<br />
toward the center where the other awaits them. These two<br />
blistered souls engage the PCs. Typically, one of them uses<br />
its melee or ranged attacks while the other activates or<br />
regenerates a nearby worldskin feature. The third remains<br />
hidden, using regenerate worldskin and skincasting to aid<br />
its fellows.<br />
After the PCs enter this area, all the blistered souls (including<br />
the hidden one) activate the vaporous abscesses near the<br />
southern edge of the map to herd the party inward.<br />
CONCLUSION<br />
The hidden blistered soul assists its companions as much<br />
as possible and does not reveal itself even if the other two<br />
perish. In that event, it reverts to a spawning spore and waits<br />
for the danger to pass.<br />
If the PCs do not locate the hidden blistered soul, the final<br />
encounter will be much more difficult. It sends a mental call<br />
to Ragnorra, who spawns two new blistered souls to replace<br />
her losses. They lurk within Ragnorra’s lair to assist their<br />
Mother from the shadows (see encounter 7–3).<br />
The blistered souls collect their victims’ possessions and<br />
embed them within the worldskin as offerings to Ragnorra.<br />
Digging into the worldskin is possible, though disquieting,<br />
and takes 10 minutes per hole. Such activity is likely<br />
to make the skin shudder (see Features of the Area), but<br />
that event does not present a problem unless combat is<br />
occurring. A successful DC 20 Search check uncovers one<br />
of the following items per hole: 712 pp; 820 pp; a scroll of<br />
heal (CL 15th); a circlet adorned with rubies (3,300 gp); a<br />
potion of protection from arrows 15/magic; a letter that scorns<br />
the idea of Ragnorra’s minions breaching the defenses of<br />
an aristocrat’s home, in the pocket of a bejeweled smoking<br />
jacket (2,700 gp).<br />
The hazards of the worldskin make this a more difficult<br />
combat than the creatures’ Encounter Levels indicate. If<br />
the PCs defeat all three blistered souls, they gain 125% of the<br />
normal XP for the encounter.<br />
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