13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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4 PREFERENCES» Illumination Mode Sets the default lighting mode for materials for interactiveand still frame antialiasing.» Precomputed Illumination: The Precomputed Illumination mode is comparableto <strong>VR</strong>ED OpenGL rendering mode. It uses precomputed ambient occlusion andindirect illumination for rendering and calculates specular reflections and refractionsand correct shadows from light sources.» Precomputed + Shadows: The Precomputed + Shadows Mode uses precomputedimage based lighting and indirect illumination but doesn’t use precomputedAmbient Occlusion values. Instead it calculates shadows based on the active environment.» Precomputed + IBL: The Precomputed + IBL Mode uses precomputed indirectillumination and samples the environment. It replaces the old Fast Global Illuminationmode.» Full Global Illumination: The Full Global Illumination Mode doesn’t use any precomputedvalues but accurately samples the global lighting distribution in a physicallybasedapproach. Please note that other features like Photon Mapping require therender mode to be set to Full Global Illumination.» Photon Tracing Photon Tracing is an approach to calculate the global illuminationin a scene. The default full global illumination mode in <strong>VR</strong>ED provides high qualityresults but may require longer calculation times. Photon Tracing can reduce thetime required to render a clean image by a larger margin, especially in indoorscenarios like car interieurs or architectural indoor scenes. <strong>VR</strong>ED allows differentPhoton mapping modes.70» Mode:• Off: Disables Photon Tracing and uses the default full global illuminationalgorithm in <strong>VR</strong>ED.• Indirect Only: Uses photon tracing to calculate the indirect illumination in ascene. This is the most common mode.• Caustics + Indirect: Uses Photon Tracing to calculate indirect illuminationand caustics due to specular materials in a scene.

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