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- Page 5 and 6: Table of Contents44.5 Devices . . .
- Page 7: Table of Contents6.3.5 Sequencer .
- Page 11 and 12: 1 GETTING STARTED» Appropriate dri
- Page 13 and 14: 1 GETTING STARTED3. The PI-VR GmbH
- Page 15 and 16: 1 GETTING STARTED8. The installer n
- Page 17: 1 GETTING STARTED1.3 Installing a l
- Page 21 and 22: 2 USING VRED» Icons Bar The Icons
- Page 23: 2 USING VRED2.4 Transform ToolClick
- Page 27 and 28: 3 MENUS AND TOOLBARS» FHS Geometry
- Page 29 and 30: 3 MENUS AND TOOLBARS» Open Recent
- Page 31 and 32: 3 MENUS AND TOOLBARS» Merge/Optimi
- Page 33 and 34: 3 MENUS AND TOOLBARS» Show Shortcu
- Page 35 and 36: 3 MENUS AND TOOLBARS» Top/Bottom S
- Page 37 and 38: 3 MENUS AND TOOLBARS» Interactive
- Page 39 and 40: 3 MENUS AND TOOLBARS» Optimize Ope
- Page 41 and 42: 3 MENUS AND TOOLBARS• Save: Conne
- Page 43 and 44: 3 MENUS AND TOOLBARS» New Render W
- Page 45 and 46: 3 MENUS AND TOOLBARS3.2 Toolbars»
- Page 47: 3 MENUS AND TOOLBARS» NCP: Defines
- Page 51 and 52: 4 PREFERENCES4.2 Camera» Base» Fi
- Page 53 and 54: 4 PREFERENCES4.6 Export4.6.1 CubeIm
- Page 55 and 56: 4 PREFERENCES» Auto: Texture compr
- Page 57 and 58: 4 PREFERENCES4.7.5 OSB/VPB» Loader
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4.8 Import» Tesselation Quality: D
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4.9 Main Window» Tolerance: Aberra
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4.13 Render Options» Use Fixed Res
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4.13 Render Options4.13.2 Visualisa
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4.14 Render Settings4.14.1 Image»
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4.14 Render SettingsActivating clam
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4.14 Render Settings» Interactive/
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4.14 Render Settingsin a way that m
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4.18 Transform4.18 Transform» Tran
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5 SCENEGRAPH5.1 CreateAll functions
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5 SCENEGRAPHany dedicated host comp
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5 SCENEGRAPH» Copy Animations Copi
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5 SCENEGRAPH» Group Selection Grou
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5 SCENEGRAPH• Select: Selects all
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6 MODULES» Save: Writes selected d
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6 MODULES92· 1/3.6” (4.000 w, 3.
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6 MODULES94· Toe Strength: Control
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6 MODULES6.1.2 LightEditorScene »
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6 MODULES» Spotlight and Pointligh
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6 MODULES» Scale: Scales the light
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6 MODULES6.1.3 MaterialEditorScene
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6 MODULES104· Duplicate: Directly
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6 MODULES• Remove All Tags: All t
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6 MODULES• Unlock: Unlocks select
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6 MODULES6.1.4 TextureEditorScene
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6 MODULES6.1.5 Ambient OcclusionSce
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6 MODULES» Maximum Distance: Sets
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6 MODULES» Cancel Cancles the calc
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6 MODULES6.1.6 GeometryEditorScene
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6 MODULES120
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6 MODULES» Tangents / Binormal: Th
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6 MODULES6.1.7 NodeEditorScene » N
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6 MODULES» Geometry Variants To cr
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6 MODULES• Right mouse context me
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6 MODULESor you can remove a Varian
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6 MODULESset. On the left side is t
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6 MODULES» Remove Animations: Remo
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6 MODULES6.2 Animation6.2.1 CurveEd
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6 MODULES• Oscillate: Runs the cu
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6 MODULES» pan: middle mouse click
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6 MODULESattributes at a specific t
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6 MODULES• Paste: Pastes a clip f
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6 MODULES6.2.4 SAnimationAnimation
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6 MODULES» Select Nodes: Selects a
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6 MODULES150the childNode has the p
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6 MODULES• Create Bounding Box Ce
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6 MODULES» Pick position Allows to
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6 MODULES» Toggle x/y/z: Sets the
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6 MODULES6.3.4 MeasurementInteracti
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6 MODULESone point and another obje
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6 MODULES6.3.5 SequencerInteraction
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6 MODULES164» jumpViewPoint: Sets
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6 MODULES166· false• showImage:
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6 MODULES168· 1 = vertical cross·
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6 MODULES170» activateRenderLayer:
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6 MODULES6.3.6 TouchSensorInteracti
