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»VRED ProfessionalDocumentation»
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Table of Contents44.5 Devices . . .
- Page 7 and 8: Table of Contents6.3.5 Sequencer .
- Page 10 and 11: 1 GETTING STARTEDThis topic provide
- Page 12 and 13: 1.2 Installation using Windows1.2 I
- Page 14 and 15: 1.2 Installation using Windows6. De
- Page 16 and 17: 1.2 Installation using Windows10. C
- Page 20 and 21: 2 USING VREDThis chapter contains b
- Page 22 and 23: 2.3 Selection2.3 Selection» Shift
- Page 26 and 27: 3 MENUS AND TOOLBARSThis chapter pr
- Page 28 and 29: 3.1 Menus» VRED Project Binary - .
- Page 30 and 31: 3.1 Menus• OpenSG ASCII Geometry
- Page 32 and 33: 3.1 Menus» Powerwall Settings: Ope
- Page 34 and 35: 3.1 Menus» Ambient Occlusion Rende
- Page 36 and 37: 3.1 Menus» Off: Disables realtime
- Page 38 and 39: 3.1 Menus» Create Camera VRED prov
- Page 40 and 41: 3.1 Menus» TimeLine Opens the Time
- Page 42 and 43: 3.1 Menus» TouchSensor The TouchSe
- Page 44 and 45: 3.1 Menus» Python Documentation Op
- Page 46 and 47: 3.3 Status Bar» Zoom to Selected O
- Page 50 and 51: 4 PREFERENCESThis chapter provides
- Page 52 and 53: 4.5 Devices4.5 Devices» Space Mous
- Page 54 and 55: 4.7 FileIO4.7 FileIOSets the global
- Page 56 and 57: 4.7 FileIO4.7.2 IGES/STEP» Loader
- Page 60 and 61: 4.8 Import» Tesselation Quality: D
- Page 62 and 63: 4.9 Main Window» Tolerance: Aberra
- Page 64 and 65: 4.13 Render Options» Use Fixed Res
- Page 66 and 67: 4.13 Render Options4.13.2 Visualisa
- Page 68 and 69: 4.14 Render Settings4.14.1 Image»
- Page 70 and 71: 4.14 Render SettingsActivating clam
- Page 72 and 73: 4.14 Render Settings» Interactive/
- Page 74 and 75: 4.14 Render Settingsin a way that m
- Page 76: 4.18 Transform4.18 Transform» Tran
- Page 79 and 80: 5 SCENEGRAPH5.1 CreateAll functions
- Page 81 and 82: 5 SCENEGRAPHany dedicated host comp
- Page 83 and 84: 5 SCENEGRAPH» Copy Animations Copi
- Page 85 and 86: 5 SCENEGRAPH» Group Selection Grou
- Page 87: 5 SCENEGRAPH• Select: Selects all
- Page 91 and 92: 6 MODULES» Save: Writes selected d
- Page 93 and 94: 6 MODULES92· 1/3.6” (4.000 w, 3.
- Page 95 and 96: 6 MODULES94· Toe Strength: Control
- Page 97 and 98: 6 MODULES6.1.2 LightEditorScene »
- Page 99 and 100: 6 MODULES» Spotlight and Pointligh
- Page 101 and 102: 6 MODULES» Scale: Scales the light
- Page 103 and 104: 6 MODULES6.1.3 MaterialEditorScene
- Page 105 and 106: 6 MODULES104· Duplicate: Directly
- Page 107 and 108: 6 MODULES• Remove All Tags: All t
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6 MODULES• Unlock: Unlocks select
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6 MODULES6.1.4 TextureEditorScene
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6 MODULES6.1.5 Ambient OcclusionSce
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6 MODULES» Maximum Distance: Sets
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6 MODULES» Cancel Cancles the calc
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6 MODULES6.1.6 GeometryEditorScene
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6 MODULES120
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6 MODULES» Tangents / Binormal: Th
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6 MODULES6.1.7 NodeEditorScene » N
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6 MODULES» Geometry Variants To cr
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6 MODULES• Right mouse context me
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6 MODULESor you can remove a Varian
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6 MODULESset. On the left side is t
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6 MODULES» Remove Animations: Remo
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6 MODULES6.2 Animation6.2.1 CurveEd
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6 MODULES• Oscillate: Runs the cu
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6 MODULES» pan: middle mouse click
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6 MODULESattributes at a specific t
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6 MODULES• Paste: Pastes a clip f
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6 MODULES6.2.4 SAnimationAnimation
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6 MODULES» Select Nodes: Selects a
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6 MODULES150the childNode has the p
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6 MODULES• Create Bounding Box Ce
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6 MODULES» Pick position Allows to
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6 MODULES» Toggle x/y/z: Sets the
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6 MODULES6.3.4 MeasurementInteracti
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6 MODULESone point and another obje
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6 MODULES6.3.5 SequencerInteraction
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6 MODULES164» jumpViewPoint: Sets
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6 MODULES166· false• showImage:
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6 MODULES168· 1 = vertical cross·
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6 MODULES170» activateRenderLayer:
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6 MODULES6.3.6 TouchSensorInteracti
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6 MODULES6.3.7 TrackingInteraction
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6 MODULES» Bodies: Bodies probably
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6 MODULES6.4 Rendering6.4.1 RenderS
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6 MODULES180chosen tone mapper to v
