13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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9 MATERIALS REFERENCE» Reflectivity: Sets the specular reflection intensity when the surface normal isdirectly facing the viewer. The intensity of the reflection increases based on thefresnel term when the angle between the viewer and the surface normal increases.» Fresnel Term Quality: The Fresnel Term describes the intensity of a reflectionbased on the viewing angle. Its intensity at normal incidence is set by the material’sreflectivity.• Fast: Uses a fast but less accurate approximation to the Fresnel Term.• Accurate: Uses a physically accurate evaluation of the Fresnel Term.» Triplanar Settings Triplanar settings define how a texture will be placed on thesurface and how the planar projection will be blended at the edges.» Edge blend: Sets the range for overlapping areas of the planar projection.» Texture Size X, Y: Defines the textures size on the X-/Y-axis.» Uniform Repeat: Synchronizes the repetition value for all projection axes.» X Repeat U, X/V, Y/U, Y/V, Z/U, Z/V: Set the repetition value of the U and V-axisfor each projection direction.» X Offset U, X/V, Y/U, Y/V, Z/U, Z/V: Set the offset value of the U and V-axis foreach projection direction.» X/Y/Z Rotate: Sets the projection orientation.» Diffuse Texture278» Use Texture: Loads an image texture for the diffuse color channel. Uses theimage as pattern on the surfaces.• Repeat Mode UV: Sets the repeat mode of the texture. There are fourmodes, which can be set:· Repeat: Repeats the texture in all directions. Repeat· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.

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