13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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6 MODULES» Geometry Variants To create a Geometry Variant drag a node or a geometryswitch from the Scenegraph into the empty left area of the Geometry Variantstab.Once the variant is created, you can select the variant and see all possible statesthe node offers in the right pane of the geometry variant tab. The default state ishighlighted by a colored background and the current state is displayed using boldletters. You can activate any state by double-clicking on the specific entry. Notethat if there are more than one node in the scenegraph with the same name, thenall these nodes will be controlled by the variant.126» !All: Shows all available objects in the GeometrySwitch in the Renderview.» !Next: Jumps to the next item in the GeometrySwitch until the last item.» !Next(Loop): Jumps to the next item in the GeometrySwitch. After the last itemit jumps back to the first item.» !None: Hides all of the available nodes.» !Previous: Jumps to the previous item in the GeometrySwitch until the first item.» !Previous(Loop): Jumps to the previous item in the GeometrySwitch. After thefirst item it jumps back to the last item.» Name of the Node: Direct click on the name shows the geometry in the Renderview.» Right mouse button click on a variant offers the following options:• Right mouse context menu, Create all: Puts all available GeometrySwitchesinto the Geometry Variants.• Ctrl + R / Right mouse context menu, Rename: Renames a Geometry Variant.• Del / Right mouse context menu, Delete: Deletes selected Geometry Variant.• Right mouse context menu, Clear: Deletes all Geometry Variants• Right mouse context menu, Show geometry: Shows activated geometry inRenderview.

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