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6 MODULES182· Medium Quality: Sets
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6 MODULESreproduce the rendering re
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6 MODULES186a hitpoint to calculate
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6 MODULESthe walls being modelled a
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6 MODULES6.4.2 ClusterRendering »
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6 MODULES192• Parallel Channels:
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6 MODULES6.4.3 RenderLayerRendering
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6 MODULES» Right mouse context men
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6 MODULESmeaning that the lines do
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6 MODULES» Lines / Stripes The fol
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6 MODULES6.5.2 ScriptEditorEdit »
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7 VREDAPP7.2 Interface» Navigation
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7 VREDAPP208• Navigation: This is
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8 CAD CONVERTER CLIPlease note: The
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• -filter : if set, abstract node
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• -log: write log file• -meta:
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• -bin: write binary output file;
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• -narrow_reg_repair: narrow regi
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9 MATERIALS REFERENCE9.1 Truelight
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9.1 Truelight Materials» Subsurfac
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9.1 Truelight Materials• Attenuat
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9.1 Truelight Materials• Repeat M
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9.1 Truelight Materials· Precomput
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9.1 Truelight Materials9.1.2 Brushe
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9.1 Truelight Materials· Orientati
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9.1 Truelight Materials• Repeat M
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9.1 Truelight Materials9.1.3 Carbon
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9.1 Truelight Materials» Use Struc
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9.1 Truelight Materialsthe same ang
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9.1 Truelight Materials9.1.5 Chrome
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9.1 Truelight Materials• Repeat M
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9.1 Truelight Materials9.1.7 FlipFl
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9.1 Truelight Materials9.1.8 GlassM
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9.1 Truelight Materials» X Offset
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9.1 Truelight Materials9.1.9 GlowMa
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9.1 Truelight Materials9.1.11 Measu
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9.1 Truelight Materials9.1.12 Measu
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9.1 Truelight Materials9.1.13 Metal
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9.1 Truelight Materials9.1.14 Multi
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9.1 Truelight Materialsequals the a
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9.1 Truelight Materials» Use Textu
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9.1 Truelight Materials9.1.16 Plast
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9.1 Truelight Materials» Use Textu
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9.1 Truelight Materials• Repeat U
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9.1 Truelight Materials· Mirrored
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9.1 Truelight Materials9.1.18 Refle
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9.1 Truelight Materials· Clamp: Re
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9.1 Truelight Materials9.1.19 Shado
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9.1 Truelight Materials9.1.20 Skyli
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9.1 Truelight Materials» Ground Co
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9.1 Truelight Materials· Interacti
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9.1 Truelight Materials» Create Li
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9.1 Truelight Materialsthis SphereE
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9.1 Truelight Materials9.1.23 TireM
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9.1 Truelight Materials» Texture S
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9.1 Truelight Materialsorientation
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9.1 Truelight Materials» Roughness
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9.1 Truelight Materials9.1.25 Unico
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9.1 Truelight Materials9.1.26 Velve
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9.1 Truelight Materials• Repeat:
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9.1 Truelight Materials9.1.27 Woven
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9.1 Truelight Materials» Pattern R
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9.1 Truelight Materials• Repeat M
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9.2 OpenGL Materialsray) form the s
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9.2 OpenGL Materialsray) form the s
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9.2 OpenGL Materials» Force Transp