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Management of Technology and Innovation in Japan

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Invisible Dimensions <strong>of</strong> <strong>Innovation</strong> 53<br />

consumed more amount <strong>of</strong> electricity, whereas the other company <strong>in</strong>troduced, a<br />

smaller, lighter, more electricity-sav<strong>in</strong>g PC which was <strong>in</strong> turn relatively slow <strong>in</strong><br />

terms <strong>of</strong> process<strong>in</strong>g speed. Hav<strong>in</strong>g many new products <strong>of</strong> which value <strong>of</strong> <strong>in</strong>novation<br />

was based on comb<strong>in</strong>ation <strong>of</strong> progress <strong>in</strong> various performance dimensions, it<br />

would be more or less difficult to specify the value <strong>of</strong> a particular new product<br />

relative to competitors’ products. In addition, some users may prefer a smaller,<br />

lighter one, while others may value process<strong>in</strong>g speed, which lowers the universality<br />

<strong>of</strong> <strong>in</strong>novations’ value dimensions. Because <strong>of</strong> the complexity <strong>of</strong> multiple <strong>in</strong>novation<br />

dimensions, it became less possible for both users <strong>and</strong> firms to simply capture<br />

the value <strong>of</strong> <strong>in</strong>novation at the product-system level. Thus the multiplicity <strong>of</strong><br />

value dimensions consequently lowered visibility <strong>of</strong> <strong>in</strong>novations (see “b” <strong>in</strong> Figure<br />

1).<br />

However <strong>in</strong>novation visibility starts to rise aga<strong>in</strong> if competition cont<strong>in</strong>ues along<br />

the various <strong>in</strong>novation dimensions (see “c” <strong>in</strong> Figure 2). This is because under<br />

competition to make better products with higher pr<strong>of</strong>it marg<strong>in</strong>s for not-yetsatisfied<br />

customers, the respective <strong>in</strong>novation dimensions ultimately achieve levels<br />

deemed satisfactory by customers. Manufacturers emulate each other's <strong>in</strong>novations,<br />

<strong>and</strong> one by one, the <strong>in</strong>novation dimensions along which competitors can differentiate<br />

their products from each other disappear. The pace <strong>of</strong> technological<br />

progress almost always outstrips the ability <strong>of</strong> customers to utilize or absorb the<br />

progress. Once product specifications along each <strong>of</strong> the dimensions reach levels<br />

satisfactory to nearly every customer, further <strong>in</strong>novation, even if technologically<br />

possible, fails to produce new value. This results <strong>in</strong> “overshoot<strong>in</strong>g” <strong>of</strong> visible <strong>in</strong>novations<br />

1 .<br />

Growth <strong>in</strong> the personal computer sector, which averaged 15 percent annually<br />

throughout the 1990s, slowed start<strong>in</strong>g <strong>in</strong> 2000 <strong>and</strong> then suddenly dropped by four<br />

percent <strong>in</strong> 2001. In 2001 only 11 percent <strong>of</strong> all users considered buy<strong>in</strong>g a new PC,<br />

the lowest number s<strong>in</strong>ce 1995. This wasn't because PC dem<strong>and</strong> itself had fallen. It<br />

was because the stereotypical <strong>in</strong>dustry notion under which "faster new models<br />

spur new dem<strong>and</strong>" was simply no longer valid; the PC’s various functions had<br />

reached levels sufficient to satisfy nearly every user. Customers no longer recognized<br />

added value <strong>in</strong> new products, <strong>and</strong> hesitated to replace their PCs. This was<br />

the most important reason why market growth stopped. 2<br />

Until the 1990s, the s<strong>in</strong>gle biggest driv<strong>in</strong>g force beh<strong>in</strong>d the PC <strong>in</strong>dustry was the<br />

cont<strong>in</strong>u<strong>in</strong>g cycle <strong>of</strong> <strong>in</strong>novation between Micros<strong>of</strong>t <strong>and</strong> Intel. Intel would develop a<br />

faster MPU, <strong>and</strong> <strong>in</strong> response, Micros<strong>of</strong>t would release a new operat<strong>in</strong>g system<br />

loaded with new functionality. The new OS, <strong>in</strong> turn, would require an even faster<br />

MPU, result<strong>in</strong>g <strong>in</strong> a cont<strong>in</strong>uous cha<strong>in</strong> <strong>of</strong> <strong>in</strong>novation. When there was still plenty <strong>of</strong><br />

room left for the "process<strong>in</strong>g speed" dimension <strong>of</strong> <strong>in</strong>novation, this sort <strong>of</strong> visible<br />

<strong>in</strong>novation powered PC <strong>in</strong>dustry growth <strong>and</strong> <strong>in</strong>creased corporate revenues <strong>and</strong><br />

earn<strong>in</strong>gs. Process<strong>in</strong>g speed, though, has already reached levels adequate for most<br />

1 This logic <strong>of</strong> overshoot<strong>in</strong>g provides the basis <strong>of</strong> the disruptive <strong>in</strong>novation model by<br />

Christensen. See C. Christensen, The Innovator’s Dilemma, Harvard Bus<strong>in</strong>ess School<br />

Press, 1997.<br />

2 "The PC's New Tricks," Fortune, October 28, 2002

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