13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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9 MATERIALS REFERENCE9.1.21 SphereEnvironmentMaterialEnvironments enable to add realistic reflections and lightsources to the scene. SphereEnvironmentMaterialsare required by every Truelight Material. They deliver the precomputedimage based lighting (IBL) for any Truelight Material they are assigned to. Thelighting of a Truelight Material can be adjusted with the settings of the SphereEnvironmentMaterial.Each SphereEnvironmentMaterial can be assigned as an input node ofeach Truelight Material in the Material Editor (see General Truelight Material Settings» Common » Environment). The SphereEnvironmentMaterial is a single sided shader inOpenGL rendering mode.» Sphere Environment Material Settings288» Environment: Loads the HDR image to be used as light source. The HDR imagewill also be used as environment, which will be reflected on reflective surfaces inOpenGL rendering. In raytraced rendering the 3D space will be reflected in thesurfaces.

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