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The Mobile Internet Report Key Themes*

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Japan <strong>Mobile</strong> Online Commerce / Paid Services / Advertising Revenue Share Likely to<br />

Rise to 45% of Ecosystem in 2013E from 24% in 2005, per MS Japan Estimate<br />

08-13E<br />

C2005E C2009E C2013E CAGR Comments<br />

Japan <strong>Mobile</strong> <strong>Internet</strong> Revenue ($MM) $27,283 $46,679 $60,395 7%<br />

Y/Y Growth 17% 10% 5%<br />

Japan <strong>Mobile</strong> <strong>Internet</strong> Users (MM) 83 97 104 2%<br />

Y/Y Growth 6% 2% 1%<br />

<strong>Mobile</strong> <strong>Internet</strong> Revenue Per User ($) $329 $482 $580<br />

Y/Y Growth 10% 7% 4%<br />

Data access revenue still / will dominate<br />

<strong>Mobile</strong> Data Access Revenue ($MM) $19,771 $29,580 $33,450 4%<br />

Y/Y Growth 9% 6% 2%<br />

Share of Total 72 63 55<br />

<strong>Mobile</strong> Online Commerce Revenue ($MM) $4,692 $10,356 $15,326 11%<br />

Y/Y Growth 31% 16% 7%<br />

Share of Total 17 22 25<br />

Digital / Virtual Goods $3,150 $5,695 $7,731 9%<br />

Y/Y Growth 21% 15% 3%<br />

Share of Total 12 12 13<br />

Physical Goods $1,542 $4,661 $7,594 14%<br />

Y/Y Growth 59% 18% 10%<br />

Share of Total 6 10 13<br />

<strong>Mobile</strong> Paid Services Revenue ($MM) $2,532 $5,634 $8,985 13%<br />

Y/Y Growth 56% 16% 10%<br />

Share of Total 9 12 15<br />

<strong>Mobile</strong> Advertising Revenue ($MM) $288 $1,109 $2,635 24%<br />

Y/Y Growth -- 22% 18%<br />

Share of Total 1 2 4<br />

Largest share of ecosystem revenue, but lowest growth rates<br />

as the industry has moved to flat-rate pricing + high<br />

penetration of mobile <strong>Internet</strong> users<br />

Largest category excluding access, includes mobile sales of<br />

physical / digital / virtual goods<br />

Includes ringtones / wallpapers / apps / avatar…sales; growth rates<br />

should taper off as ringtones / wallpapers become free, offset by<br />

rising apps / games / virtual items revenue<br />

Include mobile online shopping / auction; should witness more<br />

robust growth than digital goods as payment / other infrastructure<br />

standardize<br />

Include travel / entertainment ticket booking / mobile banking /<br />

brokerage services<br />

Include display / search ads, growth should be most robust<br />

owing to underpenetration + improving personalizaton /<br />

location targeting ability<br />

Note: <strong>Mobile</strong> online commerce includes retail sales of physical goods and digital / virtual goods such as ringtones /<br />

wallpapers / avatars. Source: Nema Naoshi / Hironori Tanaka for Japan data, Morgan Stanley Research.<br />

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