13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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9.1 Truelight Materials» Create Light Sources: Creates light sources according to light spots in the HDR-Image. The light sources will be positioned inside the projection sphere of theSphereEnvironment Material. They will be orientated to its center position. Thelight sources will be created based on the HDR image examination. The brightestpixel’s intensity, color, orientation and position are evaluated to create new lightsources.» Flip Inside Out: Flips the normals of the Environment Sphere.» Emit Caustics: Activates/deactivates Emit Caustics. Allows the HDR to emitcaustics. Only supported in FullGI illumination mode with caustics.» Is Visible: Sets the light source to on by default.» Use as Lightsource: Uses the HDR als light source. Only supported in FullGIillumination mode.» Use as Default Environment: Selects current environment as default for newlycreated TrueLight materials (see materials’ Common Settings).» HDR Light Studio The HDR image of a SphereEnvironmentMaterial can be interactivelycreated using HDR Light Studio by Lightmap LTD. This part of theGUI will be only visible if a demo or full version of HDR Light Studio is detectedby <strong>VR</strong>ED on startup.» Edit & Load Settings: Opens HDR Light Studio and tries to load a project thathas been saved for this material. If no project has been previously saved for thismaterial you will start with a blank canvas. Please note, that the current HDRimage will be replaced. All changes made on the HDR Light Studio canvas areimmediately applied to the HDR image of the connected <strong>VR</strong>ED SphereEnvironmentMaterial.» Save Settings: Internally saves the HDR Light Studio project for the SphereEnvironmentMaterialthat you are currently editing.» LightPaint: This feature is available since HDR Light Studio version 4.0. Theintegration of LightPaint within <strong>VR</strong>ED allows you to directly click in the <strong>VR</strong>EDrender window to position your light sources in the HDR image such that, for289

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