13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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6 MODULES150the childNode has the properties 0 0 5 in the local space, the properties inthe world space will be 0 0 15.• Translate(x,y,z): Moves the object on the x,y or z-axis.• Move to Camera: Moves the object to the location of the camera.• Move to Origin: Moves the object to its origin.» Rotation» Scaling• Rotate(x,y,z): Rotates the object on the x,y or z-axis.• Rotation Order: Euler-rotations are not clear. The Rotation Order definesthe order in which the rotations around the 3 axes will be realized.• You can define the rotation axis of the object by picking one in the 3D scene.The rotation pivot will be automatically positioned and aligned according tothe picked axis.· Pick Axis (x,y,z): Defines whether x-, y- or z-axis of the rotation pivot willbe aligned to the picked axis.· Show Axis: Displays the picked rotation axis.· Pick Mode: Allows to select two or three points for defining the rotationaxis. With two points you directly define the axis in 3D space. With threepoints you define a triangle in 3D whose normal vector will be the pickedaxis.• Scale (x,y,z): Scale the object on x,y or z-axis.• Uniform Scaling: Connects x,y and z axis and keys the same value to all ofthem.» Rotation Pivot• Coordinate System: Defines the values of the coordinate system. The coordinatesystem values can be defined depending on the world (fix values)or related to the object.

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