13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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4.13 Render Options4.13.2 Visualisation Advanced» Advanced Rendering» Use Software Rendering: In OpenGL, the view is rendered by the processorinstead of being calculated by the graphics processor.» Disable Main Thread Sleep: Prevents the system from sending the main threadto sleep.» Use 10 Bit RGB: The 10Bit RGB feature allows a great color spectrum ideal fora monitor able to display that data.» Disable Cluster: Disables the clustering feature. Please restart <strong>VR</strong>ED for thechange to take effect.» Auto Depth Only Pass: Enables a ”Depth first” pass on full screen. If activated,the scene is rendered without shading first to fill the depth buffer to avoid shadingcalculations on hidden fragments. For scenes with complex shading, this shouldbe turned on. On scenes with lots of geometry settings, turning auto depth offmay result in better performance.» Use Back Buffer: High framerates often cause so called ”tearings”, which can beavoided by activating the backbuffer.» Occlusion Culling: Disables the rendering of invisible objects. Occlusion cullingcan improve the performance in very complex scenes.» Cache Geometry: Caching geometries improves the application’s performance.The caching process uses additional main memory (RAM).» Ignore GL Extensions: Comma separated list of extensions to be ignored, e.g.”GLARBnontexturepoweroftwo, GLARBpixelbufferobject”.» Background In the Background menu, the background color of the Renderviewcan be set. The color is defined as a gradient, which changes its color valueaccording to a specified color at specified positions. The color is defined in RGBand the position from bottom to top in a value ranges from 0 to 1.65

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