13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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9 MATERIALS REFERENCE9.1.4 CarbonMaterial2DThe TrueLight Carbon2DMaterial is a procedural material that allows to simulate carbonsurfaces. The carbon pattern is mapped to the surface by using the texture coordinatesof the object to which the material is assigned. Therefore, an appropriateUV mapping is required. Alternatively you can use the CarbonMaterial which offers aspecial triplanar texturing mode.» Carbon Material Settings242» Diffuse Color: Sets the shader’s diffuse reflection color. This is the color theshader takes on, when the light reflection of the surface is spread to many directions.» Glossy Color: Sets the shader’s colour for glossy reflections. Glossy reflectionsresult from irregularities of a surface at a microscopic level. Reflection behavioris described by the law of reflection which states that the direction of incominglight (incident ray) and the direction of outgoing light reflected (reflected ray) form

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