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The Mobile Internet Report Key Themes*

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Tencent’s Virtual Goods (1) –<br />

Ample Upside for Paying Subscribers and ARPU<br />

Virtual Goods Paying Subscribers<br />

– Tripled from 05-08<br />

Virtual Goods ARPU<br />

– Expanded 40% CAGR (05-08)<br />

60<br />

$3.0<br />

$2.83<br />

IVAS Paying Subscribers (MM)<br />

50<br />

40<br />

30<br />

20<br />

10<br />

11MM 13MM 18MM<br />

31MM<br />

50MM<br />

Monthly Virtual Goods ARPU ($)<br />

$2.5<br />

$2.0<br />

$1.5<br />

$1.0<br />

$0.5<br />

$0.88<br />

$1.59<br />

$1.80<br />

$2.39<br />

0<br />

2005 2006 2007 2008 2009E<br />

$-<br />

2005 2006 2007 2008 2009E<br />

To date, only 9% of Tencent active users are paying, with an average daily spending of ~US$0.10.<br />

Note: (1) Virtual goods revenue include all Tencent’s IVAS (<strong>Internet</strong> Value Added Services) revenue except for a small 284<br />

percentage (~5%) of QQ membership revenue. Source: Company data, Richard Ji, Morgan Stanley Research.

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