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6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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9 MATERIALS REFERENCE226• Color: Determines the color of the scattering/translucent light.• Roughness: Defines the amount of diffusion that is applied to translucentlight.• Use Texture: Loads an image texture for the diffuse color channel. Uses theimage as pattern on the surfaces.· Repeat Mode UV: Sets the repeat mode of the texture. There are fourmodes, which can be set:· Repeat: Repeats the texture in all directions. Repeat· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axis with every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture will be repeated.· Link repeat modes: Uses the same repeat mode for v-coordinates as forthe u-coordinates.· Repeat UV: Sets the number of repetitions for the Uvs.· Offset UV: Sets the offset for the UVs.· Rotate: Rotates the UVs.· Anisotropy: Sets the texture filter quality for the image texture. 1 is thelowest quality. 16 is the highest quality.» Subsurface Scattering: Incoming light on the averted side of an object is refractedin all directions. With this feature it is possible to simulate the behavior of waxor other translucent materials. There are two modes available:• Single Scattering: The single scattering mode allows light to bounce onceinside a material before it is reflected to the outside. This mode is lessaccurate but requires less calculation time than multiple scattering.• Multiple Scattering: The multiple scattering mode allows light to bounceseveral times inside a material before it is reflected to the outside. This modeis more accurate but requires more calculation time than single scattering.

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