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Elder Evils

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FEATURES OF THE AREA<br />

(B) Blistered Soul<br />

Bioenergy Cyst, Healing Spore, Vaporous Abscess (Worldskin<br />

Features): See descriptions in the worldskin, page 102.<br />

Shuddering Worldskin: The worldskin is highly sensitive<br />

both to Ragnorra’s dreamlike thoughts and to violent events<br />

(such as combat) on its surface. Each round the party is in this<br />

area, a 1 in 6 chance exists that the skin twitches in response.<br />

Destruction of worldskin features can also cause such a<br />

reaction.<br />

When the worldskin twitches, ripples up to 2 feet high race<br />

across its surface, accompanied by a high-pitched keening. All<br />

creatures on the skin must make a Balance check or lose their<br />

footing, as summarized on the following table.<br />

ENCOUNTER 7-1<br />

Event<br />

Balance Check DC<br />

Ragnorra’s thought/combat in area 15<br />

Bioenergy cyst destroyed 15<br />

Healing spore destroyed 20<br />

Writhing Plant Ridge: Corrupt positive energy flows along<br />

these cracks in the worldskin, causing plants to rapidly grow,<br />

die, and regrow. The ridges of plant growth average about 40<br />

feet in height. Crossing or traveling along the ridge requires a<br />

DC 20 Strength check each round; a successful check allows<br />

the character to travel 5 feet in that round.<br />

TACTICS<br />

The blistered souls want to draw the PCs farther into the<br />

area to expose the intruders to more worldskin features.<br />

The charging one attacks the PCs for a round, then retreats<br />

toward the center where the other awaits them. These two<br />

blistered souls engage the PCs. Typically, one of them uses<br />

its melee or ranged attacks while the other activates or<br />

regenerates a nearby worldskin feature. The third remains<br />

hidden, using regenerate worldskin and skincasting to aid<br />

its fellows.<br />

After the PCs enter this area, all the blistered souls (including<br />

the hidden one) activate the vaporous abscesses near the<br />

southern edge of the map to herd the party inward.<br />

CONCLUSION<br />

The hidden blistered soul assists its companions as much<br />

as possible and does not reveal itself even if the other two<br />

perish. In that event, it reverts to a spawning spore and waits<br />

for the danger to pass.<br />

If the PCs do not locate the hidden blistered soul, the final<br />

encounter will be much more difficult. It sends a mental call<br />

to Ragnorra, who spawns two new blistered souls to replace<br />

her losses. They lurk within Ragnorra’s lair to assist their<br />

Mother from the shadows (see encounter 7–3).<br />

The blistered souls collect their victims’ possessions and<br />

embed them within the worldskin as offerings to Ragnorra.<br />

Digging into the worldskin is possible, though disquieting,<br />

and takes 10 minutes per hole. Such activity is likely<br />

to make the skin shudder (see Features of the Area), but<br />

that event does not present a problem unless combat is<br />

occurring. A successful DC 20 Search check uncovers one<br />

of the following items per hole: 712 pp; 820 pp; a scroll of<br />

heal (CL 15th); a circlet adorned with rubies (3,300 gp); a<br />

potion of protection from arrows 15/magic; a letter that scorns<br />

the idea of Ragnorra’s minions breaching the defenses of<br />

an aristocrat’s home, in the pocket of a bejeweled smoking<br />

jacket (2,700 gp).<br />

The hazards of the worldskin make this a more difficult<br />

combat than the creatures’ Encounter Levels indicate. If<br />

the PCs defeat all three blistered souls, they gain 125% of the<br />

normal XP for the encounter.<br />

107

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