13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

6 MODULES• Oscillate: Runs the curve forwards and backwards alternately in an endlessmode.• Linear: The curve will continue linear to the basis of the keyframe’s tangent.» Key All Channels: Creates a key at the current frame for all object attributeslisted in the CurveEditor’s Scenegraph.» Key All Selected Channels Types: When selecting several objects, all objects canbe edited for the same channels at the same time.» Key Selected Channels: Creates a key at the current frame for the selected attributesin the CurveEditor’s Scenegraph.» Create Block: A Block is a bin which can store animations. The animation canbe accessed and edited at any later time. Blocks can be used in the ClipEditorto arrange more complex animations. Objects may have an unlimited amount ofBlocks. Each Block’s length is individually starting from the first keyframe positionto the last keyframe position. When a Block is selected, the keyed animationcurves will be drawn. To create an Animation Block press the Block button.» Snap to Grid Options:• Time: Allows to snap to the time (x-)axis by an integer step.• Value: Allows to snap to the value (y-)axis by an integer step.» Tangents Tangents describe the entry and exit of a key’s curve segments. Thismenu operates on the shape of curve segments around selected keys.138» Constant: Specifying a stepped tangent creates an animation curve whose outtangent is a flat curve. The curve segment is flat (horizontal), so the value changesat the key without gradation.» Linear: Specifying a linear tangent creates an animation curve as a straight linejoining two keys. A linear in and out tangent results in a straight line bfeore andbehind the curve segment.» Flat: Sets in and out tangents of the key to horizontal with a slope of 0 degrees.(Scenario: When a ball reaches its ascent, it hangs in the air for a brief time beforestart-ing its descent. You can create this effect by using a flat tangent).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!