13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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9 MATERIALS REFERENCE9.1 Truelight Materials9.1.1 General Truelight Material SettingsMany truelight materials used in <strong>VR</strong>ED share the same properties. These attributes areexplained below.» Incandescence Settings The incandescence defines the shader’s self-illuminationbehavior.» Color: Sets the self-illumination colour.» Intensity: Sets the self-illumination intensity.» Use Texture: Loads an image texture, which defines the self-illumination area andintensity.• Repeat Mode: Sets the repeat mode of the texture. There are four modes,which can be set:· Repeat: Repeats the texture in all directions.· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture will be repeated.• Repeat UV: Sets the number of repetitions for the Uvs.• Offset UV: Sets the offset for the UVs.• Rotate: Rotates the UVs.• Anisotropy (OpenGL Only): Sets the texture filter quality for the imagetexture. Value 1 is lowest quality. Value 16 is highest quality.• Use as Light Source (Raytracing Only): If this option is turned on, geometrywith the shader applied will act like a geometry light source.223

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