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6 MODULES6.3.7 TrackingInteraction
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6 MODULES» Bodies: Bodies probably
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6 MODULES6.4 Rendering6.4.1 RenderS
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6 MODULES180chosen tone mapper to v
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6 MODULES182· Medium Quality: Sets
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6 MODULESreproduce the rendering re
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6 MODULES186a hitpoint to calculate
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6 MODULESthe walls being modelled a
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6 MODULES6.4.2 ClusterRendering »
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6 MODULES192• Parallel Channels:
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6 MODULES6.4.3 RenderLayerRendering
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6 MODULES» Right mouse context men
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6 MODULESmeaning that the lines do
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6 MODULES» Lines / Stripes The fol
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6 MODULES6.5.2 ScriptEditorEdit »
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7 VREDAPP7.2 Interface» Navigation
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7 VREDAPP208• Navigation: This is
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8 CAD CONVERTER CLIPlease note: The
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• -filter : if set, abstract node
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• -log: write log file• -meta:
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• -bin: write binary output file;
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• -narrow_reg_repair: narrow regi
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9 MATERIALS REFERENCE9.1 Truelight
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9.1 Truelight Materials» Subsurfac
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9.1 Truelight Materials• Attenuat
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9.1 Truelight Materials• Repeat M
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9.1 Truelight Materials· Precomput
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9.1 Truelight Materials9.1.2 Brushe
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9.1 Truelight Materials· Orientati
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9.1 Truelight Materials• Repeat M
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9.1 Truelight Materials9.1.3 Carbon
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9.1 Truelight Materials» Use Struc
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9.1 Truelight Materialsthe same ang
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9.1 Truelight Materials9.1.5 Chrome
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9.1 Truelight Materials• Repeat M
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9.1 Truelight Materials9.1.7 FlipFl
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9.1 Truelight Materials9.1.8 GlassM
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9.1 Truelight Materials» X Offset
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9.1 Truelight Materials9.1.9 GlowMa
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9.1 Truelight Materials9.1.11 Measu
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9.1 Truelight Materials9.1.12 Measu
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9.1 Truelight Materials9.1.13 Metal
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9.1 Truelight Materials9.1.14 Multi
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9.1 Truelight Materialsequals the a
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9.1 Truelight Materials» Use Textu
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9.1 Truelight Materials9.1.16 Plast
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9.1 Truelight Materials» Use Textu
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9.1 Truelight Materials• Repeat U
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9.1 Truelight Materials· Mirrored
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9.1 Truelight Materials9.1.18 Refle
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9.1 Truelight Materials· Clamp: Re
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9.1 Truelight Materials9.1.19 Shado
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9.1 Truelight Materials9.1.20 Skyli
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9.1 Truelight Materials» Ground Co
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9.1 Truelight Materials· Interacti
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9.1 Truelight Materials» Create Li
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9.1 Truelight Materialsthis SphereE
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9.1 Truelight Materials9.1.23 TireM
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9.1 Truelight Materials» Texture S
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9.1 Truelight Materialsorientation
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9.1 Truelight Materials» Roughness
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9.1 Truelight Materials9.1.25 Unico
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9.1 Truelight Materials9.1.26 Velve
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9.1 Truelight Materials• Repeat:
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9.1 Truelight Materials9.1.27 Woven
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9.1 Truelight Materials» Pattern R
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9.1 Truelight Materials• Repeat M
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9.2 OpenGL Materialsray) form the s
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9.2 OpenGL Materialsray) form the s
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9.2 OpenGL Materials» Force Transp