13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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9.2 OpenGL Materialsray) form the same angle with respect to the surface normal, thus the angle ofincidence equals the angle of reflection.» Emission Sets the shader’s illumination color and intensity.» Shininess Sets the surface’s specular spread.» Transparent Sets the surface’s transparency.» ColorMat Sets which material’s characteristics influences the color.» Sort key Sets the time for rendering. This function is important for transparentmaterials that are arranged on top of each other. It automatically sets a materialto be transparent or opaque or forces it to be either of them.» Lit Sets a material to be lit or not.» Transparency mode Offers a total of three transparency modes. It sets a materialto be transparent or opaque.313

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